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Category: CompilationsAYA NoS
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Name: AYA NoS   Popular!
Author:
Date: 05-23-2023 06:03 PM
Size: 8.72 MB
Version: AYA NoS v4

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
AYA NoS v0.1
8.64 MB
11-18-2022 05:25 AM
Patch
AYA ToL v0.1
8.65 MB
10-20-2021 06:14 PM
Patch
0.2
8.62 MB
12-06-2020 04:14 AM
Patch
0.1
8.67 MB
10-31-2019 02:03 AM
Patch
0.2
8.84 MB
12-05-2018 05:15 AM
Patch
0.1
85.66 Kb
10-25-2017 04:54 PM
Patch
1.0
4.72 Kb
09-29-2017 06:36 PM
Patch
Add On 1920x120
97.59 Kb
10-31-2015 10:25 PM
Addon
1920x1200 layou
16.54 Kb
06-07-2015 10:19 AM
Addon
Advanced Loot -
36.44 Kb
02-24-2015 09:40 PM
Patch
1920x1080 FS
19.53 Kb
02-08-2015 12:45 PM
Addon
2005-DoD
1.60 MB
07-11-2014 05:46 PM
Addon
CoTF v8 TEST
21.24 Kb
04-27-2014 05:22 PM
Patch
SoFv2
29.98 Kb
04-24-2013 01:26 AM
Patch
Shadow of Fear
34.25 Kb
04-07-2013 08:34 AM
Addon
Shadow of Fear
21.32 Kb
03-31-2013 11:14 AM
Addon
1.0
18.25 Kb
02-12-2013 08:03 PM
Addon
1.0
323.47 Kb
02-02-2013 10:41 AM
Addon
1600x900 fullsc
1.63 MB
08-04-2012 11:07 AM
Addon
Full Version -
7.83 MB
05-21-2012 11:39 AM
Addon
deleted
10.61 Kb
03-22-2012 06:10 PM
Addon
1680x1050fulls
15.87 Kb
03-18-2012 09:40 PM
Addon
1920x1080 fulls
3.63 MB
03-18-2012 09:39 PM
Addon
1360x768fullscr
16.64 Kb
03-18-2012 09:37 PM
Addon
1920x1080 windo
3.63 MB
03-18-2012 09:35 PM
Addon
1.0
7.90 Kb
02-19-2012 09:35 AM
Addon
1.0
158.22 Kb
01-13-2012 10:45 PM
Addon
1.0
7.01 Kb
12-18-2011 06:36 PM
Addon
1.2
13.86 Kb
12-14-2011 06:58 PM
Addon
1360x768windowe
45.05 Kb
08-20-2011 05:37 PM
Addon
1
24.00 Kb
07-20-2011 11:57 AM
Patch
1280x1024fullsc
10.64 Kb
10-12-2010 11:03 PM
Addon
1280x1024 windo
9.71 Kb
10-12-2010 09:32 PM
Addon
1680x1050window
23.45 Kb
10-12-2010 03:10 PM
Addon
 AYA
Map Addon
5.67 Kb
07-15-2010 01:48 AM
Addon
1.0
23.23 Kb
07-14-2010 10:58 AM
Patch
1.1 Fullscreen
21.21 Kb
02-27-2010 01:48 AM
Addon

Pictures
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Dimensions: 1920 x 1040
Full AYA UI - Finamdar Layout.
 
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Size: 29.49 Kb
Dimensions: 712 x 170
HoTT window with quick swap power sources, Target window with increased visible debuffs.
 
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Size: 27.70 Kb
Dimensions: 687 x 115
Pet, Bandolier and Compass windows with stats, item/bag slots, and XP gauges.
 
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Size: 30.70 Kb
Dimensions: 843 x 182
Windows that share a height for easier layout customization.
 
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Size: 191.94 Kb
Dimensions: 810 x 922
Modified Turlo's Inventory with itemslots by Sparxx.
 
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Size: 22.44 Kb
Dimensions: 427 x 223
4 Tab Mercenary window by Winnowyl. 21 Item slots on page 1, less buttons to misclick on page 2.
 
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Size: 49.21 Kb
Dimensions: 624 x 438
Tribute Window shrinks down leaving just the Activate buttons and timers.
 
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Size: 7.20 Kb
Dimensions: 181 x 288
Click to enlarge Views: 0 Size: 7.20 Kb Dimensions: 181 x 288 Extended Target window with numbered
 
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Size: 121.31 Kb
Dimensions: 543 x 1183
Map window with dark/light background button.
 
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Size: 306.95 Kb
Dimensions: 1920 x 1017
AYA Defaultish with Winnowyl's combat window.
 
Description
Donations are never requested or implied. All we ask is that you.....

Please add this UI to your favorites Click here ---> <--Click here
to ensure it remains on the front page of the website!


Here is the full stand alone AYAUI, a tribute to カノン the original AYA designer!
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Most UI's have elements on the left, right, top and bottom
of the screen so you end up playing EQ while looking through a tube!
This UI is the solution!


Works on 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768 resolutions!

Unrivaled and extremely rapid game play as all mouse controlled commands are aligned in the middle at the bottom of the screen.
(no more having to move your mouse all over the screen to play Everquest.)

This UI is designed for 1) CASTERS, 2) MELEE and 3) HYBRID CLASSES
There are seperate versions of windows so that you can see:
1) MANA, 2) ENDURANCE or 3) both MANA and ENDURANCE!
(check out the CASTER - MELEE- HYBRID sub folders)


Everyone is welcome to join our /join serverwide.AYAUI:AYA (Case sensitive) channel to request or discuss modifications.
I am usually online and in the AYA channel but may be afk!



Please look here for future AYAUI mods!

AYA Night of Shadows is LIVE!!!!!


AYA Features

New with NoS updates:

NOTE: The latest update 5/12/23 and 5/23/23 are not porting windows over to the new engine. They are only bug fix/design updates, some of which are because of the new engine, but not switching over to it. For now UIs with the old engine will still function on live as is. It will likely be a few more months at least til a new engine AYA will be available, but this version will continue to work for the foreseeable future and I plan to have it running in the new engine by the time the old engine is completely retired.
  • Quantity and Story - added in the xml default quantity and story windows so they have the AYA skin instead of default skin. this also fixes the quantity window popping up away from the spot it should.
  • BigBank - added in a new folder to the "Big Bank" subfolder with the current default BigBank window as a simple fix for the items with quantities flashing when too many bags are opened. this bug has been reported on the forums but no fix has been even mentioned by EQ development.
  • Selector - updated for mail icon bugs and to stop xml errors
  • Aura - made the aura window resizable and smaller
  • AYABuffslot.png - changed the gradient blue background on all buffs to a solid blue
  • Target - increased the target buffs section significantly so that there are 5 rows of 40 buffs visible so you should be able to see all 200 debuffs on raids.
  • Bank - updated early TLP BankWnd with current AYA BigBank design, all banks now work with up to 50 slot bags
  • BigBank (Tabbed) - same fixes as standard AYA BigBank
  • BigBank - Fix for too many item slots rendered error causing inventory bag slots to not show up when all are opened. Removed the "Bags Open" section from the Shared Bank. You will need to open shared bank bags manually now but it fixes the issue until the EQ Devs can implement a more permanent fix.
  • Animations - Updated with the new NoS expansion achievement image.
  • BigBank - Added Tradeskill Depot button to access the new tradeskill storage feature.
  • Pet Window - fix for AC/Attack totals with 5 digits. Respaced Tribute slightly to fit the cap of 2500000 a little better



Other AYA features:
  • Inventory window designed by Turlo with itemslots by Sparxx, modified by Winnowyl and Finamdar.
  • Tribute window is resizable for always visible activate buttons and timers. (Shrinkable for Personal or Personal and Guild).
  • Mercenary window designed by Winnowyl with 4 tabs: 1. 21 item slots. 2. Stances/Suspend, 3. Mercenary Barracks, 4. Extra buttons usually on main page.
  • Target window shows all 85 debuff slots on a mob. Players bufflock at the end of the first line.
  • Health of Target's Target window with power source and 3 bag slots for quick power source swapping.
  • Combat Abilities window with Favor, Haste, AC, Attack, and bags designed by Winnowyl (available in the Melee and CA Window subfolders
  • Modular window system - Many windows were adjusted to be the same vertical size for easier layout customization. These windows include: Tribute, Auras, Aggrometer, and Health of Targets' Target.
  • Additionally the Spellbar, Combat Abilities window, and Hotbars (button size 112) share a horizontal size so they can be used interchangeably.
  • Templates redesigned by Winnowyl for thinner, more angular borders and buttons.
  • Extended Target Window with numbered slots snaps to fit Vertical or Horizontal Layouts.
  • Pet, Bandolier and Compass windows form mini inventory window item slots, bags, and Gauges: XP, AA, Merc XP, Vitality, and Air.
  • Map/Atlas window is low profile and resizeable with dark/light background button (Thanks Halelen and Tinamin for all you help).
  • Bank Window with all bags open. See all the items in your bank at once.
  • Buff and Song windows with always visible labels, timers, and counters.
  • Mp3 Window becomes timer window with included mp3 file.
  • 4 spell gem themes (default, vivid, mystical, & WoW).
  • AYA Defaultish subfolder: This is a project I have been working on with Cilane. Do you have a friend that likes some AYA features but is still on the fence about using a custom UI? This version uses a more "Defaultish" Player, Group, Target, HoTT, Compass, Buff, Song, and Pet window to help ease default UI users into AYA, allowing the user to pick and choose which parts of AYA to keep and which to revert to a more familiar feel. Just replace any piece in the AYANoS folder with the one from the AYADefaultish subfolder to give it that default UI style.

Instructions:

1) Download AYAUI

2) Open the zip file and EXTRACT the contents into your main EverQuest directory. Merge the folders when asked. Make sure AYANoS is in the uifiles folder and UI_!AYALayout_Server is in your main EQ directory.

3) If you are running fullscreen mode in a supported resolution or Windowed Mode in 1920x1080 resolution, rename UI_!AYALayout_Server to your character and server (Example: UI_Ssdar_Firiona). Supported resolutions: 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768

4) Log into the game. If you are running a fullscreen supported resolution and did not rename your aya folder it should just load. If you are running windowed mode or an unsupported resolution, from the in game options window use the copy layout button and select the closest resolution available from the UI_!AYALayout_Server Source Layout. If everything looks in the right place, but the default UI loads, open in-game options, press the "Load UI Skin" button and find the AYAUI version you just downloaded, select that UI press "Load Skin" and you are good to go.
Enjoy!


AYA FAQ's

Q- How do I open/close the AA window?
A- Press the "V" key or press the "AA Experience" button in the inventory window.

Q- How do open/close the map window?
A- Press the "M" key

Q- I don't like the tiny map. Is there a larger map window?
A- AYA uses a resizeable map system. Just grab the edge and pull to make larger!

Q- I don't like integrated UI's and like to be able to move the window pieces all over my screen. Can I do that with AYA?
A- Yes! AYA is not integrated. It just appears that way because all the windows are designed to fit together. You can move them anywhere you like. To move them right click on an empty space in the window (these can be hard to find but they are there) and deselct the "Lock" option.

Q- I am a pure melee/caster class and have no need to see endurance/mana. What can I do?
A- Use the optional melee/caster target windows instead to remove the mana or endurance bar. They come along with the download and can be found in the sub-folder called Caster/Melee/Hybrid!
Just copy the file(s) in the optional folder then paste it into the main AYA folder allowing it to overwrite the original file(s). For casters that may want to see their endurance you can choose use the tiny endurance gauge located in the multifunctional stats/pet window. You can open that window by pressing ALT+F1.

Q- My 3 way pet/mini stats window won't unlock and I cannot move it. Can you help me?
A- There is a Daybreak issue that makes pet window remain bugged in the locked position. This is not an AYA error. Here is the fix: in the main EverQuest folder
look for the UI file that has your name and server in my case it's UI_Ssdar_Firiona. open that file and using the "find" function in the edit drop down window
type the word "pet". A few lines down you will see "locked=true" change that to "locked=false"

Q- I can't get the in-game timer to work. What am I doing wrong?
A- 1) In game press Alt+K to open timer window.
2) Then press the "A" button on the timer with your mouse cursor.
3) Open your directory and find /uifiles and open the aya folder. In that folder look for the files "Timer-Mob" Load either one of the two "Timer-Mob files.

Q- I added the new pieces from the latest AYA UI to the one I have been using previously and it won't load. What am I doing wrong?
A- Older versions of AYAUI are not compatible with new changes. Please download the newest complete version and use that one.

Q- When I load my AYAUI all the windows are scattered all over the screen. Is there and easier fix than manually moving them into their correct positions?
A- Copy the correct layout from UI_!AYALayout_Server or if you are using a supported resolution, rename the file to UI_Ssdar_Firiona (your character and server)
[Be sure the file is placed in your main EverQuest folder, and NOT in the aya file folder.]

Q- Is there a way to stop the pet window from closing every time my pet dies?
A- options, general tab, un-check the 5th check box on the left side labeled "Pet Window Auto-Popup"


AYAUI Contributors and Coders:

カノンKanon - the original AYA designer!
Danille - Long term caretaker of AYA
Winnowyl - (Texture overhaul, Mercenary and Combat windows, Design inspiration and assistance)
Cilane - (AYA Defaultish project)
Turlo - (Inventory Window)
Sparxx - (Old inventory window Kronos and new Itemslot graphics)
Drakah - (powersource type 360 mod)
Firescue17 (RoF inventory mods)
Halelen (base map window, inventory/krono mods)
Leigo (Fix for Buff Templates in Buff Windows)
Beimeith
[email protected]
Darchon
Moonfish
Wildeone
Javin
Gilthanos
Xabiel
Sailea
Oakling
Geddion
Xislaben
Myxiplx
Brighid741
Danny91643
Mogui
Finamdar


Ssdar, Finamdar
Firiona Vie Server


File Statistics
User Rating:
5 out of 5 with 23 votes
Downloads: 55400
Views: 827518
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Last Modified: N/A

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Old 05-31-2023, 05:43 PM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
Re: All Bags Open Big Bank Window

Quote:
Originally posted by ncskywarn
I'm sure it related to the FLASHING quantity issue. But when using the all bags open big bank window. I've noticed a continuous green flashing in the background. It's mostly in the upper right quarter of the screen. This is occurring in all zones whether or not any bank windows are open. I've swapped back and forth between the new default big bank window (That's what I've defaulted to now) which works with no issues, and the all bags open but to no avail the all bags open has the same green flashing issues. I was wondering if it's possible to get a fix. If so and when it's convenient for you it would be awesome and greatly appreciated.


this is an issue on EQ's side. the powersource power gauges in your bank are rendering with the UI for some reason. if you remove all powersources from the bank it fixes the issue until EQ comes up with a real fix for it.
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Old 05-30-2023, 11:31 PM  
ncskywarn
A Gray Wolf
 
Forum posts: 5
File comments: 38
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All Bags Open Big Bank Window

I'm sure it related to the FLASHING quantity issue. But when using the all bags open big bank window. I've noticed a continuous green flashing in the background. It's mostly in the upper right quarter of the screen. This is occurring in all zones whether or not any bank windows are open. I've swapped back and forth between the new default big bank window (That's what I've defaulted to now) which works with no issues, and the all bags open but to no avail the all bags open has the same green flashing issues. I was wondering if it's possible to get a fix. If so and when it's convenient for you it would be awesome and greatly appreciated.

Last edited by ncskywarn : 05-30-2023 at 11:56 PM.
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Old 05-26-2023, 09:54 PM  
Koosey
A Bat
 
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File comments: 8
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Re: Re: Re: Re: Stuttering when in game

Quote:
Originally posted by Finamdar
try the BigBank fix I mentioned in the previous thread (either deleting the EQUI_BigBankWnd.xml from your AYANoS directory or replacing it with the one from the Big Bank > Default subfolder) and see if that fixes it.


This worked, thank you!
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Old 05-24-2023, 05:19 PM  
Finamdar
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Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
Re: Re: Re: Stuttering when in game

Quote:
Originally posted by Koosey
The last part is most accurate. I experience game lag/frame loss when running AYA since the new UI engine went in. My PC shouldn't be an issue overall but it could be a setting I have. Any help would be appreciated!


hmm have you tried the version I uploaded yesterday? same issue? the previous version was using a couple pieces of the new engine so it was running both. the current version should be using all old engine pieces. If it's still a problem with AYANoSv4, try the BigBank fix I mentioned in the previous thread (either deleting the EQUI_BigBankWnd.xml from your AYANoS directory or replacing it with the one from the Big Bank > Default subfolder) and see if that fixes it. If none of those do we can try to look into some settings. I haven't heard from anyone else having this specific issue but it could be related to the flashing items issue.

Last edited by Finamdar : 05-24-2023 at 05:20 PM.
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Old 05-24-2023, 09:16 AM  
Koosey
A Bat
 
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Re: Re: Stuttering when in game

Quote:
Originally posted by Finamdar
are you talking about the flashing item icons when you open multiple bags or a different issue? I was hoping the flashing issue would be resolved with the fix to the other item icon flashing issue that happens with default UI, so the only fix for the current AYA issue seems to be to just disable the bank windows with bag slots entirely for the moment (which I will be releasing as an option shortly)

if this is another issue can you explain a bit more what you mean? I can look into it, but I haven't seen any other rendering issues. or do you mean the entire game has video lag when you run AYA?


The last part is most accurate. I experience game lag/frame loss when running AYA since the new UI engine went in. My PC shouldn't be an issue overall but it could be a setting I have. Any help would be appreciated!
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Old 05-23-2023, 09:23 PM  
Finamdar
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updated to fix some of the bugs with the launch of the new engine. you can either delete EQUI_BigBankWnd.xml from your AYANoS directory or replace it with the one from "Big Bank > Default (use this to fix flashing quantity error)" to stop the item flashing bug if you are getting it. quantity window skin and location issue should be fixed with this update, cursor moving to the quantity window is still broken on EQ's side.
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Old 05-23-2023, 05:48 PM  
Finamdar
A Ghoul
 
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Server: Firiona Vie
Forum posts: 10
File comments: 133
Uploads: 18
Re: Re: Re: Issue with new UI engine

Quote:
Originally posted by ajschliewe
What I'm noticing with the default quantity window is that it doesn't appear where your cursor is, the window stays in the same screen location so when you go to a vendor to buy invis pots the quantity window is no where near where the vendor window is.


this is an issue with the new engine. it's been reported and supposedly been fixed in their internal build (not anywhere test or live). the version I'm uploading has the the screen location issue fixed and the AYA skin restored, it doesn't fix the issue with the cursor not going into the window when you open it, you'll still have to actually click the text field to type in it.
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Old 05-22-2023, 04:38 PM  
ajschliewe
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Re: Re: Issue with new UI engine

Quote:
Originally posted by Finamdar
yeah, AYA doesn't have its own quantity or journal windows, it just puts a different skin on the default window pieces for those windows, but there's no AYA skin for the new gameface engine yet, so when it loaded the "default" versions of those windows it isn't putting a skin on it. I have a fix in place I'll be releasing soon.


What I'm noticing with the default quantity window is that it doesn't appear where your cursor is, the window stays in the same screen location so when you go to a vendor to buy invis pots the quantity window is no where near where the vendor window is.
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Old 05-19-2023, 04:21 PM  
Finamdar
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Re: Issue with new UI engine

Quote:
Originally posted by ajschliewe
Not sure if this is known, but the quantity window no longer works and goes back to default.


yeah, AYA doesn't have its own quantity or journal windows, it just puts a different skin on the default window pieces for those windows, but there's no AYA skin for the new gameface engine yet, so when it loaded the "default" versions of those windows it isn't putting a skin on it. I have a fix in place I'll be releasing soon.
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Old 05-19-2023, 04:20 PM  
Finamdar
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Re: Stuttering when in game

Quote:
Originally posted by Koosey
Since yesterday's patch whilst using the AYAUI, I have experienced only what I can define as fps limiting but if I switch to the default UI is plays smooth as glass. Is there some sort of interference with the new UI engine and it's just wait patiently for an update?


are you talking about the flashing item icons when you open multiple bags or a different issue? I was hoping the flashing issue would be resolved with the fix to the other item icon flashing issue that happens with default UI, so the only fix for the current AYA issue seems to be to just disable the bank windows with bag slots entirely for the moment (which I will be releasing as an option shortly)

if this is another issue can you explain a bit more what you mean? I can look into it, but I haven't seen any other rendering issues. or do you mean the entire game has video lag when you run AYA?
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Old 05-18-2023, 05:55 PM  
ajschliewe
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Issue with new UI engine

Not sure if this is known, but the quantity window no longer works and goes back to default.

Last edited by ajschliewe : 05-18-2023 at 05:56 PM.
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Old 05-18-2023, 04:21 PM  
Koosey
A Bat
 
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Stuttering when in game

Since yesterday's patch whilst using the AYAUI, I have experienced only what I can define as fps limiting but if I switch to the default UI is plays smooth as glass. Is there some sort of interference with the new UI engine and it's just wait patiently for an update?
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Old 05-18-2023, 11:29 AM  
Camilie.rokz
A Gray Wolf
 
Server: Karana
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File comments: 6
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Re: Re: Bank window problem

Quote:
Originally posted by Finamdar
Sorry it took so long, but I have fixes for both of these coming soon. I made a few adjustments to both the Tabbed and All Open BigBanks leaving versions of both that have the shared bank bags open in a subfolder with a warning that it "may break things" (things being that slots won't render when you open too many bags)

I also updated the TLP legacy Bank window that's used for the first few expansions to use a similar layout as the full bags open BigBank.

All banks will now support bags with up to 50 slots.


Thank you so much
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Old 05-12-2023, 10:19 AM  
tatanka7th
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Thank you!

Thanks for the replies, Fin!
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Old 05-11-2023, 09:29 PM  
Finamdar
A Ghoul
 
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Server: Firiona Vie
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File comments: 133
Uploads: 18
Re: Bank window problem

Quote:
Originally posted by Camilie.rokz
My bank window on Yelinak basically will not show bigger bags then 10 slot bags open. I tried both "Big bank" windows in the UI, copy pasted them out and nothing changes. Changing from open bags to tabbed does nothing too.

If I remove the "bank window" file itself I just get generic bank window with closed bags. I kind of like the whole bank window with bags open and not having to open every single bag to find what I am looking for.

Any help would be appreciated please

I would upload a screenshot of it, but I do not know how


Quote:
Originally posted by WaringMcMarrin
The tabbed version of the bank does not have the new tradeskill depot button.


Sorry it took so long, but I have fixes for both of these coming soon. I made a few adjustments to both the Tabbed and All Open BigBanks leaving versions of both that have the shared bank bags open in a subfolder with a warning that it "may break things" (things being that slots won't render when you open too many bags)

I also updated the TLP legacy Bank window that's used for the first few expansions to use a similar layout as the full bags open BigBank.

All banks will now support bags with up to 50 slots.
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