tradeskill and augment windows
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breath and casting gauges
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bank and bags
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adventure windows
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This is a complete UI package I have been working on, with an emphasis on compact window elements and transparency of window elements, so as not to occlude the viewport whenever possible. Simply put, I hate clutter. I like to keep everything tucked off as compactly on the bottom and the sides as possible.
It has been tested and includes a UI_playername_server.ini file for 1280x1024 and 1024x768 resolutions. It has also been tested for 1600x1200 and 800x600 resolutions, though I wouldn't recommend the latter. Simply change the name of the .ini file to include your characters name and server.
There are two smaller zip files included within the package. One contains player and hotbutton windows that don't have mana information, and an 8-slot combat ability window. The other contains player and hotbuttons windows without endurance information, for pure casters. Simply unzip the appropriate package to overwrite the basic files, which are geared toward hybrids.
The following changes have been made for this version, 2.0beta released on 9/5/04:
--The Adventure Leaderboard window now has buttons
--The PVP windows should closely mimic the layout of the Adventure windows (this is untested, feedback is appreciated as I don't play on a PVP server)
--Some tweaks to the Inventory, Player, HotButton, and TargetofTarget windows. I am trying to consolidate as much data on the hotbutton window as possible, and eliminate the redundancies in other windows.
--Went back to the default TributeBenefit window (with some tweaks), as I couldn't figure out how to get the border and/or Titlebar onto the modified one I had adopted.
--Went back to the default Guild Management window, as the modified one I was using didn't include the new tab for the notes.
--Inventory Icons in the hotbuttons should be a little less stretched now.
--The window options that appear when you right click on a window (or the spell drop-down menus when you right click on the spell gems) should now have a dark background instead of a transparent one, and therefore be MUCH easier to read.
--SocialEdit window is now the proper size, though I never did manage to make it sizable.
--Still trying to figure out how to get borders and/or titlebars on a few of the windows, have modified the files to go without for now.
***IMPORTANT NOTE***: This UI was designed to use the following elements other people have created:
Spell Gem graphics by TKing
http://p206.ezboard.com/fmaximus94788frm10.showMessage?topicID=219.topic
Class Animations by TKing
http://p206.ezboard.com/fmaximus94788frm10.showMessage?topicID=220.topic
Keilha's Compact Map Window
http://www.eqinterface.com/downloads/showthumbs.php?id=2697
Rax's AYA Media Player
http://www.eqinterface.com/downloads/fileinfo.php?id=2866
I didn't upload the files for these modifications, because I hadn't altered them, and to save space, however some of the other files in this package may reference them and cause failures if the above graphics and modifications are not installed. I included the TKing spellbook graphics because my spellbook mod will not work without it.
This is a beta version of this UI package. It has the following issues (that I am aware of):
The alignment of the text in the Inventory window is not working properly. Looking into this.
The borders and/or titlebars are missing on the following window elements, despite the fact that the XML files have been modified so that they SHOULD be there, and the borders/titlebars show up when viewed in SidlWidl..
Hotbutton Window
Combat Ability Window
Loot Window
Alarm Window
The follow elements are untested as of yet:
The Note Window. I haven't had a note to test this element either. I fiddled with the TGA files a bit, and if all goes according to plan, there should be no "window" around the note scroll--just the scroll with a tiny "DONE" button at the bottom edge.
PVP windows. I don't play on a PVP server, so I haven't had a change to test these. I have modified these files so that they should appear like my Adventure windows, but I don't know if they have any issues in game or not.
Please send feedback if you can confirm or deny that the untested elements are working, or if you know how to fix the aforementioned issues.
NOTE: I didn't create all the modifications you see here. Please refer to the README.txt file if you like certain elements and want to give props to the person who made them.
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