09/14/04
Updated Phatm to work with OOW. I also fixed the bard short buff window. It now functions (looks) like the buff window (but shorter).
Let me know if anyone has issues. I plan to release the skin in 2 flavors. One with borders/titles and one without. First load the one with borders so you can move and set all the windows in place, then load the one without and enjoy. As soon as I get permission to do that here at EQInterface, I'll upload a zip file that contains both versions of the skin.
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07/14/2004b
I added the mana/fatigue information in the player window. Was much easier than I thought. I should have waited to do the updates.
(sorry Admins)
Again, let me know if you have issues.
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07/14/2004a
Fixes the selector window. Was missing image for combat button and guild manager was missing.
Fixes attack mode graphic.
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07/14/2004 works with EQ 07/14/2004 without UI errors. However, most (if not all) of the new features (like mana nums) are not yet implemented. This release was to get the UI working with the client.
Feel free to send any bug reports or other issues to me.
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11/11 adds the default 3d targetting ring to the custom UI. I also implented the con system to the target window. It was also time to update the image, so here's the latest. I run in 1600x1200. I quickly put this together for 1024x768 to the image won't be so huge.
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11/06 adds the latest EQ patch information except the target code. Not sure what I want to do about that yet. Might wait for the next EQ patch as I hear it might change.
Fixed the duplicate HP counters in the group window.
Fixed the duplicate HP counter in the player window.
Readded the pet window as I found out that it wasn't the code that was giving me errors. However, I still haven't tested the functionality yet. Still working on my new chanter.
Again, if you want to send in support, feel free to contact me.
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The 10/26 version removed the special code for the pet window which was causing errors. I'm currently working on a character that has a pet so I can debug this.
If someone who knows the XML structure and would like to help, the pet file is in there but called EQUI_PetInfoWindow_broken.xml
Rename it to EQUI_PetInfoWindow.xml if you want to help debug it.
Thanks!
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The 10/03 version just makes the UI work with EQ's latest patch.
I don't have a character that uses pets. So I'm unable to test the pet window. However, it did look okay. Feedback here would be nice.
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This is Madea's phatm (ask her what it stands for.
) skin. Because Madea doesn't play EQ anymore, I didn't think she'd be able to update the file for LDoN.
I've added all the patches Cairenn as posted since Madea's last patch of 02/26. I've also had to swap around some tga files as Madea's window_pieces06.tga was conflicting with LDoN's new window_pieces06.tga. So I've renamed Madea's 06 to window_pieces20.tga and changed all the references she's using to the file.
I've also removed the images from the inventory screen. (to add it back, simply drop the Character.tga from the 02/26 release in the new folder.)
I take no claim that this is my work. It's Madea's work that I really miss having in EQ.
This is a first shot at making it work for LDoN. Seems to work for me, but I haven't really put it through the trials.
Let me know if any problems are found. (introduced in this version only).