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Default  Game Update Notes: 22 June 2016
Posted By: Cairenn - 06-21-2016 11:16 PM - Replies (0)
Items
  • Activated items with unlimited charges that cure your target of disease, corruption, curse, or poison counters have been modified to cure the caster if the caster's target is not a valid recipient of the cure spell.
  • The Shield of the Immaculate has had its cast time returned to instantaneous but now has a 1 second recast time.
Quests & Events
  • The 5th Anniversary Scavenger Hunt items will now drop in the Hardcore Heritage version of Lower Guk.
  • Added achievements to track progression toward access to Anguish, the Fallen Palace.
  • Added an achievement for completing the Eron's Jewelry quest line.
  • Phinigel players now have access to the instance of the post-Sleeper version of Sleeper's Tomb.
  • Warden Hanvar's adds will not cease spawning until he is killable.
  • Corrected a bug that caused 'An Epic Retelling' to award the wrong items.
  • Damsel of Decay (Group and Raid) - Made several tuning adjustments to the raid and mission:
  • The bokon believers are no longer immune to fling and gravitate effects.
  • The bokon believers in the raid event have had their level reduced from 105 to 104.
  • The bokon believers are now much less likely to break free from root effects.
  • Increased the periodic damage timer of the Tendrils of Pestilence traps from 1 second to 2 seconds.
  • Modified the Withering mechanic such that plate tank classes (warriors, paladins, and shadowknights) will not be hit with Withering Physicality as their first debuff, though they are still susceptible if Withering Faith is cured.
NPCs
  • Fixed a problem that could cause rares in Velketor's Labyrinth and Dragon Necropolis to drop twice their intended loot at certain points in progression.
Progression Servers
  • Essence of Sunlight now drops from the appropriate NPCs when Velious unlocks.
  • The Improved Invisibility spell is researchable in Velious and later. Everlasting Breath, Yaulp V, and Circle of Seasons are researchable in Luclin and later.
  • It is now possible to bind affinity to the Plane of Mischief until it converts to the revamped version.
  • The Great Divide instance for the Ring War is now available on Phinigel.
  • Made changes to cultural tradeskills to allow most of the cultural available in Velious to be made in Velious on progression servers. Note: The troll made weapons were not available until Luclin and will continue to be locked until then.
  • It should now be possible to spawn Dain Frostreaver IV by handing Chamberlain Krystorf your Runed Coldain Prayer Shawl.
  • Trakanon will now drop Undead Dragongut Strings. The Undead Bard will no longer spawn.
  • Bosses in the Plane of Fear 2.0 instance will now correctly get Mitigation of the Mighty III instead of Mitigation of the Mighty I.
Tradeskills
  • Corrected an issue with a tradeskill achievement.
  • Items that were flagged as usable in tradeskills that were not part of any active recipe have had their tradeskill flag removed. This does not impact tradeskill containers or tradeskill trophies which are flagged in this manner in order to fit inside of tradeskill component containers.
  • Infected Rat Livers, Tundra Kodiak Meat, and Filthy Ape Liver now stack to 20. Filthy Ape Liver and Beautiful Tiger Hide are now flagged as tradeskill.
Source

Default  New Download Section
Posted By: Cairenn - 06-21-2016 06:12 AM - Replies (2)
Now that Daybreak Games has authorized Emulator Client servers, and at the suggestion of one of our long time users (fryguy503), we've added a download section for interface files created specifically for use on said servers.

Currently we've set up sub-categories for six (6) of the most popular servers. If there are others that are really popular that you feel we should add to the list, please drop either Dolby or myself a PM telling us about them.

Default  Legends of Norrath Closure Notification
Posted By: Cairenn - 06-17-2016 02:38 PM - Replies (0)
For the past nine years, EverQuest and EverQuest II players have interacted with the world of Norrath through the Legends of Norrath Trading Card Game. Many of you have enjoyed its art, its strategic gameplay, and hopefully found that elusive Loot card granting one of our cool in game items.

Legends of Norrath has not had an active development team for quite some time and in the best interest of our company and players, we have made the difficult decision to close the servers on Wednesday, August 17, 2016 at Noon Pacific Time.

Purchasing Legends of Norrath booster packs and the monthly All Access Membership claim of Legends of Norrath booster packs will no longer be available after Monday, July 18, 2016 at 10AM Pacific Time.

All loot rewards and packs in the Legends of Norrath client will need to be open and claimed on your character prior to when the servers close to ensure that your loot rewards are available in EverQuest and EverQuest II.

We know some of you are extremely enthusiastic about some of the items that were previously introduced in the Legends of Norrath TCG packs. These loot rewards will continue to be available to players through other means. Look to the Marketplace for packs which give an opportunity for rewards from previous LON sets.

We appreciate your understanding and continued support.

Source

Default  Quarm Beta Server is LIVE!
Posted By: Cairenn - 06-16-2016 07:26 PM - Replies (0)
The beta for the Quarm server is now available!

Quarm is a special event server that's scheduled to launch in July! If you want to learn more about this event server, see the post here.

The Quarm beta requires the beta launcher. You can download the beta launcher here.

The Beta server may not be accessible at all times. Patching and Beta server maintenance will occur whenever it’s necessary, with or without notice.

--

SPECIAL NOTE: When Quarm launches in July, it'll require an All Access Membership. The Beta server is available to ALL players, regardless of membership.

Source

Default  Quarm Event Server Coming July 2016!
Posted By: Cairenn - 06-14-2016 08:24 PM - Replies (0)
The EverQuest team will be launching Quarm, a special event server, in July! We’ll have a beta test for Quarm that will open up to players THIS WEEK on (or around) Thursday, June 16, 2016.

Each period of time the Quarm event server is open will be called an “Event,” followed by the Roman numeral for which Event it is (for example, “Event I”). Each Event on Quarm will have different goals for players to accomplish. Players can earn special rewards by completing Quarm server goals before the end of each Event. An All Access Membership will be required to participate in the events on the Quarm server.

Why name an event server Quarm? Just like how Druzzil Ro preserves the timeline after Quarm is defeated, such is the case with the Quarm server. Once Event I on the Quarm server has run its course, characters will be moved off of the server. Our plan is for new events to be a fresh start on Quarm.

Players that earn rewards from goals during an Event will be able to claim these unique rewards on ANY server (yes, even progression servers)!

Do you and your friends have what it takes to be the FIRST raid to defeat Overlord Mata Muram? If so, you’ll earn a unique title! Even if you aren’t the first people to defeat Mata Muram, additional titles are available for completing the group progression and completing the raid progression on the Quarm server.

For full details on how the Quarm server will work, please see this thread.

Default  Game Update Notes: 15 June 2016
Posted By: Cairenn - 06-14-2016 07:14 PM - Replies (0)
UI
  • Tradeskill containers that require a specific race, class, or deity to perform tradeskill combines in will now display these requirements when inspecting those containers.
  • Increased the number of deleted items available in the Recover window from 100 to 150.
  • Increased the max barter buy limit from 200 to 300.
  • Modified the 'Buy Lines' section of the 'Barter Buyer Window' so that adding, modifying, toggling, and removing items from a buy line no longer causes the window to automatically go to the top.
  • Added a toggle for turning off Trophy tribute when logging out to the Options window.
  • Changed the 'Flagged' status on the expedition window so that it initially displays a Pending status instead of blank and then changes to 'Yes' or 'No'.
  • Expedition zones that have no requirements to enter will now default to 'Yes' instead of blank.
  • Fixed an issue in the Alternate Currency window where the 'Max Items in one stack' overlapped with 'Show currencies that you don't have'
  • Fixed an issue with Personal Trophy Tribute where the most recently added tribute benefit did not show up until you zoned.
Changed
  • EQUI_Inventory.xml
  • EQUI_OptionsWindow.xml
Source and full patch notes.

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