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Category: Player windowSimple Melee PW
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Name: Simple Melee PW   Popular!
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Date: 10-14-2008 05:21 PM
Size: 19.90 Kb
Version: SoD

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ToL.0
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Melee PW - SoD
 
Description
** Updated -- Fixed attack indicator and added icons for Voice Chat and Group Roles. The Role icons are stacked to save space. (picture shows all 3 on) **


Simple player window for melee. Pretty compact and small.

First name only ... enough space for about 10-12 letters, I think.
HP/max HP (pink)
Endurance/max Endurance (yellow)
AC and ATK at bottom with Tribute Timer in center
Gauges w/ percentages for HP, End, XP, AAXP (in that order)

Combat rest icon and timer only ... gauge is redundant and wastes space.


Enjoy,

- Qedd

File Statistics
User Rating:
5 out of 5 with 5 votes
Downloads: 7142
Views: 25369
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Last Modified: 10-14-2008 05:26 PM by Wymp    

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Old 10-26-2008, 09:39 AM  
Wymp
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Re: Size

Quote:
Originally posted by laken99
I love this UI great job however running EQ at 1680x 1050 makes it to small to read anyway to enlarge this UI a bit?


I am but a poor simple tradesman and as such cannot afford to buy a gloriously expensive monitor that displays such a grand resolution and therefore would have no way to acquiesce to your request and properly implement the design.

Poetic, no? Heh, sorry.
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Old 10-23-2008, 06:29 PM  
laken99
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Size

I love this UI great job however running EQ at 1680x 1050 makes it to small to read anyway to enlarge this UI a bit?

Last edited by laken99 : 10-23-2008 at 10:51 PM.
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Old 10-16-2008, 05:36 PM  
Wymp
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The errors are just from element differences between mine and the default windows.

It doesn't affect anything and won't crash your UI. Just spits out some red text when you log on, is all.

Safely ignorable, but I may revisit all 3 windows at some point and eliminate the error messages just for cleanliness sake, heh.
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Old 10-16-2008, 09:56 AM  
Klorch
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Greetings Wymp,

I really like that EQUI_Playerwindow of yours but I wanted to let you know that using it bring the following message :

Error: Could not find child HPLabel in window PlayerWindow
Error: Could not find child ManaLabel in window PlayerWindow
Error: Could not find child FatigueLabel in window PlayerWindow
Error: Could not find child HPPerLabel in window PlayerWindow
Error: Could not find child ManPercLabel in window PlayerWindow
Error: Could not find child FatiguePercLabel in window PlayerWindow

Cheers,

Klorchy
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Old 09-24-2006, 10:15 PM  
Wymp
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If you want different colors for gauges, just adjust the RGB values in the <FillTint> section for whichever gauge you want to change in the xml file.

This would make a fully red gauge, for example:

<FillTint>
<R>255</R>
<G>0</G>
<B>0</B>
</FillTint>


The line that runs through the gauge is in there too if you want to change it - <LinesFillTint>

Can use a color guide online or even in Paint if you need some color references or their RGB codes.

Usually best to do it yourself if you want a specific color. You can make small adjustments easier and get it exactly how you want it.

Last edited by Wymp : 09-24-2006 at 10:15 PM.
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Old 09-24-2006, 07:22 PM  
Kalthazz
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like the uis but got a request maybe on the melee player window have the gauges for xp and a a xp be in 2 shades of blue like aqua blue and dark blue line that goes through the aqua gauge and maybe on the caster window dark blue and purple as a purple line goes through the blue gauge as i tried to make the changes on the window myself and cant quite get it right!
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Old 09-24-2006, 02:32 AM  
Wymp
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Quote:
Originally posted by Yieu
I just tested them and they do work with default_old. I thought they wouldn't because the last zip file had a separate file for the old and new defaults.


Had 2 different ones just because of the gauge sizes, I think. Was a tad different spacing and the old ones were a bit smaller overall.

Glad it still works. Thanks for letting me know.
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Old 09-23-2006, 09:30 PM  
Yieu
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I just tested them and they do work with default_old. I thought they wouldn't because the last zip file had a separate file for the old and new defaults.
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Old 09-23-2006, 09:07 PM  
Wymp
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Quote:
Originally posted by Yieu
Any chance of posting a default_old version of these three player windows?

The last release had one for both the new and old defaults.



All 3 should work with default_old-based UI's. Nothing was changed that would prevent it.

Although you wont see any icons for combat rest unless you replace the window_pieces06.tga file with the new one that has them.


** Edit -- If you do find that it doesn't work for some reason, PM me and I'll see if I can come up with something. It's more difficult now that they don't even acknowledge the old UI in patches.

Last edited by Wymp : 09-23-2006 at 09:11 PM.
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Old 09-23-2006, 08:35 PM  
Yieu
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Any chance of posting a default_old version of these three player windows?

The last release had one for both the new and old defaults.
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Old 09-21-2006, 04:46 AM  
Wymp
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Quote:
Originally posted by kadwen
Any chance this Mod can get a TSS update with the new rest system?


Yep ... I'll update it as soon as I can. Shouldn't take long.
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Old 09-20-2006, 06:59 AM  
kadwen
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Any chance this Mod can get a TSS update with the new rest system?
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Old 01-18-2006, 07:11 AM  
Wymp
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Just figured this would be better overall since it uses the actual default graphics and will match the gauges in other un-modified windows people may be using.


Nothing has changed in the Player Window code that will keep the previous gauge-styles from working; but if you do happen to have a problem with one of them, please feel free to PM me and let me know; and I'll fix you up.
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Old 01-17-2006, 03:55 AM  
Gask
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Could you possibly keep the old ones up to date also? I still use them as I despise the grey backing behind the hp/mana bars as they decrease. Black is just so much easier to see.
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