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Old 01-07-2017, 09:03 AM  
Lioncourt
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Tradeskill books

Hi,

Been working on my new TS and have to load Default ui when I do as when inspecting TS books I have no indication of scribed or not scribed.
It's been added recently.

Thanks

P.S: Happy New Year!!
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Old 01-18-2017, 07:13 AM  
Finamdar
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Re: Tradeskill books

Quote:
Originally posted by Lioncourt
Hi,

Been working on my new TS and have to load Default ui when I do as when inspecting TS books I have no indication of scribed or not scribed.
It's been added recently.

Thanks

P.S: Happy New Year!!


Hello! Happy New Year! This has been fixed with the EoK v2 update.
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Old 01-18-2017, 07:15 AM  
Finamdar
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AYA EoK v2 Released!

This update includes fixes for the 1/18 patch

changelog:
- Inventory Window fix - Heroic stats over 1000 are now fully visible.
- Updated the Inventory and Pet windows to display the new Mitigation, Evasion, Offense, Accuracy, and Velocity stats.
NOTE: I had to sacrifice the endurance bar on the pet window to add these stats. If you are a mana user you can switch to the hybrid target window if you would like an endurance bar.
- Fixed Map Window map selection drop down, search bar, and zone guide.
- Removed the item display window from the AYA folder. It will now revert to default, fixing the missing Collected and Scribed labels.
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Old 02-15-2017, 07:44 AM  
Finamdar
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AYA EoK v3 Released!

This update includes fixes for the 2/15 patch

changelog:
- Inventory Window fix - Mercenary AC and Attack values now display Mitigation/Evasion and Offense/Accuracy as well as heroic stats. Mercenary inventory slots changed to match the 2/15 patch changes
- Map window - All buttons were moved to a bar at the top to cut down on wasted border space. The old version is still available in the MapView subfolder.
- Compass needle is now centered on the window.
- *NEW* AYADefaultish subfolder: This is a project I have been working on with Cilane. Do you have a friend that likes some AYA features but is still on the fence about using a custom UI? This version uses a more "Defaultish" Player, Group, Target, HoTT, Compass, Buff, Song, and Pet window to help ease default UI users into AYA, allowing the user to pick and choose which parts of AYA to keep and which to revert to a more familiar feel. Just replace any piece in the AYAEoK folder with the one from the AYADefaultish subfolder to give it that default UI style.
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Old 05-18-2017, 11:50 PM  
Dsuna
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Thank you.

To Finamdar and any others who work on AYA, thank you for yet again keeping this beloved UI working properly. I logged in tonight to raid after being out of game for a while, only to find that my UI had reverted back to the default and that nothing was where I'd left it. I frantically logged in here and breathed a huge sigh of relief when I clicked into my favorite and saw the word *updated* next to the Aya UI. I quickly got everything DL'd and installed and was off to my raids. There were many deaths to be had, many rezzes to be done and I was back in my element. Thank you. I'd have been lost without you.
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Old 07-19-2017, 07:41 PM  
Zakyna
A Gray Wolf
 
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Quest overlay

Hi all. Ever since I downloaded the last edition of AYA, Every time I log in or zone, the quest overlay pops up nearly in the middle of my screen. I turn off auto add task overlay as well as show only open steps, then under quests i click quest overlay to temporarily remove it only for it to return next time I zone.

Any thoughts would be greatly appreciated

Zakyna
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Old 09-21-2017, 04:57 PM  
Danax
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Patch

Anyone have some patch files for the Sept-20-2017 patch? UI crashes and doesn't load if i just delete the affected files.

-Thanks
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Old 09-21-2017, 07:23 PM  
Finamdar
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Re: Patch

Quote:
Originally posted by Danax
Anyone have some patch files for the Sept-20-2017 patch? UI crashes and doesn't load if i just delete the affected files.

-Thanks


Which version of the UI are you using? I'm working on some updates for the patch, but I don't crash or revert to default with the standard AYA loaded, just get an xml error when entering world and the "highlight" item feature isn't working yet in the new find item window.
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Old 09-22-2017, 12:06 PM  
fithgar
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aya eok v4 not working

I'm using aya Eok v4 (latest available at this time) and it definitely wont load. I tried trimming all the files and then adding individually, but clearly the problem is with new elements in equi_animations.xml and the equi_templates. DB provides only the filenames but not the new xml nodes that need to be merged into custom UI's. Someone will have to do these diffs and figure it out, unfortunately i've spent too much time already on it.
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Old 09-23-2017, 04:44 PM  
Danax
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Re: Re: Patch

Quote:
Originally posted by Finamdar
Which version of the UI are you using? I'm working on some updates for the patch, but I don't crash or revert to default with the standard AYA loaded, just get an xml error when entering world and the "highlight" item feature isn't working yet in the new find item window.


I'm running the latest version AYAEoKV4. I can log in every once in a while with just the .xml warning but if i log out / camp to the player screen, i will get booted.
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Old 09-25-2017, 08:36 AM  
Raidarr
A Fire Beetle
 
Server: Rathe
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Updates from latest patch?

Any plans to update with latest patch?

I've been using this UI for so long.. I don't wanna swap!!!

Thank you in advance!
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Old 09-27-2017, 07:45 AM  
dega
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Server: tholuxe
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There are still issues with this latest update, advanced loot window is really hard to check need greed etc boxes. Also some xml incomp....
That said , thx for keeping this ui going

EDIT: I just deleted the advancedlootwindow, solved that problem, kinda at least still probs checking boxes. There are still some xml incompatbilities tho according to the red text coming up when i log in, I have no idea what they are, just figured IŽd mention it

Last edited by dega : 09-29-2017 at 08:15 AM.
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Old 09-29-2017, 03:23 PM  
tatanka7th
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Does the inspect window not support the collectibles "collected/not collected" tag?

I recently returned, and saw the EQ update from last year (4/20/16) supporting this, but I don't see it when in game. Lack of support for it in AYA was my first guess of where to look.

Thanks,
Bob

PS - verified, it's AYA which doesn't support this, default UI shows the "collected/not collected" correctly.

If there's nobody to update this (I have no idea, or I'd do it myself), could you just point me to what files need to be swapped to allow the default inspect window to be used? Thanks

PPS - OK, I dug a bit, and found out how to do it, and it works! In the EQUI_ItemDisplay.xml file, add two things:

At the top, right after the "<Schema xmlns=....." line, add this block of code:

<Label item = "IDW_CollectedLabel">
<ScreenID>IDW_CollectedLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>95</Y>
</Location>
<Size>
<CX>100</CX>
<CY>20</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
</Label>

Then, search for this line:

<Pieces>Screen:IDW_Socket_Slot_6_Screen</Pieces>

and right after it, add this line:

<Pieces>IDW_CollectedLabel</Pieces>

That's all I did, and it seems to work fine.

I also noticed that there are other changes to the default window which the AYA window doesn't support, like a similar flag which shows if something is already scribed. I'll make those changes later and post here.

PPPS - OK, made the changes for the "scribed" and "real estate items", both copied from the standard EQ UI, just like I did for "collected". The file is uploaded above. Please, some folks check it out. I haven't seen any issues with it, looks to work fine (collectibles and recipe books, I don't have any parcels to check for real estate items). If others agree, we can include it with the next version of AYA.

Last edited by tatanka7th : 09-29-2017 at 06:48 PM.
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Old 09-29-2017, 11:50 PM  
Finamdar
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Quote:
Originally posted by tatanka7th
[B]Does the inspect window not support the collectibles "collected/not collected" tag?

I recently returned, and saw the EQ update from last year (4/20/16) supporting this, but I don't see it when in game. Lack of support for it in AYA was my first guess of where to look.

Thanks,
Bob


Are you using the most recent version? I just redownloaded the UI and confirmed that it does not contain the EQUI_ItemDisplay.xml file which means it will revert to the default file which has the scribed/not scribed label. There was a bug a version or two ago where an old EQUI_ItemDisplay.xml file without the collected/not collected and scribed/not scribed labels slipped into the AYA folder that was uploaded but that has been fixed already.

Last edited by Finamdar : 09-29-2017 at 11:51 PM.
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Old 09-29-2017, 11:55 PM  
Finamdar
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Uploads: 19
Quote:
Originally posted by dega
There are still issues with this latest update, advanced loot window is really hard to check need greed etc boxes. Also some xml incomp....
That said , thx for keeping this ui going

EDIT: I just deleted the advancedlootwindow, solved that problem, kinda at least still probs checking boxes. There are still some xml incompatbilities tho according to the red text coming up when i log in, I have no idea what they are, just figured IŽd mention it


I have made some adjustments to the advancedlootwindow for the next update to make them a little easier to click. I have noticed some issues with server lag that make it difficult to click them as well that is totally unrelated to AYA, but the boxes did end up a little smaller than I'd like in the recent update so that will be adjusted in the next update. As for the xml incompatibilities I'm not sure what would be causing that. Are you using the stock AYA folder or are you using any pieces from one of the subfolders in your UI version? I thought I went through and fixed everything in the subfolders as well but may have missed something.
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