Pet window concept for non-pet classes
Disclaimers:
This is a heavily modified version of Pouky's pet window from his UI. (
http://www.eqinterface.com/download...nfo.php?id=5465) I found that this specific UI roughly fit my needs by compacting everything into a side of the screen - however, this particular window is actually a bit wider than the main windows used in the original version and includes a title bar. It should work with Default if you want to check it out.
Please note that this is merely a conceptual version I've decided to share with the UI modding community. This is merely a demonstration of a couple of ideas that I've developed. I'm afraid I can't really promise any customizations, support, updates, etc., but I'm open to suggestions/feedback/etc.
Pet functionality is limited. Only the gauge and a few buff slots should be visible (if at all) and there's only one button (changeable via right click menu) which is intended for easily dismissing familiars.
This window's ability to lock or unlock is broken. You may wish to lock/unlock the pet window before switching to a UI with this window as needed.
Description:
Power source gauge: This five pixel column on the left side of the entire window is actually your power source slot - the only thing that should be visible is the power gauge. You can pick up/drop a power source by clicking on the bar as if it were the icon itself.
Clicky bag: Inventory slot 4 + all its bag slots are visible here. Useful for keeping frequently-used clickies and/or frequently-swapped power sources. This is best used only with 10-slot bags (so don't use anything smaller here or risk losing your items/crashing EQ)
Giant clicky area: This is just a really really big inventory slot 8. This should facilitate easy swapping/clicking of various clicky items when used in conjunction with the above open bag. Very useful if you have invslot 8 hotkeyed to a mouse button/macro key/whatever.
Thanks to Pouky for making a rockin' UI.