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Default  Game Update Notes: 15 Feb 2017
Posted By: Cairenn - 02-14-2017 10:14 PM - Replies (0)
  • Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.
  • The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved.
  • Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible).
  • Shaman - All DoT lines have been increased in damage and efficiency but can no longer stack with earlier spells in their lines.
  • Mercenary equipment has been simplified and improved.
  • Level 100+ mercenaries have had their base stats improved.
  • Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold.
  • Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab.
  • Additionally, Mercenary Armor Class and Attack will now display their component parts, and a mercenary's heroic stats are now displayed.
  • Completing certain achievements will no longer automatically generate messages if you have enabled social sharing.
  • Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages.
  • A button to quickly access the social sharing window has been added to the EQ button command list.
  • When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command.
  • EQUI_Inventory.xml
Source and full patch notes.

Default  Game Update Notes: 18 Jan 2017
Posted By: Cairenn - 01-17-2017 05:33 PM - Replies (0)
  • Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':
  • Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations (see below for more details).
  • Added a velocity label to the stats page of the inventory window which will display your current movement speed.
  • Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities.
  • Changed the display of the 'Attack' statistic to show its component parts: 'Offense' and 'Accuracy':
  • The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent's Mitigation stat.
  • The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent's Evasion stat.
  • Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':
  • Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations.
  • The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent's Offense stat.
  • The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent's Accuracy stat.
  • Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value.
  • Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a 'Blessing' rather than a 'Focus Effect'.
  • Inspecting an item with an activated effect that requires you to be able to equip the item to use will display 'Can Equip' before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting.
  • Fixed an issue with the advanced loot window when looting a no drop item. This occurred only the first time after zoning when no drop confirmation was on.
  • EQUI_AAWindow.xml
  • EQUI_Inventory.xml
Source and full patch notes.

Default  Happy Holidays!
Posted By: Cairenn - 12-18-2016 11:44 AM - Replies (0)
From Dolby and I and all of our volunteers, we hope you have a happy and safe holiday season and that your new year is filled with peace and joy.

*Please note that due to the holidays, approval of addons or responses to messages may be slower than usual as everyone will be spending time celebrating the season with family and friends.

Default  Game Update Notes: 14 Dec 2016
Posted By: Cairenn - 12-14-2016 12:04 AM - Replies (0)
  • Look to the marketplace this December for the Frostfell Familiar in a Box!
  • Fixed an issue with advanced looting that was causing the wrong items to be left on the corpse since the previous patch.
  • This also fixes an old issue that would rarely cause one of the never marked items to not 'leave on corpse.'
  • Dynamic zone replay times not associated to a particular event will now display 'Replay Timer' in the Event Name column of the expedition window rather than a blank space.
  • Sorted the entries in the EQ-button menu alphabetically and created a new category for the 10 hotkey windows.
  • Added a 'Print Items' button to the Item Display window which will print the names of items inside housing crates to the chat window. Note that this button will only show up if an item contains real estate items.
  • EQUI_ItemDisplay.xml
Source and full patch notes.

Default  Return to Kunark and WIN A Collector’s Edition!
Posted By: Cairenn - 11-21-2016 03:58 PM - Replies (0)
We’re excited to be celebrating the launch of Empires of Kunark! To add to the festivities, we want to give YOU a chance to win some great prizes!

Here’s what you need to do:

From November 21 – November 28, make sure you’re following @everquest on Twitter. Tweet us your favorite screenshot of Kunark to @everquest using the hashtags #ReturnToKunark and #sweepstakes. Your screenshot of Kunark may be from previous content or the new expansion. You can also submit your favorite screenshot directly via Votigo here. You may tweet or submit one (1) Kunark screenshot per day for each of the eight (8) days of the Sweepstakes Period, for a total of eight (8) submissions.

Here’s what you could win:

GRAND PRIZE: An EverQuest-themed Prize Package which includes:
  • A Code for a Collector’s Edition of Empires of Kunark
  • An EverQuest/EverQuest II Coffee Mug
  • An EverQuest/EverQuest II Quest Journal
  • An EverQuest/EverQuest II Cookie Tin
Three (3) winners will be selected randomly from eligible entries as Grand Prize winners.

Head to Twitter and make sure you’re following @everquest, or start submitting your screenshots via Votigo!

The Sweepstakes is open to everyone eighteen (18) and over at the time of entry. For full official rules, please visit this site.


Default  Empires of Kunark, Game Update Notes: 16 Nov 2016
Posted By: Cairenn - 11-16-2016 09:21 AM - Replies (0)
After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire. With the former glorious capital of his nation rebuilt in the treacherous lands of Kunark, Tsaph Katta vows to cement his place in the annals of history as The Great Unifier. Not all are ready to bend to the will of Katta and his allies, least of all the current inhabitants of Kunark.

Make haste and return to the ruins of Kunark to play your part in the coming turmoil!

  • ]EverQuest's 23rd expansion, "Empires of Kunark" is out now!
  • With the expansion comes an exciting new feature - the Familiar Key Ring!
  • Added the Task Overlay Window.
  • Added the task overlay window. This window is on by default and its behavior is slightly different from other windows in the UI:
  • It defaults to 0% opacity. This can be changed using the right click menu.
  • It defaults to allowing clicks through. This can also be disabled using the right click menu.
  • The window is locked by default, preventing accidental moves.
  • You can click on task names to pop up and hide the full quest window.
  • In addition to "/taskoverlay," you can show/hide the window using the EQ button or via a hotkey.
  • Mouse scroll is active on the window to allow you to quickly scroll through your active and shown quests.
  • Tasks can be shown and hidden easily using the new checkboxes in the quest window.
  • Added some options for the task overlay window:
  • Automatically add new tasks to task overlay (defaulted to on).
  • Show only open steps for the task (defaulted to on).
  • Add most recent task to top (defaulted to off).
  • Added an "Auto Leave" toggle to the Familiars tab of the Key Rings window to make most familiars automatically leave when you are summoning a familiar or when zoning. This will not affect any buffs that a familiar will provide. Note that certain familiars will not be automatically dismissed even if this is checked (for example, the banker).
  • Fixed an issue where the pet window will show a pet's corpse name when zoning.
  • Added a new map for the Empires of Kunark, accessible through the main Atlas map under "Empires of Kunark".
  • The continent of Kunark in the main Atlas map has been split up so that clicking on the top portion of the Kunark continent will bring up the old Ruins of Kunark map, while clicking on the bottom will bring up the new Empires of Kunark map.
  • Added a new link from the Luclin Underground map to the new Empires of Kunark map.
  • EQUI_TaskOverlayWnd.xml
  • EQUI.xml
  • EQUI_Animations.xml
  • EQUI_KeyRingWnd.xml
  • EQUI_OptionsWindow.xml
  • EQUI_TaskWnd.xml
Source and full patch notes

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