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Category: CompilationsAYA NoS
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Name: AYA NoS   Popular!
Author:
Date: 12-07-2022 03:21 PM
Size: 8.64 MB
Version: AYA NoS v2

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
AYA NoS v0.1
8.64 MB
11-18-2022 05:25 AM
Patch
AYA ToL v0.1
8.65 MB
10-20-2021 06:14 PM
Patch
0.2
8.62 MB
12-06-2020 04:14 AM
Patch
0.1
8.67 MB
10-31-2019 02:03 AM
Patch
0.2
8.84 MB
12-05-2018 05:15 AM
Patch
0.1
85.66 Kb
10-25-2017 04:54 PM
Patch
1.0
4.72 Kb
09-29-2017 06:36 PM
Patch
Add On 1920x120
97.59 Kb
10-31-2015 10:25 PM
Addon
1920x1200 layou
16.54 Kb
06-07-2015 10:19 AM
Addon
Advanced Loot -
36.44 Kb
02-24-2015 09:40 PM
Patch
1920x1080 FS
19.53 Kb
02-08-2015 12:45 PM
Addon
2005-DoD
1.60 MB
07-11-2014 05:46 PM
Addon
CoTF v8 TEST
21.24 Kb
04-27-2014 05:22 PM
Patch
SoFv2
29.98 Kb
04-24-2013 01:26 AM
Patch
Shadow of Fear
34.25 Kb
04-07-2013 08:34 AM
Addon
Shadow of Fear
21.32 Kb
03-31-2013 11:14 AM
Addon
1.0
18.25 Kb
02-12-2013 08:03 PM
Addon
1.0
323.47 Kb
02-02-2013 10:41 AM
Addon
1600x900 fullsc
1.63 MB
08-04-2012 11:07 AM
Addon
Full Version -
7.83 MB
05-21-2012 11:39 AM
Addon
deleted
10.61 Kb
03-22-2012 06:10 PM
Addon
1680x1050fulls
15.87 Kb
03-18-2012 09:40 PM
Addon
1920x1080 fulls
3.63 MB
03-18-2012 09:39 PM
Addon
1360x768fullscr
16.64 Kb
03-18-2012 09:37 PM
Addon
1920x1080 windo
3.63 MB
03-18-2012 09:35 PM
Addon
1.0
7.90 Kb
02-19-2012 09:35 AM
Addon
1.0
158.22 Kb
01-13-2012 10:45 PM
Addon
1.0
7.01 Kb
12-18-2011 06:36 PM
Addon
1.2
13.86 Kb
12-14-2011 06:58 PM
Addon
1360x768windowe
45.05 Kb
08-20-2011 05:37 PM
Addon
1
24.00 Kb
07-20-2011 11:57 AM
Patch
1280x1024fullsc
10.64 Kb
10-12-2010 11:03 PM
Addon
1280x1024 windo
9.71 Kb
10-12-2010 09:32 PM
Addon
1680x1050window
23.45 Kb
10-12-2010 03:10 PM
Addon
 AYA
Map Addon
5.67 Kb
07-15-2010 01:48 AM
Addon
1.0
23.23 Kb
07-14-2010 10:58 AM
Patch
1.1 Fullscreen
21.21 Kb
02-27-2010 01:48 AM
Addon

Pictures
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Full AYA UI - Finamdar Layout.
 
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Dimensions: 712 x 170
HoTT window with quick swap power sources, Target window with increased visible debuffs.
 
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Dimensions: 687 x 115
Pet, Bandolier and Compass windows with stats, item/bag slots, and XP gauges.
 
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Windows that share a height for easier layout customization.
 
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Dimensions: 810 x 922
Modified Turlo's Inventory with itemslots by Sparxx.
 
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Dimensions: 427 x 223
4 Tab Mercenary window by Winnowyl. 21 Item slots on page 1, less buttons to misclick on page 2.
 
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Dimensions: 624 x 438
Tribute Window shrinks down leaving just the Activate buttons and timers.
 
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Size: 7.20 Kb
Dimensions: 181 x 288
Click to enlarge Views: 0 Size: 7.20 Kb Dimensions: 181 x 288 Extended Target window with numbered
 
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Dimensions: 543 x 1183
Map window with dark/light background button.
 
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Dimensions: 1920 x 1017
AYA Defaultish with Winnowyl's combat window.
 
Description
Donations are never requested or implied. All we ask is that you.....

Please add this UI to your favorites Click here ---> <--Click here
to ensure it remains on the front page of the website!


Here is the full stand alone AYAUI, a tribute to カノン the original AYA designer!
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Most UI's have elements on the left, right, top and bottom
of the screen so you end up playing EQ while looking through a tube!
This UI is the solution!


Works on 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768 resolutions!

Unrivaled and extremely rapid game play as all mouse controlled commands are aligned in the middle at the bottom of the screen.
(no more having to move your mouse all over the screen to play Everquest.)

This UI is designed for 1) CASTERS, 2) MELEE and 3) HYBRID CLASSES
There are seperate versions of windows so that you can see:
1) MANA, 2) ENDURANCE or 3) both MANA and ENDURANCE!
(check out the CASTER - MELEE- HYBRID sub folders)


Everyone is welcome to join our /join serverwide.AYAUI:AYA (Case sensitive) channel to request or discuss modifications.
I am usually online and in the AYA channel but may be afk!



Please look here for future AYAUI mods!

AYA Night of Shadows is LIVE!!!!!


AYA Features

New with NoS updates:
  • BigBank - Fix for too many item slots rendered error causing inventory bag slots to not show up when all are opened. Removed the "Bags Open" section from the Shared Bank. You will need to open shared bank bags manually now but it fixes the issue until the EQ Devs can implement a more permanent fix.
  • Animations - Updated with the new NoS expansion achievement image.
  • BigBank - Added Tradeskill Depot button to access the new tradeskill storage feature.
  • Pet Window - fix for AC/Attack totals with 5 digits. Respaced Tribute slightly to fit the cap of 2500000 a little better



Other AYA features:
  • Inventory window designed by Turlo with itemslots by Sparxx, modified by Winnowyl and Finamdar.
  • Tribute window is resizable for always visible activate buttons and timers. (Shrinkable for Personal or Personal and Guild).
  • Mercenary window designed by Winnowyl with 4 tabs: 1. 21 item slots. 2. Stances/Suspend, 3. Mercenary Barracks, 4. Extra buttons usually on main page.
  • Target window shows all 85 debuff slots on a mob. Players bufflock at the end of the first line.
  • Health of Target's Target window with power source and 3 bag slots for quick power source swapping.
  • Combat Abilities window with Favor, Haste, AC, Attack, and bags designed by Winnowyl (available in the Melee and CA Window subfolders
  • Modular window system - Many windows were adjusted to be the same vertical size for easier layout customization. These windows include: Tribute, Auras, Aggrometer, and Health of Targets' Target.
  • Additionally the Spellbar, Combat Abilities window, and Hotbars (button size 112) share a horizontal size so they can be used interchangeably.
  • Templates redesigned by Winnowyl for thinner, more angular borders and buttons.
  • Extended Target Window with numbered slots snaps to fit Vertical or Horizontal Layouts.
  • Pet, Bandolier and Compass windows form mini inventory window item slots, bags, and Gauges: XP, AA, Merc XP, Vitality, and Air.
  • Map/Atlas window is low profile and resizeable with dark/light background button (Thanks Halelen and Tinamin for all you help).
  • Bank Window with all bags open. See all the items in your bank at once.
  • Buff and Song windows with always visible labels, timers, and counters.
  • Mp3 Window becomes timer window with included mp3 file.
  • 4 spell gem themes (default, vivid, mystical, & WoW).
  • AYA Defaultish subfolder: This is a project I have been working on with Cilane. Do you have a friend that likes some AYA features but is still on the fence about using a custom UI? This version uses a more "Defaultish" Player, Group, Target, HoTT, Compass, Buff, Song, and Pet window to help ease default UI users into AYA, allowing the user to pick and choose which parts of AYA to keep and which to revert to a more familiar feel. Just replace any piece in the AYANoS folder with the one from the AYADefaultish subfolder to give it that default UI style.

Instructions:

1) Download AYAUI

2) Open the zip file and EXTRACT the contents into your main EverQuest directory. Merge the folders when asked. Make sure AYANoS is in the uifiles folder and UI_!AYALayout_Server is in your main EQ directory.

3) If you are running fullscreen mode in a supported resolution or Windowed Mode in 1920x1080 resolution, rename UI_!AYALayout_Server to your character and server (Example: UI_Ssdar_Firiona). Supported resolutions: 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768

4) Log into the game. If you are running a fullscreen supported resolution and did not rename your aya folder it should just load. If you are running windowed mode or an unsupported resolution, from the in game options window use the copy layout button and select the closest resolution available from the UI_!AYALayout_Server Source Layout. If everything looks in the right place, but the default UI loads, open in-game options, press the "Load UI Skin" button and find the AYAUI version you just downloaded, select that UI press "Load Skin" and you are good to go.
Enjoy!


AYA FAQ's

Q- How do I open/close the AA window?
A- Press the "V" key or press the "AA Experience" button in the inventory window.

Q- How do open/close the map window?
A- Press the "M" key

Q- I don't like the tiny map. Is there a larger map window?
A- AYA uses a resizeable map system. Just grab the edge and pull to make larger!

Q- I don't like integrated UI's and like to be able to move the window pieces all over my screen. Can I do that with AYA?
A- Yes! AYA is not integrated. It just appears that way because all the windows are designed to fit together. You can move them anywhere you like. To move them right click on an empty space in the window (these can be hard to find but they are there) and deselct the "Lock" option.

Q- I am a pure melee/caster class and have no need to see endurance/mana. What can I do?
A- Use the optional melee/caster target windows instead to remove the mana or endurance bar. They come along with the download and can be found in the sub-folder called Caster/Melee/Hybrid!
Just copy the file(s) in the optional folder then paste it into the main AYA folder allowing it to overwrite the original file(s). For casters that may want to see their endurance you can choose use the tiny endurance gauge located in the multifunctional stats/pet window. You can open that window by pressing ALT+F1.

Q- My 3 way pet/mini stats window won't unlock and I cannot move it. Can you help me?
A- There is a Daybreak issue that makes pet window remain bugged in the locked position. This is not an AYA error. Here is the fix: in the main EverQuest folder
look for the UI file that has your name and server in my case it's UI_Ssdar_Firiona. open that file and using the "find" function in the edit drop down window
type the word "pet". A few lines down you will see "locked=true" change that to "locked=false"

Q- I can't get the in-game timer to work. What am I doing wrong?
A- 1) In game press Alt+K to open timer window.
2) Then press the "A" button on the timer with your mouse cursor.
3) Open your directory and find /uifiles and open the aya folder. In that folder look for the files "Timer-Mob" Load either one of the two "Timer-Mob files.

Q- I added the new pieces from the latest AYA UI to the one I have been using previously and it won't load. What am I doing wrong?
A- Older versions of AYAUI are not compatible with new changes. Please download the newest complete version and use that one.

Q- When I load my AYAUI all the windows are scattered all over the screen. Is there and easier fix than manually moving them into their correct positions?
A- Copy the correct layout from UI_!AYALayout_Server or if you are using a supported resolution, rename the file to UI_Ssdar_Firiona (your character and server)
[Be sure the file is placed in your main EverQuest folder, and NOT in the aya file folder.]

Q- Is there a way to stop the pet window from closing every time my pet dies?
A- options, general tab, un-check the 5th check box on the left side labeled "Pet Window Auto-Popup"


AYAUI Contributors and Coders:

カノンKanon - the original AYA designer!
Danille - Long term caretaker of AYA
Winnowyl - (Texture overhaul, Mercenary and Combat windows, Design inspiration and assistance)
Cilane - (AYA Defaultish project)
Turlo - (Inventory Window)
Sparxx - (Old inventory window Kronos and new Itemslot graphics)
Drakah - (powersource type 360 mod)
Firescue17 (RoF inventory mods)
Halelen (base map window, inventory/krono mods)
Leigo (Fix for Buff Templates in Buff Windows)
Beimeith
[email protected]
Darchon
Moonfish
Wildeone
Javin
Gilthanos
Xabiel
Sailea
Oakling
Geddion
Xislaben
Myxiplx
Brighid741
Danny91643
Mogui
Finamdar


Ssdar, Finamdar
Firiona Vie Server


File Statistics
User Rating:
5 out of 5 with 23 votes
Downloads: 55041
Views: 818785
Uploaded By:
 
Last Modified: N/A

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Author Comments Sort Comments
Old 01-02-2023, 07:31 PM  
WaringMcMarrin
A Hill Giant
 
Forum posts: 33
File comments: 7
Uploads: 0
The tabbed version of the bank does not have the new tradeskill depot button.
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Old 12-07-2022, 07:59 PM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 125
Uploads: 18
Re: only 6 bags open at once

Quote:
Originally posted by Tanknit
i literally just came here to point out that only 6 bags can open at once i guess you already knew


I updated the main UI with the fix now, current version works
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Old 12-07-2022, 01:33 AM  
Tanknit
A Bat
 
Forum posts: 0
File comments: 2
Uploads: 0
only 6 bags open at once

Quote:
Originally posted by Finamdar
If anyone's bothered by bags not rendering properly when you open them all I made a super hacky version of the bank window that fixes the issue by just removing all the open slots from the shared bank section of the bank window. I may make a more polished one but was hoping it wouldn't be as bad on live as it was in beta so didn't bother during beta and now I'm focused on playing the expansion for a few days. I can upload it as a patch though if people want to use the hacky version for now. the space for those slots still appears when you open the bank window it'll basically just be the empty rendered area like the bags are now so it moves the issue from the inventory bags to the shared bank.


i literally just came here to point out that only 6 bags can open at once i guess you already knew
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Old 12-06-2022, 03:33 PM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 125
Uploads: 18
If anyone's bothered by bags not rendering properly when you open them all I made a super hacky version of the bank window that fixes the issue by just removing all the open slots from the shared bank section of the bank window. I may make a more polished one but was hoping it wouldn't be as bad on live as it was in beta so didn't bother during beta and now I'm focused on playing the expansion for a few days. I can upload it as a patch though if people want to use the hacky version for now. the space for those slots still appears when you open the bank window it'll basically just be the empty rendered area like the bags are now so it moves the issue from the inventory bags to the shared bank.
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Old 12-06-2022, 02:48 PM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 125
Uploads: 18
AYA NoS released for the expansion launch today. There weren't a ton of changes and nothing has been updated from the AYA NoS Beta version. Mostly just preparing for the tradeskill depot, new achievement icons, and changes to the pet window for AC/Attack large numbers.
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Old 11-27-2022, 06:57 PM  
Finamdar
A Ghoul
 
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Server: Firiona Vie
Forum posts: 10
File comments: 125
Uploads: 18
Quote:
Originally posted by draganaz
Liked and replied.

I know we aren't supposed to ask for features here, but I don't see the "author thread in the released forum" if I simply am not finding it then I can ask there... but:

Has anyone gotten this UI to work on higher resolutions like 3440x1392 etc...? Or how hard is that to setup ourselves? Considering a newer monitor and kinda want a widescreen for other games but I dont wanna eff up my EQ UI that I have loved for years!


That's a site rule, not an AYA rule, I actually prefer people to use the comments here since I can't be bothered to keep a forum post updated and monitored as well so feel free to post requests here in the comments!

As for higher resolutions, I think you may run into some issues. The pieces will load but the text on some windows will end up being very small and likely unreadable from what I've seen reported about other UIs/even the default UI on higher resolutions. I personally still use 1080p monitors so haven't been able to tinker with it to see about making a more readable version, but maybe there are other users that have more experience with it? feel free to discuss in the comments here!
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Old 11-26-2022, 12:43 PM  
draganaz
A Bat
 
Forum posts: 0
File comments: 1
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Quote:
Originally posted by Finamdar
posted a bug report on the EQ forums today, please "like" it as it's an issue with our UI on EQ's side and that's the only way to draw attention to bugs: https://forums.daybreakgames.com/eq...tom-uis.287056/


Liked and replied.

I know we aren't supposed to ask for features here, but I don't see the "author thread in the released forum" if I simply am not finding it then I can ask there... but:

Has anyone gotten this UI to work on higher resolutions like 3440x1392 etc...? Or how hard is that to setup ourselves? Considering a newer monitor and kinda want a widescreen for other games but I dont wanna eff up my EQ UI that I have loved for years!
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Old 11-23-2022, 02:29 AM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 125
Uploads: 18
posted a bug report on the EQ forums today, please "like" it as it's an issue with our UI on EQ's side and that's the only way to draw attention to bugs: https://forums.daybreakgames.com/eq...tom-uis.287056/

Last edited by Finamdar : 11-23-2022 at 02:39 AM.
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Old 11-20-2022, 07:19 PM  
ncskywarn
A Gray Wolf
 
Forum posts: 5
File comments: 37
Uploads: 0
Re: Re: NoS Beta

Quote:
Originally posted by Finamdar
Was working on it and then got hit pretty hard with covid. There's a fully beta ready version up in the patches/add-ons section now or at AYA NoS Beta

There weren't a whole lot of changes so the ToL version was usable on beta, but the tradeskill depot feature is now usable with AYA and the achievement decal has been added. I also fixed the pet window as requested a few comments ago.

I hope you're doing better and thank you.
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Old 11-18-2022, 08:49 AM  
Finamdar
A Ghoul
 
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Server: Firiona Vie
Forum posts: 10
File comments: 125
Uploads: 18
Re: thank you!

Quote:
Originally posted by Tanknit
thank you so much for the update on the ext target window if you ever stopped updating this ui i would have to quit eq after 17 years using it! but i have one request.......is it possible you can make the armor class read out in the pet bandolier 5 digits? i have over 12k ac and can not see my ac properly because its a 4 digit window. this would be super helpfull for tracking my self buffs and clickies thanks in advance keep it up plz!


I fixed this in the new AYA NoS Beta version. The changes will work on live too, you'll just need to replace the EQUI_PetInfoWindow.xml and AYApetback.png in your live EQ/uifiles/AYAToL directory with the same files from the AYA NoS beta download.
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Old 11-18-2022, 08:45 AM  
Finamdar
A Ghoul
 
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Server: Firiona Vie
Forum posts: 10
File comments: 125
Uploads: 18
Re: NoS Beta

Quote:
Originally posted by ncskywarn
Thanks for all of the hard work. I'm guessing a NoS beta version is in the works?


Was working on it and then got hit pretty hard with covid. There's a fully beta ready version up in the patches/add-ons section now or at AYA NoS Beta

There weren't a whole lot of changes so the ToL version was usable on beta, but the tradeskill depot feature is now usable with AYA and the achievement decal has been added. I also fixed the pet window as requested a few comments ago.
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Old 10-20-2022, 11:05 PM  
ncskywarn
A Gray Wolf
 
Forum posts: 5
File comments: 37
Uploads: 0
NoS Beta

Thanks for all of the hard work. I'm guessing a NoS beta version is in the works?
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Old 10-16-2022, 04:55 PM  
clearbrooke
A Ghoul
 
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Server: Povar
Forum posts: 15
File comments: 51
Uploads: 1
Re: thank you!

Quote:
Originally posted by Tanknit
thank you so much for the update on the ext target window if you ever stopped updating this ui i would have to quit eq after 17 years using it! but i have one request.......is it possible you can make the armor class read out in the pet bandolier 5 digits? i have over 12k ac and can not see my ac properly because its a 4 digit window. this would be super helpfull for tracking my self buffs and clickies thanks in advance keep it up plz!


In the pet bandolier? Do you mean the pet window, or the combat abilities window that has the AC and Atk and stuff in it, with some of the bags (that I really need to update, since the 2 new ones aren't there yet... sorry =\)
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Old 10-06-2022, 04:22 AM  
Tanknit
A Bat
 
Forum posts: 0
File comments: 2
Uploads: 0
thank you!

thank you so much for the update on the ext target window if you ever stopped updating this ui i would have to quit eq after 17 years using it! but i have one request.......is it possible you can make the armor class read out in the pet bandolier 5 digits? i have over 12k ac and can not see my ac properly because its a 4 digit window. this would be super helpfull for tracking my self buffs and clickies thanks in advance keep it up plz!

Last edited by Tanknit : 10-06-2022 at 04:24 AM.
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Old 09-26-2022, 06:12 PM  
ncskywarn
A Gray Wolf
 
Forum posts: 5
File comments: 37
Uploads: 0
Re: Re: Spell book, spell gem and buff slot pictures Icons change

Quote:
Originally posted by Finamdar
I'm showing the same ones as always, just downloaded the version from here to make sure and swapped to it and it's the same. there are some other optional spell gems in folders and the ones with AYA aren't the default gems, but they're the same ones we've been using since before I took over development on the UI.

the files that are used for these are all the gemicons01-03 and spells01-07 tga files.

Thanks again Finamdar. That worked. Looks like I've been using Mystical but somehow or another mine got switched over to default.

Last edited by ncskywarn : 09-26-2022 at 06:19 PM.
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