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Old 12-04-2018, 07:54 PM  
ncskywarn
A Gray Wolf
 
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Quote:
Originally posted by Finamdar
AYA currently functions on beta without updates, but is missing the Luck stat in the inventory window and the 2 added shared bank slots. Download the beta patch and add it to your beta everquest's aya folder only for the beta updated AYA.

AYA TBL Beta


AYA TBL Beta No Longer compatable reverts to default.

Last edited by ncskywarn : 12-04-2018 at 09:03 PM.
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Old 10-30-2018, 05:55 PM  
Finamdar
A Ghoul
 
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AYA currently functions on beta without updates, but is missing the Luck stat in the inventory window and the 2 added shared bank slots. Download the beta patch and add it to your beta everquest's aya folder only for the beta updated AYA.

AYA TBL Beta

Last edited by Finamdar : 10-30-2018 at 09:25 PM.
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Old 06-21-2018, 11:02 PM  
Finamdar
A Ghoul
 
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Quote:
Originally posted by Vincecross
Hey Fim,

I noticed the Guild tool is stuck on how many players it can show and the Advance loot window button says "Shared" instead of "Set all to"


hmm not quite sure what you mean on the guild tool, are you talking about the # per page? I'm able to adjust it. The "Shared" and "Personal" change was intended to save space. It functions exactly the same as a "Set all to" button.
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Old 06-21-2018, 08:11 PM  
Vincecross
A Bat
 
Server: The Rathe
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Hey Fim,

I noticed the Guild tool is stuck on how many players it can show and the Advance loot window button says "Shared" instead of "Set all to"
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Old 06-16-2018, 04:59 PM  
WaringMcMarrin
A Hill Giant
 
Forum posts: 33
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Quote:
Originally posted by Finamdar
Well, I was planning on releasing the new version tonight for people to test, but then I saw Dzarn posted:



so looks like I'll have some more tinkering to do Monday night and will likely release on Tuesday.


Thanks for the update.
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Old 06-15-2018, 05:12 PM  
Finamdar
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Well, I was planning on releasing the new version tonight for people to test, but then I saw Dzarn posted:

Quote:
We will be aiming to have a client update on Test to address this, tentatively on Monday.

We will be renaming the spell icon sheets from Spells00-62.tga to Spells01-63.tga.
We will be reintroducing gem icons as their own sheets gemicons01-23.tga.

These two changes should make it easier to update existing customized UI elements as well as improve the visuals for the spell gem icons when the spell gem window is at an opacity other than 100%.


so looks like I'll have some more tinkering to do Monday night and will likely release on Tuesday.
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Old 06-15-2018, 10:50 AM  
clearbrooke
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Quote:
Originally posted by WaringMcMarrin
How do the spell gems look? I know my botched attempt at fixing them left them all broken.

Also I wasn't sure about the petinfowindow but the lines I removed where causing issues elsewhere so I just removed them to be safe


To get them to match up to what they're supposed to be, you have to rename the spells0x.tga files to 1 lower. Like Spells01.tga needs to be Spells00.tga, etc, all the way to Spells07.tga becoming Spells06.tga. Then they go back to being like they're supposed to be.
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Old 06-15-2018, 07:34 AM  
WaringMcMarrin
A Hill Giant
 
Forum posts: 33
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Quote:
Originally posted by Finamdar
I have a working version on test ready now. I didn't see anything broken in the petinfowindow though, just the animations. I will be releasing v4 over the weekend which will include the test patch fixes and a couple other modifications sent to me by some AYA contributors over the last few months.

edit: petinfowindow wasn't UI breaking, but did have some extra lines of code that weren't needed any more and have been removed for the new update.


How do the spell gems look? I know my botched attempt at fixing them left them all broken.

Also I wasn't sure about the petinfowindow but the lines I removed where causing issues elsewhere so I just removed them to be safe
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Old 06-14-2018, 05:12 PM  
clearbrooke
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Quote:
Originally posted by Finamdar
I have a working version on test ready now. I didn't see anything broken in the petinfowindow though, just the animations. I will be releasing v4 over the weekend which will include the test patch fixes and a couple other modifications sent to me by some AYA contributors over the last few months.

edit: petinfowindow wasn't UI breaking, but did have some extra lines of code that weren't needed any more and have been removed for the new update.


Any chance you could email me the animations file? I want to make sure none of my custom windows break, and I can't until that's fixed. <3
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Old 06-14-2018, 03:25 PM  
Finamdar
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Quote:
Originally posted by WaringMcMarrin
As a heads up the 6/12/2018 test patch is going to break the UI and the animations and petinfowindow files have to be edited to fix it.


I have a working version on test ready now. I didn't see anything broken in the petinfowindow though, just the animations. I will be releasing v4 over the weekend which will include the test patch fixes and a couple other modifications sent to me by some AYA contributors over the last few months.

edit: petinfowindow wasn't UI breaking, but did have some extra lines of code that weren't needed any more and have been removed for the new update.

Last edited by Finamdar : 06-14-2018 at 03:55 PM.
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Old 06-14-2018, 11:52 AM  
clearbrooke
A Ghoul
 
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Quote:
Originally posted by WaringMcMarrin
As a heads up the 6/12/2018 test patch is going to break the UI and the animations and petinfowindow files have to be edited to fix it.


Thanks - any specific information on what broke in animations? I'll hop over there in the next day or two and see about fixing my custom windows, and see if I can do anything for the base windows and animations as well.
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Old 06-14-2018, 10:11 AM  
WaringMcMarrin
A Hill Giant
 
Forum posts: 33
File comments: 5
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As a heads up the 6/12/2018 test patch is going to break the UI and the animations and petinfowindow files have to be edited to fix it.
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Old 04-04-2018, 01:34 PM  
clearbrooke
A Ghoul
 
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Combat Window

Finamdar - I just emailed you the completed and updated combat window to be swapped out with the other one that I did. Sent updated screenshots of it, as well. Same size as the pet window, but now has all 10 bags, all inventory slots, velocity, haste, favor, mitigation, evasion, offense, accuracy... plus the normal combat bar stuff.

I have a larger one (20 pixels taller, 4 pixels wider) that I personally use that has the same stuff with slightly more spacing, if anyone wants that one, they can send me an email at [email protected], and just let me know that you want that piece.
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Old 03-31-2018, 08:32 AM  
tatanka7th
A Bat
 
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Re: Re: Don't see 11th hotbar

Quote:
Originally posted by Finamdar
Weird. I definitely updated the file when I changed the title. Re-uploading now. Hopefully that will fix it.


I do see changes in the hotbar file, so I think it worked. Can't fire up the game right now, but will check it out later.

Thanks!
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Old 03-30-2018, 04:23 PM  
Finamdar
A Ghoul
 
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Re: Don't see 11th hotbar

Quote:
Originally posted by tatanka7th
I downloaded the latest, and still don't see the 11th hotbar supported. Any ideas?

The header at top says ROS v3, but clicking download gets me ROS v2, from January. How do I get v3?


Weird. I definitely updated the file when I changed the title. Re-uploading now. Hopefully that will fix it.
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