Category: FuturisticDelta3 M2 (Paladin) |
Interface Information |
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Name: |
Delta3 M2 (Paladin) |
Author: |
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Date: |
09-20-2004 10:28 AM |
Size: |
1.90 MB |
Version: |
N/A |
Standard Screen
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Bank and Inventory
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Loot Window
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Map and LDoN Adventure Window
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This interface came about because I wanted to try a viewport size and a wrap. What I discovered is that by doing this the interface got really fast. The problem was Delta3 M1 (Paladin) really only works on the bottom because of the Target Window. So I redid all of the graphics. While the look and feel of Delta3 is still here these are all original files.
One of my criteria that I set for myself was to not modify the EQUI_Animations file or the EQUI_Templates file. So except for the Paladin class animation, which I did not modify, those files are intact. What this means is that someone can pull apart the files and use them individually. Most of the modified files have a graphic file, but I named the graphic file the same name as the XML file. There are a couple windows that use the same file however. The EQUI_Target, EQUI_CastSpellWnd and EQUI_CombatAbilityWnd use the file TargetCastCombat.tga. Also the Border for the EQUI_Inventory, EQUI_SelectorWnd, EQUI_LootWnd, EQUI_BuffWindow and EQUI_ShortDurationBuffWindow all use the file EQUI_SelectorWnd.tga.
Another of the design criteria I set for myself was to keep up as much info as possible and to not use the smaller real estate due to the viewport size. I accomplished this by making the windows EQUI_Inventory, EQUI_SelectorWnd andEQUI_LootWnd look virtually identical, with the same info in the exact same spot on each. This means that you can overlay one window ontop of the other and not lose any information or use.
The viewport command in Everquest is /viewport 128 256 1024 768.
Another of my hopes is that this interface can be used by someone using 1024x768. It is however not tested.
This is Beta. I expect that their are problems. I have been using it for a while now and it looks good so far.
Update: 4-7-04
Fixed numerous small bugs with the UI. Also added a Tribute points available indiator on the group window.
Update: 4-23-04
Fixed a few more minor problems, biggest of which was the labels for AC and ATK were backwards.
Update: 7-9-04
Lots of minor fixes and updates.
Fixed the HoTT bar so you can read the name of the person as well as making it bigger.
-Added Mana numbers
-Added Endurance numbers
-Added Group Leader Experience % (should work after the July 14th patch)
Please enjoy, more to come soon I hope.
Update: 7-28-04
Changed the containers to default except for bags, made those tiny instead. Also added a Tribute Time Left on the group window so you know to turn off your tribute before the ten minutes is up instead of after.
Update: 9-20-04
Added spell gem and 5 more slots for buffs. Tested the spell gem but not the buff slots, let me know if they work.
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File Statistics |
User Rating: |
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Downloads: |
4363 |
Views: |
42332 |
Uploaded By: |
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Last Modified: |
N/A |
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09-23-2004, 10:43 AM
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A Bat
Server: Cazic Thule
Forum posts: 0
File comments: 1
Uploads: 0
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???
I downloaded the file and unzipped it. I see no readme file or any .ini files to get this installed. How do you install it? The remmy file gives me a window but nothing happens. Help please...
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08-31-2004, 04:19 PM
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A Fire Beetle
Server: Tunare
Forum posts: 2
File comments: 1
Uploads: 0
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Too much screen being clogged up...
I would suggest finding a way to either shift windows around a bit...or to make some smaller.
I know that when I have the map up, I prefer being able to see where I go at the same time.
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