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Old 12-10-2018, 05:03 AM  
Finamdar
A Ghoul
 
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The AYA TBL main folder is fully ready for live at this point and will be uploaded later today. I'm still currently working on a few of the subfolder alternate versions of windows.

The tabbed bank window now has all 6 shared bank slots. It still has a max of 40 slots per bag though. I can potentially add the additional 4 slots per bag to the tabbed bank window now that there are 44 slot bags, but this would take a considerable amount of time as each slot has to be manually hardcoded in place and it will make the entire bank window 2 inventory slots wider.

Looking at the "Aya Old" inventory window, I haven't updated it since the changes to AC and attack were made and the velocity stat was added. Does anyone still use this window versus the modified Turlo's version that's used in the main AYA folder? If so I can update it, but I'm wondering if it's even worth putting the time in if no one's using it any more or if I should just sunset that version of the window.

If there is some interest I'm willing to take on either or both of these projects, but only if people are actually using these windows.
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Old 12-05-2018, 03:06 AM  
ncskywarn
A Gray Wolf
 
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Quote:
Originally posted by Finamdar
I just downloaded a fresh version of AYARoSv4 and the AYATBLbeta files and added them as a new AYA install and can't reproduce this. It's working fine for me. Are you using any of the files from the subfolders or just the main AYA install?


I've been using the main RoS AYA and added the TBL files to it it was working fine but when I went to Bata tonight to raid it was not working I will try a fresh install of AYA RoS and incorporate the AYA TBL files to it like you did and see what happens. I'll let you know.
Edit: it worked thanks.

Last edited by ncskywarn : 12-05-2018 at 01:48 PM.
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Old 12-05-2018, 02:02 AM  
Finamdar
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Quote:
Originally posted by ncskywarn
AYA TBL Beta No Longer compatable reverts to default.


I just downloaded a fresh version of AYARoSv4 and the AYATBLbeta files and added them as a new AYA install and can't reproduce this. It's working fine for me. Are you using any of the files from the subfolders or just the main AYA install?
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Old 12-04-2018, 07:54 PM  
ncskywarn
A Gray Wolf
 
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Quote:
Originally posted by Finamdar
AYA currently functions on beta without updates, but is missing the Luck stat in the inventory window and the 2 added shared bank slots. Download the beta patch and add it to your beta everquest's aya folder only for the beta updated AYA.

AYA TBL Beta


AYA TBL Beta No Longer compatable reverts to default.

Last edited by ncskywarn : 12-04-2018 at 09:03 PM.
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Old 10-30-2018, 05:55 PM  
Finamdar
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AYA currently functions on beta without updates, but is missing the Luck stat in the inventory window and the 2 added shared bank slots. Download the beta patch and add it to your beta everquest's aya folder only for the beta updated AYA.

AYA TBL Beta

Last edited by Finamdar : 10-30-2018 at 09:25 PM.
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Old 06-21-2018, 11:02 PM  
Finamdar
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Quote:
Originally posted by Vincecross
Hey Fim,

I noticed the Guild tool is stuck on how many players it can show and the Advance loot window button says "Shared" instead of "Set all to"


hmm not quite sure what you mean on the guild tool, are you talking about the # per page? I'm able to adjust it. The "Shared" and "Personal" change was intended to save space. It functions exactly the same as a "Set all to" button.
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Old 06-21-2018, 08:11 PM  
Vincecross
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Hey Fim,

I noticed the Guild tool is stuck on how many players it can show and the Advance loot window button says "Shared" instead of "Set all to"
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Old 06-16-2018, 04:59 PM  
WaringMcMarrin
A Hill Giant
 
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Quote:
Originally posted by Finamdar
Well, I was planning on releasing the new version tonight for people to test, but then I saw Dzarn posted:



so looks like I'll have some more tinkering to do Monday night and will likely release on Tuesday.


Thanks for the update.
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Old 06-15-2018, 05:12 PM  
Finamdar
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Well, I was planning on releasing the new version tonight for people to test, but then I saw Dzarn posted:

Quote:
We will be aiming to have a client update on Test to address this, tentatively on Monday.

We will be renaming the spell icon sheets from Spells00-62.tga to Spells01-63.tga.
We will be reintroducing gem icons as their own sheets gemicons01-23.tga.

These two changes should make it easier to update existing customized UI elements as well as improve the visuals for the spell gem icons when the spell gem window is at an opacity other than 100%.


so looks like I'll have some more tinkering to do Monday night and will likely release on Tuesday.
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Old 06-15-2018, 10:50 AM  
clearbrooke
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Quote:
Originally posted by WaringMcMarrin
How do the spell gems look? I know my botched attempt at fixing them left them all broken.

Also I wasn't sure about the petinfowindow but the lines I removed where causing issues elsewhere so I just removed them to be safe


To get them to match up to what they're supposed to be, you have to rename the spells0x.tga files to 1 lower. Like Spells01.tga needs to be Spells00.tga, etc, all the way to Spells07.tga becoming Spells06.tga. Then they go back to being like they're supposed to be.
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Old 06-15-2018, 07:34 AM  
WaringMcMarrin
A Hill Giant
 
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Quote:
Originally posted by Finamdar
I have a working version on test ready now. I didn't see anything broken in the petinfowindow though, just the animations. I will be releasing v4 over the weekend which will include the test patch fixes and a couple other modifications sent to me by some AYA contributors over the last few months.

edit: petinfowindow wasn't UI breaking, but did have some extra lines of code that weren't needed any more and have been removed for the new update.


How do the spell gems look? I know my botched attempt at fixing them left them all broken.

Also I wasn't sure about the petinfowindow but the lines I removed where causing issues elsewhere so I just removed them to be safe
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Old 06-14-2018, 05:12 PM  
clearbrooke
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Quote:
Originally posted by Finamdar
I have a working version on test ready now. I didn't see anything broken in the petinfowindow though, just the animations. I will be releasing v4 over the weekend which will include the test patch fixes and a couple other modifications sent to me by some AYA contributors over the last few months.

edit: petinfowindow wasn't UI breaking, but did have some extra lines of code that weren't needed any more and have been removed for the new update.


Any chance you could email me the animations file? I want to make sure none of my custom windows break, and I can't until that's fixed. <3
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Old 06-14-2018, 03:25 PM  
Finamdar
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Quote:
Originally posted by WaringMcMarrin
As a heads up the 6/12/2018 test patch is going to break the UI and the animations and petinfowindow files have to be edited to fix it.


I have a working version on test ready now. I didn't see anything broken in the petinfowindow though, just the animations. I will be releasing v4 over the weekend which will include the test patch fixes and a couple other modifications sent to me by some AYA contributors over the last few months.

edit: petinfowindow wasn't UI breaking, but did have some extra lines of code that weren't needed any more and have been removed for the new update.

Last edited by Finamdar : 06-14-2018 at 03:55 PM.
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Old 06-14-2018, 11:52 AM  
clearbrooke
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Quote:
Originally posted by WaringMcMarrin
As a heads up the 6/12/2018 test patch is going to break the UI and the animations and petinfowindow files have to be edited to fix it.


Thanks - any specific information on what broke in animations? I'll hop over there in the next day or two and see about fixing my custom windows, and see if I can do anything for the base windows and animations as well.
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Old 06-14-2018, 10:11 AM  
WaringMcMarrin
A Hill Giant
 
Forum posts: 33
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As a heads up the 6/12/2018 test patch is going to break the UI and the animations and petinfowindow files have to be edited to fix it.
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