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Category: Player windowFyrecaster PlayerWindow v1.5
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Name: Fyrecaster PlayerWindow v1.5   Popular!
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Date: 03-09-2007 11:41 PM
Size: 2.13 Kb
Version: 1.5

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Please Remove Fyrecaster_PlayerWindow v1.5

This is an obsolete file download

Arylun Fyrecaster

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4 out of 5 with 1 votes
Downloads: 1612
Views: 15052
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Last Modified: 04-10-2007 03:06 PM by Fyrecaster    

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Old 03-05-2007, 12:36 AM  
semiddar
A Bat
 
Forum posts: 0
File comments: 4
Uploads: 0
problems I've seen

Fyre,

I love this player window--but just two things aren't working for me.


1) Combat Timer--I get no combat timer or symbol showing my current combat status.

2) Casting timer--not working, just shows name of spell.

This is a great player window--just want to see it get better.

Thanks for the work Fyre
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Old 02-10-2007, 03:16 PM  
Fyrecaster
A Hill Giant
 
Interface Author - Click to view interfaces
Server: Cazic Thule
Forum posts: 37
File comments: 18
Uploads: 9
Talking Re: Re: Re: Re: Problems with UI in works

Thanks again took a while to look at some descrepancies that people told me about or those that I found, I am just greatful I was able to get it working in time for the upcoming Fableds next month, that is if they return again this year. As soon as I can get those EQType's the window will be all I want it to be. I think I have really finally gotten the hang of what I am doing, I am just following Shillingworths post because hes trying to develope a WYSIWYG (what you see is what you get) function to the editor hes working on, once he has that up I will be able to crank out some awesome upgrades. Thanks again.

Quote:
Originally posted by Rleon
Thanks for all the hard work, looking and working better now. Really a nice piece.
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Old 02-10-2007, 03:08 PM  
Fyrecaster
A Hill Giant
 
Interface Author - Click to view interfaces
Server: Cazic Thule
Forum posts: 37
File comments: 18
Uploads: 9
Talking Re: aaaah questions

For now the Invite/Follow and Disband/Decline buttons do not work, as I have already stated I am waiting for the Proper EQType to be provided so I can fix this, once SOE releases that info they will work. The OOC Rest Timer as people have dubbed it is already included in the window, far right side above the Target section, I called it Combat Timer. I took out the breath bar because I couldnt get it to display an empty graphic when not in use. Lastly I also in the most recent upload added a Target con lay-over that fits perfectly over the Target area. Hope that helps.


Quote:
Originally posted by nekoanomaly
I'm using yours in a complete ui can't get the follow button to work..also could use cool down bar and breath.

Cool down timer is that thing they added last expansion that lets you get health back quicker. Might have a better name I just don't know.

Last edited by Fyrecaster : 02-10-2007 at 03:11 PM.
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Old 02-07-2007, 09:04 PM  
nekoanomaly
A Gray Wolf
 
Interface Author - Click to view interfaces
Forum posts: 5
File comments: 9
Uploads: 3
Thumbs up aaaah questions

I'm using yours in a complete ui can't get the follow button to work..also could use cool down bar and breath.

Cool down timer is that thing they added last expansion that lets you get health back quicker. Might have a better name I just don't know.
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Old 01-30-2007, 07:24 PM  
Rleon
A Fire Beetle
 
Server: Xegony
Forum posts: 2
File comments: 3
Uploads: 0
Re: Re: Re: Problems with UI in works

Thanks for all the hard work, looking and working better now. Really a nice piece.

Last edited by Rleon : 01-30-2007 at 07:24 PM.
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Old 01-30-2007, 03:20 PM  
Fyrecaster
A Hill Giant
 
Interface Author - Click to view interfaces
Server: Cazic Thule
Forum posts: 37
File comments: 18
Uploads: 9
Re: Re: Problems with UI in works

Quote:
Originally posted by Rleon
Thanks man, also noticed on casting gauge that it doesn't show the bar, just the name. LOL, not trying to be a pain, just letting you know, hehe. In the group portion, are the names supposed to show?


Odd about the casting bar works fine of both mine and wifes systems, will look into it though. As to the group name portion no the names arent factored in right just the F# right now but does give me an idea for improvements.
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Old 01-29-2007, 07:56 PM  
Rleon
A Fire Beetle
 
Server: Xegony
Forum posts: 2
File comments: 3
Uploads: 0
Re: Problems with UI in works

Thanks man, also noticed on casting gauge that it doesn't show the bar, just the name. LOL, not trying to be a pain, just letting you know, hehe. In the group portion, are the names supposed to show?

Last edited by Rleon : 01-29-2007 at 07:59 PM.
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Old 01-29-2007, 12:20 PM  
Fyrecaster
A Hill Giant
 
Interface Author - Click to view interfaces
Server: Cazic Thule
Forum posts: 37
File comments: 18
Uploads: 9
Problems with UI in works

Rleon thanks for your input and feedback. I thought I had given enough room for the 5th digit on the HP, Mana, and End areas, but that is an easy fix and will be corrected when I get off work today.

To address the Follow/Decline and LFG buttons, I realized late last night when I tried to invite some friends, and wasnt getting any feedback, that the buttons were specifically written for the group window. To correct this problem I have sent in a petition to SOE to create <EQType></EQTYPE> command for those buttons, along with the petition I made for the Group and Raid leader banked points EQType's. I urge all other UI modders to make request for EQTypes. Cant say they will listen or even do anything about the request, but never hurst to try. As soon as SOE provides an EQType I will be glad to have the Invite/Disband, Follow/Decline, LFG buttons and Group and Raid Leader sections fixed.
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Old 01-28-2007, 06:41 PM  
Rleon
A Fire Beetle
 
Server: Xegony
Forum posts: 2
File comments: 3
Uploads: 0
Re: Thanks

Found a couple of things that it would be nice if you could fix. Hitpoint and mana numbers are only 4 characters, needs to be 5 characters long. The Follow and Decline buttons are not greyed out when not in use. Thanks for a nice interface piece otherwise.
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Old 01-24-2007, 10:00 PM  
Fyrecaster
A Hill Giant
 
Interface Author - Click to view interfaces
Server: Cazic Thule
Forum posts: 37
File comments: 18
Uploads: 9
Thanks

I would like to thank all those who have downloaded the window thus far, seeing as it was my first .xml attempt on anything this large. So far therehavent been any open comments or suggestions, have had a couple of private ones. I have been looking the design over and I have spotted a few minor changes I plan on making soon, more for in game playability than anything else. Again thanks to all those who have taken the time to download it, would like to hear thoughts or suggestions.
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