A friend of mine asked me to fix this for them, so I figured I would post the fixes here since some other people want them. The files included are the BuffWindow, EQMainWnd, HotButtonWnd, Inventory, PlayerWindow, and TributeBenefitWnd; as well as an evo_04.tga file. Updated to include MapViewWnd and PetInfoWnd. 8-16-12 Updated to include Container.
The BuffWindow now goes to 42. The EQMainWnd has an undisplayed $C button. The HotButtonWnd is now VoA compliant and is resizeable, however it is not tabbed like the old one was.* The Inventory has the Vitality gauges included but not displayed. The PlayerWindow has had the New Mail and Parcel notifications added. The TributeBenefitWnd has had the Guild Trophy activation button added.** The evo_04.tga file is simply a copy of the default ui's windowspieces_04.tga file so that the new mail and parcel icons could be displayed.***
* With the HotButtonWnd I did not feel like trying to figure out and/or do exactly what I needed to do to in order to make the tabbing workable. I simply had redone my own HotButtonWnd to match the Evo theme.
** As I type this I don't remember if I actually checked to make sure that the buttons are properly displayed on this. I will try to remember to check or ask my friend later, too tired atm.
*** The evo_04 is a result of me being tired and semi lazy. I did not want to take the time to get access to a computer or find a program that I could edit the custom windowspieces_04.tga file. If someone down the line wants to put the 3 icons on that file one could remove the evo_04.tga file with some minor editing.
Update 5-16-2012 Fixed the EQMainWnd.xml file to work post F2P.
Update 5-17-2012 Friend was still having problems, I for some reason didn't have the Map window or the PetInfo windows from the Evo3 download in my testing folder from before. So I fixed the MapViewWnd.xml file to work Post F2P, and updated the PetInfoWnd.xml file mostly just was cleaning up the code.
Update 8-16-2012 Minor update for the new Augment system so removed the Augment related parts from the containers and cleaned up the inventory window a little.
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