Category: Guild windowGuild Window with All Inventory Bags Opened - v 2.2 - TBS comp |
Inventory tab
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Members tab
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Info / Notes tab
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Guild Tribute tab
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Banner Tab (TBS addition)
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!!! WARNING !!!
This mod has the potential of being very VERY dangerous, please read:
Quote:
This mod grants access to the slots as if you have a bag in them regardless if you do or not. If you DO put something in a slot that doesn't actually exist, on zone or camp, anything left in slots you don't have will pop to your cursor, and you only get to keep the top most item. The rest is lost. scource
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I run the same risk as you by not taking the warning seriously! I can and will take resposibility for ONLY my items. Use this mod at your OWN risk.
With that being said...
Edit 02/15/07 Updated to TBS reqs. Corrected the Inventory tab with new EQTypes as well. Also removed the borders around the tab area. To put them back in you would only need to comment the new lines and uncomment the old lines.
Edit 04/04/06 Corrected a problem that was casuing the mod to crash the client.
Edit 03-29-06: Moved the MOTD to the Members Tab and rearranged the inventory tab so the "bags" are more clearly defined and less cluttered. It increased the size needed to see the tab a small amount but it is much easier on the eyes IMO. Updated the pictures too. Enjoy. Barz
I've been wanting a window with all my bags open for me to quickly and easily see what I have. The guild window may not have been the best choice but it was already a big window. I had to merge the Info and Notes tabs as I was not allowed to have more then 4 tabs on the guild window (5th tab would crash EQ when clicked regardless of what the tab was, i.e. I made the member tab last (5th) and it crashed EQ to desktop w/o any errors).
Under each set of 10 container slots is the actual inventory slot (container or otherwise) so you can swap them around easily. I've noticed that when you remove a container from the inventory, the contents of that bag will still show on the screen until replaced by another container (non-container items will not reset the slots). The inventory pic shows my Circlet of Shadow in inventory slot 5 and the 10 empty slots above it. There is no way that I know of to change that (If anyone does know a way to code that in, please tell me and I will update this mod).
I added the warning listed on this page on the tab just so anyone useing this mod would be aware of known issues/troubles. It is also restated in red above.
Barzec Battlelizard
Bone Brigade
E Marr
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File Statistics |
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Downloads: |
1769 |
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21456 |
Uploaded By: |
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Last Modified: |
02-16-2007 11:34 AM by Barzec |
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09-25-2006, 07:21 AM
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A Bat
Forum posts: 0
File comments: 2
Uploads: 0
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No longer a danger?
Great window! It doesn't seem it lets you put stuff in improper slots anymore so the warning doesn't apply anymore correct?
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04-20-2006, 09:02 PM
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A Fire Beetle
Forum posts: 2
File comments: 22
Uploads: 1
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Quote:
Originally posted by uulan
You may want to make the non-existant slots gray out or go invisible... i don't dare use this mod for fewr of putting something where it shouldn't go.
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why dont u mod it sir? u are the man, after all...
i like the modding, barzek, nice work
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04-07-2006, 10:21 AM
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Premium Member
Server: E Marr
Forum posts: 23
File comments: 8
Uploads: 1
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Quote:
Originally posted by uulan
You may want to make the non-existant slots gray out or go invisible... i don't dare use this mod for fewr of putting something where it shouldn't go.
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This is mentioned in my description...
Under each set of 10 container slots is the actual inventory slot (container or otherwise) so you can swap them around easily. I've noticed that when you remove a container from the inventory, the contents of that bag will still show on the screen until replaced by another container (non-container items will not reset the slots). Pic 4 shows my Circlet of Shadow in inventory slot 5 and the 10 empty slots above it. There is no way that I know of to change that (If anyone does know a way to code that in, please tell me and I will update this mod).
I am still attempting to determine a way to do this with XML, but I'm not sure if it is possible.
Just noticed... I failed to update the picture referrence in my description... it should be Pic 1 now as I but the pic for that tab first in line.
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04-06-2006, 01:26 PM
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A Gray Wolf
Server: Luclin and Torvanilious
Forum posts: 6
File comments: 3
Uploads: 0
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You may want to make the non-existant slots gray out or go invisible... i don't dare use this mod for fewr of putting something where it shouldn't go.
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04-04-2006, 11:00 PM
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Premium Member
Server: E Marr
Forum posts: 23
File comments: 8
Uploads: 1
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Mod updated
Was able to track down the problem my friend was having. I've corrected it and uploaded the new version.
Barz
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04-03-2006, 09:18 AM
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Premium Member
Server: E Marr
Forum posts: 23
File comments: 8
Uploads: 1
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MOD issues
A friend using the mod has sent me a screenshot of a mod glitch. At some point in time (trying to get better details) the members tab seems to put the motd in a different spot. Once that happens, EQ crashes if he tries to change to a different tab.
I have not had any problems with the mod personally, but I will see about figuring this out.
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03-30-2006, 02:11 AM
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Premium Member
Server: E Marr
Forum posts: 23
File comments: 8
Uploads: 1
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Version 2
I have updated the file and pics for the changes I've made to the UI.
- Moved the MOTD to the members tab.
- Rearranged the Inventory tab so the bags are a little easier on the eyes. The original was done to be rather compact but it was kinda difficult to look at for too long.
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03-21-2006, 10:24 AM
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Premium Member
Server: E Marr
Forum posts: 23
File comments: 8
Uploads: 1
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Mod update
A guildy asked if I could move the MOTD to the members tab. I will upload the new mod when I get a chance.
Kando, did the file I sent you work out?
Barz
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03-21-2006, 10:16 AM
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Premium Member
Server: E Marr
Forum posts: 23
File comments: 8
Uploads: 1
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Re: This mod
Quote:
Originally posted by kabong43
I was wondering if this was a known problem or not
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I am not aware of anything like that happening. I've been using the mod since I made it and never had any problems so far. When I get back in game I will sit downand give it some attention.
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03-18-2006, 05:17 PM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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This mod
For some reason, on my computer, using this mod always crashes me out to server select. i love this mod, but can only use it about 5 minutes at a time before it crashes to server select (im ok if i finish moving things around before that time), and I was wondering if this was a known problem or not
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03-11-2006, 11:57 AM
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Premium Member
Server: E Marr
Forum posts: 23
File comments: 8
Uploads: 1
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Quote:
Originally posted by aelflaed
Ya know.. there's in game commands that you can set up
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hmmm... I did not know that actually. thanks Ael.
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03-11-2006, 01:16 AM
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A Tundra Mammoth
Server: The Seventh Hammer
Forum posts: 60
File comments: 39
Uploads: 17
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Ya know.. there's in game commands that you can set up now via the options windows that let you open and close all your bags at once. I just set it up to by shift-o to open and shift-c to close, I use a small container mod so it actually takes up less space on my screen than the guild window.. just not sure what the point is... nice bit of coding though.
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03-07-2006, 10:24 AM
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Premium Member
Server: E Marr
Forum posts: 23
File comments: 8
Uploads: 1
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Re: nice!
Quote:
would you mind if i added it onto my guild window mod?
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I wouldn't mind at all Kando . I will try and shoot you an email later when I get some free time at work or once I get home to see about getting it to work for you.
Barz
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03-06-2006, 10:50 PM
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A Fire Beetle
Forum posts: 2
File comments: 22
Uploads: 1
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nice!
wow, very handy indeed!
would you mind if i added it onto my guild window mod?
*EDIT* i can't get it to integrate unfortunatly, so unless u can, scrap that *EDIT*
http://www.eqinterface.com/download...nfo.php?id=4465
would give you full credit of course =)
e-mail me if you would like to work w/ me, im still working on the ui myself, along with [email protected]
cheers =)
-kando
Last edited by kando : 03-06-2006 at 11:39 PM.
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