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Category: MinimalistZilmar's Hybrid UI (OoW)
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Name: Zilmar's Hybrid UI (OoW)   Popular!
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Date: 11-02-2004 02:12 AM
Size: 110.20 Kb
Version: 1.0 (OoW)


Pictures
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Size: 26.39 Kb
Dimensions: 303 x 316
AA Window
 
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Size: 35.17 Kb
Dimensions: 376 x 370
Inventory
 
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Size: 211.72 Kb
Dimensions: 1280 x 787
Zilmar UI
 
Description
======================================
UI not updated. Only the description was modified.
======================================

*** This UI works for the most part (up to OoW), but requires patches to be compatible with the new expansions. If you like it, please upload a patch to keep it in shape. ***


This UI was designed to have maximum easily available functionality and minimum fancy artwork. I wanted a large port to view the game to see more of the environment in high resolution. Though, it is designed so you may further modify it to be neater, using a viewport and border art. It's based on the default UI, so things remain familiar to the user.

- UI visibility is sacrificed, but text is was configured for contrast. Also, windows may be darkened, for extra constrast, by mousing over them.
- Windows with large amounts of blank space were streamlined.
- Fonts sizes were decreased when contrast was not a problem.
- Code cleaned up to decrease load times and to use minimal system resources, so you get extra frame rates (video lag kills).

Customized windows not shown:
- Pet Window (hid Get Lost, Sit/Stand, Taunt buttons and moved buff window)
- Bazaar Search Window (rearranged, hid unused buttons and increased combobox size)
- Leadership Window (similar to AA window)
- MP3 window (Aya-Rax mp3 player with code cleaned up)

Designed using a resolution of 1280x800 widescreen and made compatible with 1024x768 resolution. Fully compatible up to the OoW expansion pack.

All custom windows have been personally customized to blend into the UI with some windows receiving extensive modifications, but credit should be given to the following authors:

Odi - Group, Target, HoTT, Inventory
thoughtlover - AAXP, Leadership
Turlo - Buff, SD Buff
Rax & Aya - MP3 player
Tevin - Track
Jethal - Ranger Cursor
Geddine - Player
grottel - Bazaar
Yuniargo - Combat Abilities
RobynnMerrilin - Spell Gem Bar


To Do:

- AA Window will require a new row of tabs to cover the new AAs made available.
- Crystal slots need to be implemented (whatever the hell they are).
- Streamline buff window further.
- ...



Note from the author:

I, personally, have stopped work on this mod. I only use this mod as a guide to create my WoW UI. I am very proud of my work, which is why I still care about it. Look closely at this mod, then at others, and see if you can call others complete and/or minimalistic in comparison. I urge any EQ player who agrees to create a patch.



EverQuest
[70 Plainswalker] Zilmar Havenglade (Human) <Retired> SERVER: Stromm

World of WarCraft
Vasarious: Level 60 Undead Rogue <Retired> - Kel'Thuzad Realm
Vangard: Level 60 Orc Warrior - Greymane Realm

File Statistics
User Rating:
3 out of 5 with 3 votes
Downloads: 2260
Views: 42722
Uploaded By:
 
Last Modified: 12-22-2006 06:38 PM by HELLRA1SER    

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Old 02-28-2006, 06:57 PM  
HELLRA1SER
A Gray Wolf
 
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Interface Author - Click to view interfaces
Server: Stromm
Forum posts: 9
File comments: 1
Uploads: 2
Quote:
Originally posted by Peon25
No crystal slots?


Crystal slots did not exist when I designed this UI. I quit EQ back in Nov '04.

I still have interest in this UI since I can use it as a guide to help create my UI in WoW.


Anyone may patch this mod if they wish to do so, to keep it updated for the new expansion packs.
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Old 04-20-2005, 10:25 PM  
Peon25
A Ghoul
 
Server: Xegony
Forum posts: 15
File comments: 4
Uploads: 0
No crystal slots?
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