12-13-2009, 08:23 PM
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A Bat
Forum posts: 0
File comments: 2
Uploads: 0
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UF buff slots
Are you going to update the buff window as Underfoot is adding 5 buff slots?
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12-09-2009, 08:22 PM
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A Fire Beetle
Server: Zebuxoruk
Forum posts: 3
File comments: 8
Uploads: 0
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Re: Re: Re: Re: Re: New World UI
Right on; looking forward to it. Merc window is great btw!
Quote:
Originally posted by Desideratus
Well it works as is, though it needs a new potion belt slot. I'd like to change the extended target window though. Maybe in a week or two when it all settles down ... do use the patched merc window though, it's way better than that tabbed one which is - quirky - at best.
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12-09-2009, 04:06 AM
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A Shissar Disciple
Server: Venril Sathir
Forum posts: 125
File comments: 34
Uploads: 12
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Re: Re: Re: Re: New World UI
Quote:
Originally posted by Obliv
Hey again Des, any plans on updating this UI again for Underfoot?
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Well it works as is, though it needs a new potion belt slot. I'd like to change the extended target window though. Maybe in a week or two when it all settles down ... do use the patched merc window though, it's way better than that tabbed one which is - quirky - at best.
Last edited by Desideratus : 12-09-2009 at 04:07 AM.
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12-07-2009, 04:28 PM
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A Fire Beetle
Server: Zebuxoruk
Forum posts: 3
File comments: 8
Uploads: 0
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Re: Re: Re: New World UI
Quote:
Originally posted by Obliv
Much Love, Des! Thanks again!!
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Hey again Des, any plans on updating this UI again for Underfoot?
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10-27-2008, 02:37 PM
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A Ghoul
Server: Cazic Thule
Forum posts: 18
File comments: 28
Uploads: 0
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Re: New World
thanks for the fast update on this man keep up the awesome work great ui I am still using it its about the only UI I found that I actually love
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10-12-2008, 06:35 AM
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A Gray Wolf
Forum posts: 5
File comments: 42
Uploads: 0
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New World
Thanks for getting the new version out works great
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10-11-2008, 04:45 PM
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A Fire Beetle
Server: Zebuxoruk
Forum posts: 3
File comments: 8
Uploads: 0
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Re: Re: New World UI
Quote:
Originally posted by Desideratus
It's on its way, be posted in a few days. At least it doesn't break when you log in ...
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Much Love, Des! Thanks again!!
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10-09-2008, 03:36 PM
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A Gray Wolf
Forum posts: 5
File comments: 42
Uploads: 0
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Re: Re: New World UI
Quote:
Originally posted by Desideratus
It's on its way, be posted in a few days. At least it doesn't break when you log in ...
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LOL true and GREAT I am still using it even now thanks
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10-09-2008, 01:14 PM
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A Shissar Disciple
Server: Venril Sathir
Forum posts: 125
File comments: 34
Uploads: 12
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Re: New World UI
Quote:
Originally posted by ncskywarn
I really like this UI of all the UI's I have come across this is my favorite. I hope you update it so it is SoD compliant
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It's on its way, be posted in a few days. At least it doesn't break when you log in ...
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10-09-2008, 01:04 AM
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A Gray Wolf
Forum posts: 5
File comments: 42
Uploads: 0
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New World UI
I really like this UI of all the UI's I have come across this is my favorite. I hope you update it so it is SoD compliant
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06-20-2008, 02:00 AM
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A Shissar Disciple
Server: Venril Sathir
Forum posts: 125
File comments: 34
Uploads: 12
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Re: Great UI, but missing one thing IMHO
Quote:
Originally posted by Blaksmith
I LOVE the UI...
Except, that I noticed that it is missing one thing... When I am attacking something, unless I read "Auto Attack is On/Off" in my main chat window, I can't easily tell if I am activly attacking. Is this an issue with how EQ deals with the UI files now? or an oversight? or on purpose?
Blak
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I've added a new player window with the attack indicator re-enabled. I've created it as an add-on for this version and will incorporate it as an integral part of the next release.
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06-12-2008, 12:16 PM
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A Shissar Disciple
Server: Venril Sathir
Forum posts: 125
File comments: 34
Uploads: 12
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Re: Great UI, but missing one thing IMHO
Quote:
Originally posted by Blaksmith
I LOVE the UI...
Except, that I noticed that it is missing one thing... When I am attacking something, unless I read "Auto Attack is On/Off" in my main chat window, I can't easily tell if I am activly attacking. Is this an issue with how EQ deals with the UI files now? or an oversight? or on purpose?
Blak
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I originally removed it because I couldn't work out how to change the position, size or shape of the auto-attack indicator - and I've just never gone back to try and work it out ....
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06-11-2008, 03:15 AM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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Great UI, but missing one thing IMHO
I LOVE the UI...
Except, that I noticed that it is missing one thing... When I am attacking something, unless I read "Auto Attack is On/Off" in my main chat window, I can't easily tell if I am activly attacking. Is this an issue with how EQ deals with the UI files now? or an oversight? or on purpose?
Blak
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02-20-2008, 12:56 PM
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A Shissar Disciple
Server: Venril Sathir
Forum posts: 125
File comments: 34
Uploads: 12
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Re: Great UI
Quote:
Originally posted by Allainnea
for the most part I absolutely love this UI.... A bit overwhelming at first with how much information it encompasses and the range of ability it has. but the overall compact performance is wonderful.
Only a few suggestions though to help make it better for me personally.
I enjoy having my friend's list but with this UI to use the alt W window and choose friends list, a window with all of your bags opens up. I wish to keep that window... but really need my friend's list.
also the length of the health of target is a bit long and not necessary.
Also I never particularly like changing the icons for the spells, this is going to take some time to get used to, but if there were any way to go back and get the original icons for this UI I would appreciate it immensely
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I'm not understanding what you're saying about the friends list - New World doesn't HAVE a friends window (it uses default) and certainly no window with all the bags in it. Sounds as if you have added that in from somewhere else. If you have a custom EQUI_Friends.xml file in your New World directory (which comes up as all bags), it didn't come from me. Custom windows are made by replacing the original, so if your "bags" window comes up instead of friends you can't have a friends window. To get friends window back, you can delete the custom EQUI_Friends.xml file - but then you won't have your "bags" window. As an alternative, it's possible to map a key to open all your bags at once from the options window (and one to close them as well) - which is what I do.
For the target health gauge - it's the same size as the other gauges - and if I'm playing a healer I like to see exactly how effective my heals are on a range of targets. Not going to provide a variant.
For the spell icons - this UI has none. Those should be the default spell icons, and have been since the last major revamp of the default UI. If you have any spell icons files in your New World directory, again you got them from somewhere else and if you delete them you'll get the defaults back again.
If what you want is the really old icons, I'm sure there are several solutions to restore the OLD default spell icons littered around EQ Interface, and all you have to do is merge those icon files into your New World directory. New World won't care - it was designed not to.
Last edited by Desideratus : 02-21-2008 at 08:51 AM.
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02-10-2008, 01:33 PM
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A Bat
Forum posts: 1
File comments: 1
Uploads: 0
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Great UI
for the most part I absolutely love this UI.... A bit overwhelming at first with how much information it encompasses and the range of ability it has. but the overall compact performance is wonderful.
Only a few suggestions though to help make it better for me personally.
I enjoy having my friend's list but with this UI to use the alt W window and choose friends list, a window with all of your bags opens up. I wish to keep that window... but really need my friend's list.
also the length of the health of target is a bit long and not necessary.
Also I never particularly like changing the icons for the spells, this is going to take some time to get used to, but if there were any way to go back and get the original icons for this UI I would appreciate it immensely
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