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Old 05-26-2023, 09:54 PM  
Koosey
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Re: Re: Re: Re: Stuttering when in game

Quote:
Originally posted by Finamdar
try the BigBank fix I mentioned in the previous thread (either deleting the EQUI_BigBankWnd.xml from your AYANoS directory or replacing it with the one from the Big Bank > Default subfolder) and see if that fixes it.


This worked, thank you!
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Old 05-24-2023, 05:19 PM  
Finamdar
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Re: Re: Re: Stuttering when in game

Quote:
Originally posted by Koosey
The last part is most accurate. I experience game lag/frame loss when running AYA since the new UI engine went in. My PC shouldn't be an issue overall but it could be a setting I have. Any help would be appreciated!


hmm have you tried the version I uploaded yesterday? same issue? the previous version was using a couple pieces of the new engine so it was running both. the current version should be using all old engine pieces. If it's still a problem with AYANoSv4, try the BigBank fix I mentioned in the previous thread (either deleting the EQUI_BigBankWnd.xml from your AYANoS directory or replacing it with the one from the Big Bank > Default subfolder) and see if that fixes it. If none of those do we can try to look into some settings. I haven't heard from anyone else having this specific issue but it could be related to the flashing items issue.

Last edited by Finamdar : 05-24-2023 at 05:20 PM.
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Old 05-24-2023, 09:16 AM  
Koosey
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Re: Re: Stuttering when in game

Quote:
Originally posted by Finamdar
are you talking about the flashing item icons when you open multiple bags or a different issue? I was hoping the flashing issue would be resolved with the fix to the other item icon flashing issue that happens with default UI, so the only fix for the current AYA issue seems to be to just disable the bank windows with bag slots entirely for the moment (which I will be releasing as an option shortly)

if this is another issue can you explain a bit more what you mean? I can look into it, but I haven't seen any other rendering issues. or do you mean the entire game has video lag when you run AYA?


The last part is most accurate. I experience game lag/frame loss when running AYA since the new UI engine went in. My PC shouldn't be an issue overall but it could be a setting I have. Any help would be appreciated!
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Old 05-23-2023, 09:23 PM  
Finamdar
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updated to fix some of the bugs with the launch of the new engine. you can either delete EQUI_BigBankWnd.xml from your AYANoS directory or replace it with the one from "Big Bank > Default (use this to fix flashing quantity error)" to stop the item flashing bug if you are getting it. quantity window skin and location issue should be fixed with this update, cursor moving to the quantity window is still broken on EQ's side.
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Old 05-23-2023, 05:48 PM  
Finamdar
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Re: Re: Re: Issue with new UI engine

Quote:
Originally posted by ajschliewe
What I'm noticing with the default quantity window is that it doesn't appear where your cursor is, the window stays in the same screen location so when you go to a vendor to buy invis pots the quantity window is no where near where the vendor window is.


this is an issue with the new engine. it's been reported and supposedly been fixed in their internal build (not anywhere test or live). the version I'm uploading has the the screen location issue fixed and the AYA skin restored, it doesn't fix the issue with the cursor not going into the window when you open it, you'll still have to actually click the text field to type in it.
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Old 05-22-2023, 04:38 PM  
ajschliewe
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Re: Re: Issue with new UI engine

Quote:
Originally posted by Finamdar
yeah, AYA doesn't have its own quantity or journal windows, it just puts a different skin on the default window pieces for those windows, but there's no AYA skin for the new gameface engine yet, so when it loaded the "default" versions of those windows it isn't putting a skin on it. I have a fix in place I'll be releasing soon.


What I'm noticing with the default quantity window is that it doesn't appear where your cursor is, the window stays in the same screen location so when you go to a vendor to buy invis pots the quantity window is no where near where the vendor window is.
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Old 05-19-2023, 04:21 PM  
Finamdar
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Re: Issue with new UI engine

Quote:
Originally posted by ajschliewe
Not sure if this is known, but the quantity window no longer works and goes back to default.


yeah, AYA doesn't have its own quantity or journal windows, it just puts a different skin on the default window pieces for those windows, but there's no AYA skin for the new gameface engine yet, so when it loaded the "default" versions of those windows it isn't putting a skin on it. I have a fix in place I'll be releasing soon.
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Old 05-19-2023, 04:20 PM  
Finamdar
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Re: Stuttering when in game

Quote:
Originally posted by Koosey
Since yesterday's patch whilst using the AYAUI, I have experienced only what I can define as fps limiting but if I switch to the default UI is plays smooth as glass. Is there some sort of interference with the new UI engine and it's just wait patiently for an update?


are you talking about the flashing item icons when you open multiple bags or a different issue? I was hoping the flashing issue would be resolved with the fix to the other item icon flashing issue that happens with default UI, so the only fix for the current AYA issue seems to be to just disable the bank windows with bag slots entirely for the moment (which I will be releasing as an option shortly)

if this is another issue can you explain a bit more what you mean? I can look into it, but I haven't seen any other rendering issues. or do you mean the entire game has video lag when you run AYA?
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Old 05-18-2023, 05:55 PM  
ajschliewe
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Issue with new UI engine

Not sure if this is known, but the quantity window no longer works and goes back to default.

Last edited by ajschliewe : 05-18-2023 at 05:56 PM.
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Old 05-18-2023, 04:21 PM  
Koosey
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Stuttering when in game

Since yesterday's patch whilst using the AYAUI, I have experienced only what I can define as fps limiting but if I switch to the default UI is plays smooth as glass. Is there some sort of interference with the new UI engine and it's just wait patiently for an update?
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Old 05-18-2023, 11:29 AM  
Camilie.rokz
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Re: Re: Bank window problem

Quote:
Originally posted by Finamdar
Sorry it took so long, but I have fixes for both of these coming soon. I made a few adjustments to both the Tabbed and All Open BigBanks leaving versions of both that have the shared bank bags open in a subfolder with a warning that it "may break things" (things being that slots won't render when you open too many bags)

I also updated the TLP legacy Bank window that's used for the first few expansions to use a similar layout as the full bags open BigBank.

All banks will now support bags with up to 50 slots.


Thank you so much
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Old 05-12-2023, 10:19 AM  
tatanka7th
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Thank you!

Thanks for the replies, Fin!
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Old 05-11-2023, 09:29 PM  
Finamdar
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Re: Bank window problem

Quote:
Originally posted by Camilie.rokz
My bank window on Yelinak basically will not show bigger bags then 10 slot bags open. I tried both "Big bank" windows in the UI, copy pasted them out and nothing changes. Changing from open bags to tabbed does nothing too.

If I remove the "bank window" file itself I just get generic bank window with closed bags. I kind of like the whole bank window with bags open and not having to open every single bag to find what I am looking for.

Any help would be appreciated please

I would upload a screenshot of it, but I do not know how


Quote:
Originally posted by WaringMcMarrin
The tabbed version of the bank does not have the new tradeskill depot button.


Sorry it took so long, but I have fixes for both of these coming soon. I made a few adjustments to both the Tabbed and All Open BigBanks leaving versions of both that have the shared bank bags open in a subfolder with a warning that it "may break things" (things being that slots won't render when you open too many bags)

I also updated the TLP legacy Bank window that's used for the first few expansions to use a similar layout as the full bags open BigBank.

All banks will now support bags with up to 50 slots.
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Old 05-11-2023, 03:59 PM  
Finamdar
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Re: New UI engine....

Quote:
Originally posted by tatanka7th
So, I see it went to Test today, with the expectation it's going Live next week. So, the question is, should we expect an AYA update, or should we make other plans once the patch hits?

Sorry if this is covered elsewhere, just didn't see it mentioned here.


The new UI engine is currently optional, all old engine UIs still work as they always did. I'm not sure when AYA will be updated for the new engine. as of now the tools to port it over are still very buggy/entirely nonfunctional so will likely be a few months yet til a full AYA in the new engine.

There is currently a bug with AYA on test that I plan to report. it basically exacerbates the issue we've had with bag slot visible bigbanks and item graphics in bags. now if we open all bags at once, all the item quantities in our inventory start flashing.
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Old 05-10-2023, 04:22 PM  
tatanka7th
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New UI engine....

So, I see it went to Test today, with the expectation it's going Live next week. So, the question is, should we expect an AYA update, or should we make other plans once the patch hits?

Sorry if this is covered elsewhere, just didn't see it mentioned here.
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