07-19-2006, 09:52 AM
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A Bat
Forum posts: 1
File comments: 1
Uploads: 0
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Would like to thank for this great UI !
On a side note , since I installed this UI I cant see the "X" on map for party members. Anyone also had this problem? Any possible solutions?
Thx again
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07-12-2006, 06:21 PM
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A Lost Soul
Forum posts: 418
File comments: 37
Uploads: 4
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Re: xml files are not compatible with current eq files
Quote:
Originally posted by infamose
the xml files were not compatible with current eq files so some of the windows were not functioning properly
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Which ones and what arent they doing?
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07-12-2006, 03:51 PM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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xml files are not compatible with current eq files
the xml files were not compatible with current eq files so some of the windows were not functioning properly
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07-07-2006, 01:35 PM
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A Bat
Forum posts: 1
File comments: 5
Uploads: 0
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If you select a priest/caster monster in a MM you use mana just like if you were casting a spell normally the only difference is it's a monster ability and not a spell. So the monster ability acts like an aa activation ability but does use mana. A quick example is the Dain 1 MM, there is a Pally and 2 clerics. I can't be sure, but I think all MM have priest/caster classes in them. So you can see having the spell window disabled in the MM puts the priest/casters at a great disadvantage when using your UI. Currently the only place you can see mana is in the spell window (correct me if I'm wrong.)
One solution could be to take the mana bar out of the spell window and add it under the HP/End bars.
It's not a huge deal as I don't do MM all that often and can just load the default UI for that mission but I just thought I'd let you know of the problem.
With respect,
-MasterLoki
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07-04-2006, 10:27 AM
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A Lost Soul
Forum posts: 418
File comments: 37
Uploads: 4
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Last I recall there was no mana in MMs. Need more info please.
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06-30-2006, 04:22 PM
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A Bat
Forum posts: 1
File comments: 5
Uploads: 0
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MM and mana
Was doing a Dain MM the other day and I had no way to see my mana since the MM disables the spell gems window. Not sure if there is a fix to this but maybe a diferent Melee/Caster main window and swap the mana bar with the endurance or just add the mana bar to the main window.
Thanks.
-MasterLoki
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06-25-2006, 09:39 AM
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A Lost Soul
Forum posts: 418
File comments: 37
Uploads: 4
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Completely redid the mp3 player window to get the volume control and progress bar back. I liked how those features worked. It stacks on the left of the hotbutton window instead of the center now.
Also added in the settings button. Its the tiny square between the arrows on style 2 now.
Both these mods have been edited at the EgrasQuest server level, so all the links above lead to the new files.
Note: Please just post comments about my UI mods here. For help, additions, mods and features, please go to > EQInterface Forums > Released > EgrasUI 8.0 (PoR Compatible)
Last edited by Egras : 06-25-2006 at 04:09 PM.
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06-20-2006, 08:10 AM
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A Lost Soul
Forum posts: 418
File comments: 37
Uploads: 4
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Changing the Timer (mp3 player) some and adding the settings buttons to the B style of the hotbutton windows. Expect them to be posted in the next couple days.
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06-18-2006, 07:38 PM
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A Lost Soul
Forum posts: 418
File comments: 37
Uploads: 4
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Guess I can add one in
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06-18-2006, 10:49 AM
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A Ghoul
Server: Sol Ro
Forum posts: 10
File comments: 4
Uploads: 0
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Nice UI. Working on getting used to it but I think I will have no problems transitioning.
One question: For hotkey style-B, is there a way to use 'settings'?
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06-11-2006, 10:13 PM
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A Lost Soul
Forum posts: 418
File comments: 37
Uploads: 4
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Repaired the Timer audio files for the Timer mod I did. All the files have "10 second", "5 seconds" and "Time's Up" IN the audio file if your sound is on.
Here are the files again: 1.0 Minute, 1.5 Minute, 2.0 Minute, 2.5 Minute, 3.0 Minute, 3.5 Minute, 4.0 Minute, 4.5 Minute, 5.0 Minute, 8.0 Minute, 19.0 Minute, 28.0 Minute, 36.0 Minute, and 60 Minute
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06-11-2006, 12:39 PM
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A Lost Soul
Forum posts: 418
File comments: 37
Uploads: 4
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Alright. Made all 3 configurations (and even LittleHawkf's) available for the Hotbutton 2-4 windows. You gotta have enough social buttons now with 34 of them possible.
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06-11-2006, 11:26 AM
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A Treant
Server: Terris-Thule
Forum posts: 20
File comments: 10
Uploads: 1
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Quote:
Originally posted by Egras
Making the buttons narrower would make them almost unreadable. I do have several quests to make hotbutton 2, 3 or both like 4. Those should be done VERY soon. Working on them now. Then you can have up to 33 socials showing at once.
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How about keeping the width of the window, but doubling the height? You could put five buttons in two layers. At the reolutions this UI is best suited, this won't seriously impact screen surface and keeps with the standard 10 hotkeys per bar.
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06-11-2006, 11:11 AM
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A Lost Soul
Forum posts: 418
File comments: 37
Uploads: 4
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Making the buttons narrower would make them almost unreadable. I do have several quests to make hotbutton 2, 3 or both like 4. Those should be done VERY soon. Working on them now. Then you can have up to 33 socials showing at once.
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06-11-2006, 10:23 AM
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A Treant
Server: Terris-Thule
Forum posts: 20
File comments: 10
Uploads: 1
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Hotkey Request
I like how you have the hotkey 1 window, and generally like the hotkey 4 window. Any chance of making hotkey windows 2 & 3 like 4, and adding two more slots on 2 thru 4? I ask because I use two hotkey windows, and I use all 10 slots on each. To be able to read what is in the slots, I have to use window #4 and it currently only has 8 slots. Otherwise, fantastic UI, I have converted over completely to it.
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