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Category: CompilationsAYA ToL
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Name: AYA ToL   Popular!
Author:
Date: 04-20-2022 06:31 AM
Size: 8.65 MB
Version: AYA ToL v4

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
AYA ToL v0.1
8.65 MB
10-20-2021 06:14 PM
Patch
0.2
8.62 MB
12-06-2020 04:14 AM
Patch
0.1
8.67 MB
10-31-2019 02:03 AM
Patch
0.2
8.84 MB
12-05-2018 05:15 AM
Patch
0.1
85.66 Kb
10-25-2017 04:54 PM
Patch
1.0
4.72 Kb
09-29-2017 06:36 PM
Patch
Add On 1920x120
97.59 Kb
10-31-2015 10:25 PM
Addon
1920x1200 layou
16.54 Kb
06-07-2015 10:19 AM
Addon
Advanced Loot -
36.44 Kb
02-24-2015 09:40 PM
Patch
1920x1080 FS
19.53 Kb
02-08-2015 12:45 PM
Addon
2005-DoD
1.60 MB
07-11-2014 05:46 PM
Addon
CoTF v8 TEST
21.24 Kb
04-27-2014 05:22 PM
Patch
SoFv2
29.98 Kb
04-24-2013 01:26 AM
Patch
Shadow of Fear
34.25 Kb
04-07-2013 08:34 AM
Addon
Shadow of Fear
21.32 Kb
03-31-2013 11:14 AM
Addon
1.0
18.25 Kb
02-12-2013 08:03 PM
Addon
1.0
323.47 Kb
02-02-2013 10:41 AM
Addon
1600x900 fullsc
1.63 MB
08-04-2012 11:07 AM
Addon
Full Version -
7.83 MB
05-21-2012 11:39 AM
Addon
deleted
10.61 Kb
03-22-2012 06:10 PM
Addon
1680x1050fulls
15.87 Kb
03-18-2012 09:40 PM
Addon
1920x1080 fulls
3.63 MB
03-18-2012 09:39 PM
Addon
1360x768fullscr
16.64 Kb
03-18-2012 09:37 PM
Addon
1920x1080 windo
3.63 MB
03-18-2012 09:35 PM
Addon
1.0
7.90 Kb
02-19-2012 09:35 AM
Addon
1.0
158.22 Kb
01-13-2012 10:45 PM
Addon
1.0
7.01 Kb
12-18-2011 06:36 PM
Addon
1.2
13.86 Kb
12-14-2011 06:58 PM
Addon
1360x768windowe
45.05 Kb
08-20-2011 05:37 PM
Addon
1
24.00 Kb
07-20-2011 11:57 AM
Patch
1280x1024fullsc
10.64 Kb
10-12-2010 11:03 PM
Addon
1280x1024 windo
9.71 Kb
10-12-2010 09:32 PM
Addon
1680x1050window
23.45 Kb
10-12-2010 03:10 PM
Addon
 AYA
Map Addon
5.67 Kb
07-15-2010 01:48 AM
Addon
1.0
23.23 Kb
07-14-2010 10:58 AM
Patch
1.1 Fullscreen
21.21 Kb
02-27-2010 01:48 AM
Addon

Pictures
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Full AYA UI - Finamdar Layout.
 
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Dimensions: 712 x 170
HoTT window with quick swap power sources, Target window with increased visible debuffs.
 
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Dimensions: 687 x 115
Pet, Bandolier and Compass windows with stats, item/bag slots, and XP gauges.
 
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Dimensions: 843 x 182
Windows that share a height for easier layout customization.
 
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Size: 191.94 Kb
Dimensions: 810 x 922
Modified Turlo's Inventory with itemslots by Sparxx.
 
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Size: 22.44 Kb
Dimensions: 427 x 223
4 Tab Mercenary window by Winnowyl. 21 Item slots on page 1, less buttons to misclick on page 2.
 
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Size: 49.21 Kb
Dimensions: 624 x 438
Tribute Window shrinks down leaving just the Activate buttons and timers.
 
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Size: 7.20 Kb
Dimensions: 181 x 288
Click to enlarge Views: 0 Size: 7.20 Kb Dimensions: 181 x 288 Extended Target window with numbered
 
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Size: 121.31 Kb
Dimensions: 543 x 1183
Map window with dark/light background button.
 
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Dimensions: 1920 x 1017
AYA Defaultish with Winnowyl's combat window.
 
Description
Donations are never requested or implied. All we ask is that you.....

Please add this UI to your favorites Click here ---> <--Click here
to ensure it remains on the front page of the website!


Here is the full stand alone AYAUI, a tribute to カノン the original AYA designer!
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Most UI's have elements on the left, right, top and bottom
of the screen so you end up playing EQ while looking through a tube!
This UI is the solution!


Works on 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768 resolutions!

Unrivaled and extremely rapid game play as all mouse controlled commands are aligned in the middle at the bottom of the screen.
(no more having to move your mouse all over the screen to play Everquest.)

This UI is designed for 1) CASTERS, 2) MELEE and 3) HYBRID CLASSES
There are seperate versions of windows so that you can see:
1) MANA, 2) ENDURANCE or 3) both MANA and ENDURANCE!
(check out the CASTER - MELEE- HYBRID sub folders)


Everyone is welcome to join our /join serverwide.AYAUI:AYA (Case sensitive) channel to request or discuss modifications.
I am usually online and in the AYA channel but may be afk!



Please look here for future AYAUI mods!

AYA Terror of Luclin is LIVE!!!!!


AYA Features

New with ToL updates:
  • Pet Window - Enabled new buff templates, consolidated all pet buffs to template and removed pet buff overflow tab
  • Templates - Added new buff templates with the 3/9 and 4/20 patches
  • Buff Window - Enabled new buff templates
  • Short Duration Buff Window - Enabled new buff templates
  • Target Window - Enabled new buff templates
  • TargetIndicator.ini - Fix for free target ring
  • Animations - Updated with the new ToL expansion and Keys achievement images.
  • DZWindow - added Min Players:
  • Raid Window - EQ added a feature AYA already had with the resizable ungrouped players section, but with different names so changed the section names to match EQ default and stop xml errors.



Other AYA features:
  • Inventory window designed by Turlo with itemslots by Sparxx, modified by Winnowyl and Finamdar.
  • Tribute window is resizable for always visible activate buttons and timers. (Shrinkable for Personal or Personal and Guild).
  • Mercenary window designed by Winnowyl with 4 tabs: 1. 21 item slots. 2. Stances/Suspend, 3. Mercenary Barracks, 4. Extra buttons usually on main page.
  • Target window shows all 85 debuff slots on a mob. Players bufflock at the end of the first line.
  • Health of Target's Target window with power source and 3 bag slots for quick power source swapping.
  • Combat Abilities window with Favor, Haste, AC, Attack, and bags designed by Winnowyl (available in the Melee and CA Window subfolders
  • Modular window system - Many windows were adjusted to be the same vertical size for easier layout customization. These windows include: Tribute, Auras, Aggrometer, and Health of Targets' Target.
  • Additionally the Spellbar, Combat Abilities window, and Hotbars (button size 112) share a horizontal size so they can be used interchangeably.
  • Templates redesigned by Winnowyl for thinner, more angular borders and buttons.
  • Extended Target Window with numbered slots snaps to fit Vertical or Horizontal Layouts.
  • Pet, Bandolier and Compass windows form mini inventory window item slots, bags, and Gauges: XP, AA, Merc XP, Vitality, and Air.
  • Map/Atlas window is low profile and resizeable with dark/light background button (Thanks Halelen and Tinamin for all you help).
  • Bank Window with all bags open. See all the items in your bank at once.
  • Buff and Song windows with always visible labels, timers, and counters.
  • Mp3 Window becomes timer window with included mp3 file.
  • 4 spell gem themes (default, vivid, mystical, & WoW).
  • AYA Defaultish subfolder: This is a project I have been working on with Cilane. Do you have a friend that likes some AYA features but is still on the fence about using a custom UI? This version uses a more "Defaultish" Player, Group, Target, HoTT, Compass, Buff, Song, and Pet window to help ease default UI users into AYA, allowing the user to pick and choose which parts of AYA to keep and which to revert to a more familiar feel. Just replace any piece in the AYAToL folder with the one from the AYADefaultish subfolder to give it that default UI style.

Instructions:

1) Download AYAUI

2) Open the zip file and EXTRACT the contents into your main EverQuest directory. Merge the folders when asked. Make sure AYAEoK is in the uifiles folder and UI_!AYALayout_Server is in your main EQ directory.

3) If you are running fullscreen mode in a supported resolution or Windowed Mode in 1920x1080 resolution, rename UI_!AYALayout_Server to your character and server (Example: UI_Ssdar_Firiona). Supported resolutions: 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768

4) Log into the game. If you are running a fullscreen supported resolution and did not rename your aya folder it should just load. If you are running windowed mode or an unsupported resolution, from the in game options window use the copy layout button and select the closest resolution available from the UI_!AYALayout_Server Source Layout. If everything looks in the right place, but the default UI loads, open in-game options, press the "Load UI Skin" button and find the AYAUI version you just downloaded, select that UI press "Load Skin" and you are good to go.
Enjoy!


AYA FAQ's

Q- How do I open/close the AA window?
A- Press the "V" key or press the "AA Experience" button in the inventory window.

Q- How do open/close the map window?
A- Press the "M" key

Q- I don't like the tiny map. Is there a larger map window?
A- AYA uses a resizeable map system. Just grab the edge and pull to make larger!

Q- I don't like integrated UI's and like to be able to move the window pieces all over my screen. Can I do that with AYA?
A- Yes! AYA is not integrated. It just appears that way because all the windows are designed to fit together. You can move them anywhere you like. To move them right click on an empty space in the window (these can be hard to find but they are there) and deselct the "Lock" option.

Q- I am a pure melee/caster class and have no need to see endurance/mana. What can I do?
A- Use the optional melee/caster target windows instead to remove the mana or endurance bar. They come along with the download and can be found in the sub-folder called Caster/Melee/Hybrid!
Just copy the file(s) in the optional folder then paste it into the main AYA folder allowing it to overwrite the original file(s). For casters that may want to see their endurance you can choose use the tiny endurance gauge located in the multifunctional stats/pet window. You can open that window by pressing ALT+F1.

Q- My 3 way pet/mini stats window won't unlock and I cannot move it. Can you help me?
A- There is a Daybreak issue that makes pet window remain bugged in the locked position. This is not an AYA error. Here is the fix: in the main EverQuest folder
look for the UI file that has your name and server in my case it's UI_Ssdar_Firiona. open that file and using the "find" function in the edit drop down window
type the word "pet". A few lines down you will see "locked=true" change that to "locked=false"

Q- I can't get the in-game timer to work. What am I doing wrong?
A- 1) In game press Alt+K to open timer window.
2) Then press the "A" button on the timer with your mouse cursor.
3) Open your directory and find /uifiles and open the aya folder. In that folder look for the files "Timer-Mob" Load either one of the two "Timer-Mob files.

Q- I added the new pieces from the latest AYA UI to the one I have been using previously and it won't load. What am I doing wrong?
A- Older versions of AYAUI are not compatible with new changes. Please download the newest complete version and use that one.

Q- When I load my AYAUI all the windows are scattered all over the screen. Is there and easier fix than manually moving them into their correct positions?
A- Copy the correct layout from UI_!AYALayout_Server or if you are using a supported resolution, rename the file to UI_Ssdar_Firiona (your character and server)
[Be sure the file is placed in your main EverQuest folder, and NOT in the aya file folder.]

Q- Is there a way to stop the pet window from closing every time my pet dies?
A- options, general tab, un-check the 5th check box on the left side labeled "Pet Window Auto-Popup"


AYAUI Contributors and Coders:

カノンKanon - the original AYA designer!
Danille - Long term caretaker of AYA
Winnowyl - (Texture overhaul, Mercenary and Combat windows, Design inspiration and assistance)
Cilane - (AYA Defaultish project)
Turlo - (Inventory Window)
Sparxx - (Old inventory window Kronos and new Itemslot graphics)
Drakah - (powersource type 360 mod)
Firescue17 (RoF inventory mods)
Halelen (base map window, inventory/krono mods)
Leigo (Fix for Buff Templates in Buff Windows)
Beimeith
[email protected]
Darchon
Moonfish
Wildeone
Javin
Gilthanos
Xabiel
Sailea
Oakling
Geddion
Xislaben
Myxiplx
Brighid741
Danny91643
Mogui
Finamdar


Ssdar, Finamdar
Firiona Vie Server


File Statistics
User Rating:
5 out of 5 with 23 votes
Downloads: 53453
Views: 770127
Uploaded By:
 
Last Modified: N/A

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Author Comments Sort Comments
Old 05-12-2022, 02:35 AM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 111
Uploads: 17
AYA is still working on the test server. I haven't made up my mind what to do about the target window yet. there's no way I can make 200 buffs fit in the current space available so I'm left with a few options:

1. make the target window taller but not adjust any other windows. this will mess up how it fits with the pet window, bandolier, exp gauge, and possibly xtar.
2. make the target window taller and adjust the pet window, bandolier, and exp gauge to fit the size too
3. put a vertical scroll bar on the current target window so you can scroll to see all the buffs (I don't like this option because I don't like having to interact with the window to see all the buffs on the target)
4. leave it as is with 100something buffs showing and hope nothing in the last slots matters. For now this is what I'm doing til I can take some screenshots with a fully debuffed raid boss and figure out just how many aren't visible.

If anyone has any preferences/input comment and let me know. I'm not thrilled with these changes as it's hard enough to visually parse through all the debuffs on a mob with the current number to find a specific spell you're looking for, now it'll be over twice as hard and I can't imagine what default UIs are going to look like with target windows big enough to allow for 200 debuffs, but we'll see I guess.

Last edited by Finamdar : 05-12-2022 at 02:35 AM.
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Old 04-14-2022, 05:00 AM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 111
Uploads: 17
A new version of AYA will be released early next week for the 4/20 patch when the changes they made to the pet window buffs that are currently on Test go live (basically the same changes as the buff/target window last month). I've already made the updates, just haven't uploaded it yet since the new version won't work on Live until the update. This applies to both AYA and AYA Defaultish. Unlike the Target/Buff window changes which had no real front end modifications, I also shrunk/consolidated the pet buffs to all fit in the always visible field and removed the 3rd tab of the pet window that contained buff overflow and added back in the buff color backgrounds that have been missing for I have no idea how long. This may require some testing from pet classes to make sure everything's working properly as I don't raid a pet class any more so can't do it myself.
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Old 03-15-2022, 02:11 AM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 111
Uploads: 17
Re: Buff and Song windows

Quote:
Originally posted by SHmuck284
Hello, my spell and song window are still not showing any icons, names or durations. I am still seeing the pearl necklaces for everything. Is someone able to update this part of the UI or am I missing something? Can someone please help?

Thank you!


The current uploaded version has the fix for this. If you are using standard AYA or AYA Defaultish just download the UI from this page and the buffs will be fixed.
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Old 03-13-2022, 02:42 PM  
SHmuck284
A Bat
 
Server: Xev
Forum posts: 0
File comments: 1
Uploads: 0
Buff and Song windows

Hello, my spell and song window are still not showing any icons, names or durations. I am still seeing the pearl necklaces for everything. Is someone able to update this part of the UI or am I missing something? Can someone please help?

Thank you!

Last edited by SHmuck284 : 03-13-2022 at 02:47 PM.
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Old 03-08-2022, 06:40 PM  
tatanka7th
A Bat
 
Interface Author - Click to view interfaces
Forum posts: 0
File comments: 28
Uploads: 2
Re: Re: AYA patch needed for 3/8/22 EQ patch?

Quote:
Originally posted by WaringMcMarrin
There appears to be a new version that was uploaded today. And the updated version appears to be working on test.

Need to give thanks for having the fix up before the patch!


Yep, thanks to TPTB!!!
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Old 03-08-2022, 05:53 PM  
WaringMcMarrin
A Hill Giant
 
Forum posts: 33
File comments: 6
Uploads: 0
Re: AYA patch needed for 3/8/22 EQ patch?

Quote:
Originally posted by tatanka7th
There's talk that custom UIs need an update due to changes in this month's EQ patch. Do we know if that's needed for AYA?


There appears to be a new version that was uploaded today. And the updated version appears to be working on test.

Need to give thanks for having the fix up before the patch!

Last edited by WaringMcMarrin : 03-08-2022 at 05:58 PM.
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Old 03-08-2022, 10:27 AM  
Vladoz
A Bat
 
Server: Test
Forum posts: 0
File comments: 1
Uploads: 0
Re: AYA patch needed for 3/8/22 EQ patch?

Quote:
Originally posted by tatanka7th
There's talk that custom UIs need an update due to changes in this month's EQ patch. Do we know if that's needed for AYA?


Most definitely. Any UI that altered how buffs/songs/target buffs are displayed now show as pearl necklaces.
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Old 03-07-2022, 07:03 PM  
tatanka7th
A Bat
 
Interface Author - Click to view interfaces
Forum posts: 0
File comments: 28
Uploads: 2
AYA patch needed for 3/8/22 EQ patch?

There's talk that custom UIs need an update due to changes in this month's EQ patch. Do we know if that's needed for AYA?
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Old 01-25-2022, 05:20 AM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 111
Uploads: 17
Re: Update

Quote:
Originally posted by ncskywarn
What changed with the 1/12/22 update?


A couple things were causing red XML error text, not UI breaking stuff, but enough to generate an error. There was a feature added to the DZwindow as well to show minimum players for the instance along with max/current. the other change was just a backend change to some raid window layout stuff that I'd already made available for AYA but with different element names so I changed them to meet up with how Default had them. Nothing will have visibly changed on the raid window for users though.
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Old 01-19-2022, 10:32 PM  
ncskywarn
A Gray Wolf
 
Forum posts: 5
File comments: 26
Uploads: 0
Update

What changed with the 1/12/22 update?
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Old 11-09-2021, 11:00 PM  
clearbrooke
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Povar
Forum posts: 15
File comments: 49
Uploads: 1
Quote:
Originally posted by lessawoman
Thanks for the explanation, I didn't realize the bank UI was also adding to the issue. I guess I'll play around with doing something similar and putting clickies and things I don't need regularly in those bag slots. I'd hate to give up the convenience of the big bank window.


My final two bags are nothing but tradeskill stuff, in part because of that. I can get to my clickies in bag 1 and 8 (because I was pretty set in my ways before slots 9 and 10 were introduced) and rarely need access to the tradeskill stuff. Makes it easier for me. I also 'seed' my tradeskill bags. Those always have at least 1 of an item in the slots, for the stuff I see a lot and keep. Everything else falls where it may.
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Old 10-22-2021, 03:30 PM  
lessawoman
A Bat
 
Forum posts: 0
File comments: 2
Uploads: 0
Quote:
Originally posted by Finamdar
this is a known issue on EQ's end. they have a render limit on item slots so using the bags open bigbank causes this problem. I've been experimenting trying to find some fixes but even switching to a tabbed version of the bank won't help. This issue was first reported about 3-4 years ago and they haven't done anything about it. I may release a bank window with less visible slots to try and slow the issue but as the bags get bigger and with the added slots the problem is only getting worse. Personally I just stashed items that I have hotkeys for/potion stocks in those bags so when they don't display the items it's not an issue. If you open only those bags instead of all your bags at once it will still show the contents.


Thanks for the explanation, I didn't realize the bank UI was also adding to the issue. I guess I'll play around with doing something similar and putting clickies and things I don't need regularly in those bag slots. I'd hate to give up the convenience of the big bank window.
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Old 10-22-2021, 03:15 PM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 111
Uploads: 17
Quote:
Originally posted by lessawoman
There seems to be an issue with bags since the new slots were added.

The first 10 bags I open have no issues, but the 11th bag I open doesn't show all slots and the 12th bag I open is just a blank bag window with no slots.

This isn't just limited to the last two inventory slots, I can open the bags in a random order and whichever ones I open 11th and 12th have this issue.

This is what my last two bags look like when just opening all of them at once with Shift + B, the first one is a 44 slot bag and the second one is a 42 slot bag.



this is a known issue on EQ's end. they have a render limit on item slots so using the bags open bigbank causes this problem. I've been experimenting trying to find some fixes but even switching to a tabbed version of the bank won't help. This issue was first reported about 3-4 years ago and they haven't done anything about it. I may release a bank window with less visible slots to try and slow the issue but as the bags get bigger and with the added slots the problem is only getting worse. Personally I just stashed items that I have hotkeys for/potion stocks in those bags so when they don't display the items it's not an issue. If you open only those bags instead of all your bags at once it will still show the contents.

Last edited by Finamdar : 10-22-2021 at 03:16 PM.
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Old 10-22-2021, 12:16 PM  
lessawoman
A Bat
 
Forum posts: 0
File comments: 2
Uploads: 0
There seems to be an issue with bags since the new slots were added.

The first 10 bags I open have no issues, but the 11th bag I open doesn't show all slots and the 12th bag I open is just a blank bag window with no slots.

This isn't just limited to the last two inventory slots, I can open the bags in a random order and whichever ones I open 11th and 12th have this issue.

This is what my last two bags look like when just opening all of them at once with Shift + B, the first one is a 44 slot bag and the second one is a 42 slot bag.

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Old 10-20-2021, 05:49 PM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 111
Uploads: 17
AYA CoV v4 released with Names button added on Map window.

Last edited by Finamdar : 10-20-2021 at 05:50 PM.
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