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Visage UI v1.1
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Features
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Custom XML and Graphics for:
Inventory
Hot Buttons
Spell Gems / Spell Cast
Pet Window
Player Window
Map
Buffs
Compass
Group (Updated)
WC3 Spell Icons / Gems
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Updates 03/11/03
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Lined up things correctly in the group window.
Added ini's for 1024x768 and 1200x1024 resolutions. The 1024x768 setup is different from the larger resolutions... I couldn't place things the same due to size. I would have to recode some things to use the same setup, but it looks nice all the same.
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Release Notes
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Nothing extra fancy or extravagant here, this is my first attempt at making a UI.
The map window doesn't have any buttons and is smaller than the default map window. I did this so that the map can stay up without it getting in the way too much, and so far I haven't needed to use the buttons. If you like the buttons, just delete the EQUI_MapViewWnd.xml and cart01.tga from the folder you install this UI to.
Moved stats from inventory to player window, for easy viewing. Also moved the exp and aa gauges here as well. All the guages have a percent except HP, which has the current HP in number... just to be different.
Spell gems and hot buttons are horizontal, the casting gauge appears to the right of the gems.
Didn't mess with the spell book, except leave out the book graphics, it didn't really fit the theme. The book window is fine, it functions like normal, just doesn't have a book background :P I'm working on custom graphics for the book; not finished yet.
The inventory has a little more space between slots, so it doesn't look crammed, and includes the tinting button, among the rest. Also includes the charm slot.
Took out the title bar on most windows, I don't really like title bars :P
The buff window is lined up at the right edge of the screen starting at the top, the short duration buff window is invisible / borderless, but on the right, under the buffs.
Small columns on the sides of the player window are for Your Hits and You Being Hit; hitsmode numbers only.
Some borders and graphics were inspired by the vert UI.
Feedback, flames, suggestions and comments are greatly encouraged, I'd like to hear what people think.
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