04-17-2013, 11:38 AM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Quote:
Originally posted by Malkum
I try to load this update but it reverts to default. Says cannot load SparxxUI\ (maybe the \ is the problem?) I don't know enough about UI modding to fix it if it is. Help?
Edit: Fixed the issue myself, however it might be the proper way. Loaded the EQUI_Animations and EQUI_Templates files from the default folder per a suggestion of another player. If that's not what you use (the default ones) please fix asap and i'll load yours Thank you!
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Glad you got it fixed. I do not use the EQUI_Animations or EQUI_Templates files. They are safe to delete from the SparxxUI folder.
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04-17-2013, 10:54 AM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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I try to load this update but it reverts to default. Says cannot load SparxxUI\ (maybe the \ is the problem?) I don't know enough about UI modding to fix it if it is. Help?
Edit: Fixed the issue myself, however it might be the proper way. Loaded the EQUI_Animations and EQUI_Templates files from the default folder per a suggestion of another player. If that's not what you use (the default ones) please fix asap and i'll load yours Thank you!
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04-16-2013, 01:24 AM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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04-16-13 Release Version 14.0
04-16-13 Release Version 14.0
- Updated all files necessary for the 04-17-13 patch (the second half of the RoF expansion).
- Bazaar Window ~ Added the filter drop downs for prestige, and augment types.
- Tracking Window ~ Added filter check boxes for pets, and mercs.
- Went with my optional player window (the one that shows the numbers over the health, mana, and stamina bars).
If this is an upgrade install, you need to delete the following files in the SparxxUI folder if they are present. I do not modify either of them and they are not needed in the SparxxUI folder.
EQUI_Animations.xml
EQUI_Templates.xml
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03-27-2013, 11:10 PM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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Re: Re: Merc Stances
Maybe put the number of gold days remaining where xp is? Or somewhere else prominent so you don't have to open inventory and change tabs to see how much time is left.
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03-27-2013, 06:03 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Re: Errors
Quote:
Originally posted by wwarwolf
Sorry it took so long to reply.
Does not display HP when HP are 900000+
rest timer does not function. Cuts off the last number on the timer.
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You must be running older versions of both of those windows. Do me a favor and download the latest version of the UI and create another (new) folder for it and give it a shot.
Thanks.
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03-27-2013, 12:46 PM
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A Treant
Server: Bertox
Forum posts: 27
File comments: 35
Uploads: 13
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Errors
Sorry it took so long to reply.
Does not display HP when HP are 900000+
rest timer does not function. Cuts off the last number on the timer.
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03-20-2013, 12:49 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Quote:
Originally posted by wwarwolf
need to update animations for the new ornaments. they are displaying as pearl necks
some Monster Missions give HP buffs that take HP to over 900,000 not sure if you want HP/Mana/End to display properly in these cases.
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Just delete EQUI_Animations.xml from the Sparxx folder (I do not have any modifications in it).
Do you have an example where the 999,999 is not showing? From what I can see, everywhere I need six digits they are already in place. Let me know.
Thanks.
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03-20-2013, 12:06 PM
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A Treant
Server: Bertox
Forum posts: 27
File comments: 35
Uploads: 13
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need to update animations for the new ornaments. they are displaying as pearl necks
some Monster Missions give HP buffs that take HP to over 900,000 not sure if you want HP/Mana/End to display properly in these cases.
Last edited by wwarwolf : 03-20-2013 at 12:29 PM.
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03-19-2013, 02:00 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Re: Tradeskill Window
Quote:
Originally posted by Karneack
First Tahnks so much for the effort on this,
Small issuse and sorry if I missed it in the previous posts, the Tradeskill window does not show the trivial ( number ) beside the recipies, is there an addon I need or something other ?
Thanks
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This is now fixed in version 13.6
Thanks again for the find.
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03-19-2013, 09:39 AM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Re: Tradeskill Window
Quote:
Originally posted by Karneack
First Tahnks so much for the effort on this,
Small issuse and sorry if I missed it in the previous posts, the Tradeskill window does not show the trivial ( number ) beside the recipies, is there an addon I need or something other ?
Thanks
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Good catch! I will get this corrected today. Thanks for the find!
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03-19-2013, 08:32 AM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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Tradeskill Window
First Tahnks so much for the effort on this,
Small issuse and sorry if I missed it in the previous posts, the Tradeskill window does not show the trivial ( number ) beside the recipies, is there an addon I need or something other ?
Thanks
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03-18-2013, 06:37 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Re: Merc Stances
Quote:
Originally posted by jps1979
One of the issues I have seen with this UI is when swapping merc stances, it won't actually take. If you swap multiple times it will just highlight all the stances as green. Zoning will put the stance back to what it was before you changed.
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See newest update (v13.5)
Removed the mini-merc window and totally reworked the regular merc window.
Also available as a stand-alone window here: http://www.eqinterface.com/download....php?s=&id=6286
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03-17-2013, 02:44 PM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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Merc Stances
One of the issues I have seen with this UI is when swapping merc stances, it won't actually take. If you swap multiple times it will just highlight all the stances as green. Zoning will put the stance back to what it was before you changed.
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03-13-2013, 08:32 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Re: Re: Hp/Mana
Quote:
Originally posted by Sparxx
I am on the fence about that. I had it there before and people complained that it was too crowded, on the other hand, I have people that want it.
I may split the difference and upload a stand-alone Optional player window that has the numbers. That will please all I would think hehe.
Gimme a day or two and I will fulfill your request, and thanks for the compliment
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Ok, how's this?
Sparxx Alternate Player Window v1.0
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03-13-2013, 07:20 PM
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Featured Artist
Server: Retired
Forum posts: 176
File comments: 214
Uploads: 39
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Re: Hp/Mana
Quote:
Originally posted by premodeja
Could you readd the HP and Mana values back to the player window?
Otherwise, still incredible UI, despite my selfish request.
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I am on the fence about that. I had it there before and people complained that it was too crowded, on the other hand, I have people that want it.
I may split the difference and upload a stand-alone Optional player window that has the numbers. That will please all I would think hehe.
Gimme a day or two and I will fulfill your request, and thanks for the compliment
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