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Old 01-02-2023, 07:31 PM  
WaringMcMarrin
A Hill Giant
 
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The tabbed version of the bank does not have the new tradeskill depot button.
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Old 12-07-2022, 07:59 PM  
Finamdar
A Ghoul
 
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Re: only 6 bags open at once

Quote:
Originally posted by Tanknit
i literally just came here to point out that only 6 bags can open at once i guess you already knew


I updated the main UI with the fix now, current version works
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Old 12-07-2022, 01:33 AM  
Tanknit
A Bat
 
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only 6 bags open at once

Quote:
Originally posted by Finamdar
If anyone's bothered by bags not rendering properly when you open them all I made a super hacky version of the bank window that fixes the issue by just removing all the open slots from the shared bank section of the bank window. I may make a more polished one but was hoping it wouldn't be as bad on live as it was in beta so didn't bother during beta and now I'm focused on playing the expansion for a few days. I can upload it as a patch though if people want to use the hacky version for now. the space for those slots still appears when you open the bank window it'll basically just be the empty rendered area like the bags are now so it moves the issue from the inventory bags to the shared bank.


i literally just came here to point out that only 6 bags can open at once i guess you already knew
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Old 12-06-2022, 03:33 PM  
Finamdar
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If anyone's bothered by bags not rendering properly when you open them all I made a super hacky version of the bank window that fixes the issue by just removing all the open slots from the shared bank section of the bank window. I may make a more polished one but was hoping it wouldn't be as bad on live as it was in beta so didn't bother during beta and now I'm focused on playing the expansion for a few days. I can upload it as a patch though if people want to use the hacky version for now. the space for those slots still appears when you open the bank window it'll basically just be the empty rendered area like the bags are now so it moves the issue from the inventory bags to the shared bank.
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Old 12-06-2022, 02:48 PM  
Finamdar
A Ghoul
 
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AYA NoS released for the expansion launch today. There weren't a ton of changes and nothing has been updated from the AYA NoS Beta version. Mostly just preparing for the tradeskill depot, new achievement icons, and changes to the pet window for AC/Attack large numbers.
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Old 11-27-2022, 06:57 PM  
Finamdar
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Quote:
Originally posted by draganaz
Liked and replied.

I know we aren't supposed to ask for features here, but I don't see the "author thread in the released forum" if I simply am not finding it then I can ask there... but:

Has anyone gotten this UI to work on higher resolutions like 3440x1392 etc...? Or how hard is that to setup ourselves? Considering a newer monitor and kinda want a widescreen for other games but I dont wanna eff up my EQ UI that I have loved for years!


That's a site rule, not an AYA rule, I actually prefer people to use the comments here since I can't be bothered to keep a forum post updated and monitored as well so feel free to post requests here in the comments!

As for higher resolutions, I think you may run into some issues. The pieces will load but the text on some windows will end up being very small and likely unreadable from what I've seen reported about other UIs/even the default UI on higher resolutions. I personally still use 1080p monitors so haven't been able to tinker with it to see about making a more readable version, but maybe there are other users that have more experience with it? feel free to discuss in the comments here!
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Old 11-26-2022, 12:43 PM  
draganaz
A Bat
 
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Quote:
Originally posted by Finamdar
posted a bug report on the EQ forums today, please "like" it as it's an issue with our UI on EQ's side and that's the only way to draw attention to bugs: https://forums.daybreakgames.com/eq...tom-uis.287056/


Liked and replied.

I know we aren't supposed to ask for features here, but I don't see the "author thread in the released forum" if I simply am not finding it then I can ask there... but:

Has anyone gotten this UI to work on higher resolutions like 3440x1392 etc...? Or how hard is that to setup ourselves? Considering a newer monitor and kinda want a widescreen for other games but I dont wanna eff up my EQ UI that I have loved for years!
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Old 11-23-2022, 02:29 AM  
Finamdar
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posted a bug report on the EQ forums today, please "like" it as it's an issue with our UI on EQ's side and that's the only way to draw attention to bugs: https://forums.daybreakgames.com/eq...tom-uis.287056/

Last edited by Finamdar : 11-23-2022 at 02:39 AM.
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Old 11-20-2022, 07:19 PM  
ncskywarn
A Gray Wolf
 
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Re: Re: NoS Beta

Quote:
Originally posted by Finamdar
Was working on it and then got hit pretty hard with covid. There's a fully beta ready version up in the patches/add-ons section now or at AYA NoS Beta

There weren't a whole lot of changes so the ToL version was usable on beta, but the tradeskill depot feature is now usable with AYA and the achievement decal has been added. I also fixed the pet window as requested a few comments ago.

I hope you're doing better and thank you.
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Old 11-18-2022, 08:49 AM  
Finamdar
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Re: thank you!

Quote:
Originally posted by Tanknit
thank you so much for the update on the ext target window if you ever stopped updating this ui i would have to quit eq after 17 years using it! but i have one request.......is it possible you can make the armor class read out in the pet bandolier 5 digits? i have over 12k ac and can not see my ac properly because its a 4 digit window. this would be super helpfull for tracking my self buffs and clickies thanks in advance keep it up plz!


I fixed this in the new AYA NoS Beta version. The changes will work on live too, you'll just need to replace the EQUI_PetInfoWindow.xml and AYApetback.png in your live EQ/uifiles/AYAToL directory with the same files from the AYA NoS beta download.
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Old 11-18-2022, 08:45 AM  
Finamdar
A Ghoul
 
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Re: NoS Beta

Quote:
Originally posted by ncskywarn
Thanks for all of the hard work. I'm guessing a NoS beta version is in the works?


Was working on it and then got hit pretty hard with covid. There's a fully beta ready version up in the patches/add-ons section now or at AYA NoS Beta

There weren't a whole lot of changes so the ToL version was usable on beta, but the tradeskill depot feature is now usable with AYA and the achievement decal has been added. I also fixed the pet window as requested a few comments ago.
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Old 10-20-2022, 11:05 PM  
ncskywarn
A Gray Wolf
 
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NoS Beta

Thanks for all of the hard work. I'm guessing a NoS beta version is in the works?
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Old 10-16-2022, 04:55 PM  
clearbrooke
A Ghoul
 
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Re: thank you!

Quote:
Originally posted by Tanknit
thank you so much for the update on the ext target window if you ever stopped updating this ui i would have to quit eq after 17 years using it! but i have one request.......is it possible you can make the armor class read out in the pet bandolier 5 digits? i have over 12k ac and can not see my ac properly because its a 4 digit window. this would be super helpfull for tracking my self buffs and clickies thanks in advance keep it up plz!


In the pet bandolier? Do you mean the pet window, or the combat abilities window that has the AC and Atk and stuff in it, with some of the bags (that I really need to update, since the 2 new ones aren't there yet... sorry =\)
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Old 10-06-2022, 04:22 AM  
Tanknit
A Bat
 
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thank you!

thank you so much for the update on the ext target window if you ever stopped updating this ui i would have to quit eq after 17 years using it! but i have one request.......is it possible you can make the armor class read out in the pet bandolier 5 digits? i have over 12k ac and can not see my ac properly because its a 4 digit window. this would be super helpfull for tracking my self buffs and clickies thanks in advance keep it up plz!

Last edited by Tanknit : 10-06-2022 at 04:24 AM.
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Old 09-26-2022, 06:12 PM  
ncskywarn
A Gray Wolf
 
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Re: Re: Spell book, spell gem and buff slot pictures Icons change

Quote:
Originally posted by Finamdar
I'm showing the same ones as always, just downloaded the version from here to make sure and swapped to it and it's the same. there are some other optional spell gems in folders and the ones with AYA aren't the default gems, but they're the same ones we've been using since before I took over development on the UI.

the files that are used for these are all the gemicons01-03 and spells01-07 tga files.

Thanks again Finamdar. That worked. Looks like I've been using Mystical but somehow or another mine got switched over to default.

Last edited by ncskywarn : 09-26-2022 at 06:19 PM.
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