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05-11-2023, 09:29 PM
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A Ghoul
Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
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Re: Bank window problem
Quote:
Originally posted by Camilie.rokz
My bank window on Yelinak basically will not show bigger bags then 10 slot bags open. I tried both "Big bank" windows in the UI, copy pasted them out and nothing changes. Changing from open bags to tabbed does nothing too.
If I remove the "bank window" file itself I just get generic bank window with closed bags. I kind of like the whole bank window with bags open and not having to open every single bag to find what I am looking for.
Any help would be appreciated please 
I would upload a screenshot of it, but I do not know how
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Quote:
Originally posted by WaringMcMarrin
The tabbed version of the bank does not have the new tradeskill depot button.
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Sorry it took so long, but I have fixes for both of these coming soon. I made a few adjustments to both the Tabbed and All Open BigBanks leaving versions of both that have the shared bank bags open in a subfolder with a warning that it "may break things" (things being that slots won't render when you open too many bags)
I also updated the TLP legacy Bank window that's used for the first few expansions to use a similar layout as the full bags open BigBank.
All banks will now support bags with up to 50 slots.
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05-11-2023, 03:59 PM
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A Ghoul
Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
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Re: New UI engine....
Quote:
Originally posted by tatanka7th
So, I see it went to Test today, with the expectation it's going Live next week. So, the question is, should we expect an AYA update, or should we make other plans once the patch hits?
Sorry if this is covered elsewhere, just didn't see it mentioned here.
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The new UI engine is currently optional, all old engine UIs still work as they always did. I'm not sure when AYA will be updated for the new engine. as of now the tools to port it over are still very buggy/entirely nonfunctional so will likely be a few months yet til a full AYA in the new engine.
There is currently a bug with AYA on test that I plan to report. it basically exacerbates the issue we've had with bag slot visible bigbanks and item graphics in bags. now if we open all bags at once, all the item quantities in our inventory start flashing.
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05-10-2023, 04:22 PM
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A Bat
Forum posts: 0
File comments: 34
Uploads: 2
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New UI engine....
So, I see it went to Test today, with the expectation it's going Live next week. So, the question is, should we expect an AYA update, or should we make other plans once the patch hits?
Sorry if this is covered elsewhere, just didn't see it mentioned here.
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04-05-2023, 05:56 PM
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A Gray Wolf
Server: Karana
Forum posts: 5
File comments: 6
Uploads: 0
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Bank window problem
My bank window on Yelinak basically will not show bigger bags then 10 slot bags open. I tried both "Big bank" windows in the UI, copy pasted them out and nothing changes. Changing from open bags to tabbed does nothing too.
If I remove the "bank window" file itself I just get generic bank window with closed bags. I kind of like the whole bank window with bags open and not having to open every single bag to find what I am looking for.
Any help would be appreciated please
I would upload a screenshot of it, but I do not know how 
Last edited by Camilie.rokz : 04-05-2023 at 06:06 PM.
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01-02-2023, 07:31 PM
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A Hill Giant
Forum posts: 33
File comments: 7
Uploads: 0
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The tabbed version of the bank does not have the new tradeskill depot button.
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12-07-2022, 07:59 PM
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A Ghoul
Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
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Re: only 6 bags open at once
Quote:
Originally posted by Tanknit
i literally just came here to point out that only 6 bags can open at once i guess you already knew
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I updated the main UI with the fix now, current version works
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12-07-2022, 01:33 AM
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A Bat
Forum posts: 0
File comments: 2
Uploads: 0
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only 6 bags open at once
Quote:
Originally posted by Finamdar
If anyone's bothered by bags not rendering properly when you open them all I made a super hacky version of the bank window that fixes the issue by just removing all the open slots from the shared bank section of the bank window. I may make a more polished one but was hoping it wouldn't be as bad on live as it was in beta so didn't bother during beta and now I'm focused on playing the expansion for a few days. I can upload it as a patch though if people want to use the hacky version for now. the space for those slots still appears when you open the bank window it'll basically just be the empty rendered area like the bags are now so it moves the issue from the inventory bags to the shared bank.
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i literally just came here to point out that only 6 bags can open at once i guess you already knew
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12-06-2022, 03:33 PM
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A Ghoul
Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
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If anyone's bothered by bags not rendering properly when you open them all I made a super hacky version of the bank window that fixes the issue by just removing all the open slots from the shared bank section of the bank window. I may make a more polished one but was hoping it wouldn't be as bad on live as it was in beta so didn't bother during beta and now I'm focused on playing the expansion for a few days. I can upload it as a patch though if people want to use the hacky version for now. the space for those slots still appears when you open the bank window it'll basically just be the empty rendered area like the bags are now so it moves the issue from the inventory bags to the shared bank.
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12-06-2022, 02:48 PM
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A Ghoul
Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
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AYA NoS released for the expansion launch today. There weren't a ton of changes and nothing has been updated from the AYA NoS Beta version. Mostly just preparing for the tradeskill depot, new achievement icons, and changes to the pet window for AC/Attack large numbers.
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11-27-2022, 06:57 PM
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A Ghoul
Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
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Quote:
Originally posted by draganaz
Liked and replied.
I know we aren't supposed to ask for features here, but I don't see the "author thread in the released forum" if I simply am not finding it then I can ask there... but:
Has anyone gotten this UI to work on higher resolutions like 3440x1392 etc...? Or how hard is that to setup ourselves? Considering a newer monitor and kinda want a widescreen for other games but I dont wanna eff up my EQ UI that I have loved for years!
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That's a site rule, not an AYA rule, I actually prefer people to use the comments here since I can't be bothered to keep a forum post updated and monitored as well so feel free to post requests here in the comments!
As for higher resolutions, I think you may run into some issues. The pieces will load but the text on some windows will end up being very small and likely unreadable from what I've seen reported about other UIs/even the default UI on higher resolutions. I personally still use 1080p monitors so haven't been able to tinker with it to see about making a more readable version, but maybe there are other users that have more experience with it? feel free to discuss in the comments here!
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11-26-2022, 12:43 PM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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Liked and replied.
I know we aren't supposed to ask for features here, but I don't see the "author thread in the released forum" if I simply am not finding it then I can ask there... but:
Has anyone gotten this UI to work on higher resolutions like 3440x1392 etc...? Or how hard is that to setup ourselves? Considering a newer monitor and kinda want a widescreen for other games but I dont wanna eff up my EQ UI that I have loved for years! 
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11-23-2022, 02:29 AM
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A Ghoul
Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
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Last edited by Finamdar : 11-23-2022 at 02:39 AM.
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11-20-2022, 07:19 PM
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A Gray Wolf
Forum posts: 5
File comments: 39
Uploads: 0
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Re: Re: NoS Beta
Quote:
Originally posted by Finamdar
Was working on it and then got hit pretty hard with covid. There's a fully beta ready version up in the patches/add-ons section now or at AYA NoS Beta
There weren't a whole lot of changes so the ToL version was usable on beta, but the tradeskill depot feature is now usable with AYA and the achievement decal has been added. I also fixed the pet window as requested a few comments ago.
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I hope you're doing better and thank you.
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11-18-2022, 08:49 AM
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A Ghoul
Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
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Re: thank you!
Quote:
Originally posted by Tanknit
thank you so much for the update on the ext target window if you ever stopped updating this ui i would have to quit eq after 17 years using it! but i have one request.......is it possible you can make the armor class read out in the pet bandolier 5 digits? i have over 12k ac and can not see my ac properly because its a 4 digit window. this would be super helpfull for tracking my self buffs and clickies thanks in advance keep it up plz!
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I fixed this in the new AYA NoS Beta version. The changes will work on live too, you'll just need to replace the EQUI_PetInfoWindow.xml and AYApetback.png in your live EQ/uifiles/AYAToL directory with the same files from the AYA NoS beta download.
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11-18-2022, 08:45 AM
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A Ghoul
Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
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Re: NoS Beta
Quote:
Originally posted by ncskywarn
Thanks for all of the hard work. I'm guessing a NoS beta version is in the works?
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Was working on it and then got hit pretty hard with covid. There's a fully beta ready version up in the patches/add-ons section now or at AYA NoS Beta
There weren't a whole lot of changes so the ToL version was usable on beta, but the tradeskill depot feature is now usable with AYA and the achievement decal has been added. I also fixed the pet window as requested a few comments ago.
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