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Category: CompilationsAYA CoV
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Name: AYA CoV   Popular!
Author:
Date: 10-20-2021 05:47 PM
Size: 8.66 MB
Version: AYA CoV v4

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
AYA ToL v0.1
8.65 MB
10-20-2021 06:14 PM
Patch
0.2
8.62 MB
12-06-2020 04:14 AM
Patch
0.1
8.67 MB
10-31-2019 02:03 AM
Patch
0.2
8.84 MB
12-05-2018 05:15 AM
Patch
0.1
85.66 Kb
10-25-2017 04:54 PM
Patch
1.0
4.72 Kb
09-29-2017 06:36 PM
Patch
Add On 1920x120
97.59 Kb
10-31-2015 10:25 PM
Addon
1920x1200 layou
16.54 Kb
06-07-2015 10:19 AM
Addon
Advanced Loot -
36.44 Kb
02-24-2015 09:40 PM
Patch
1920x1080 FS
19.53 Kb
02-08-2015 12:45 PM
Addon
2005-DoD
1.60 MB
07-11-2014 05:46 PM
Addon
CoTF v8 TEST
21.24 Kb
04-27-2014 05:22 PM
Patch
SoFv2
29.98 Kb
04-24-2013 01:26 AM
Patch
Shadow of Fear
34.25 Kb
04-07-2013 08:34 AM
Addon
Shadow of Fear
21.32 Kb
03-31-2013 11:14 AM
Addon
1.0
18.25 Kb
02-12-2013 08:03 PM
Addon
1.0
323.47 Kb
02-02-2013 10:41 AM
Addon
1600x900 fullsc
1.63 MB
08-04-2012 11:07 AM
Addon
Full Version -
7.83 MB
05-21-2012 11:39 AM
Addon
deleted
10.61 Kb
03-22-2012 06:10 PM
Addon
1680x1050fulls
15.87 Kb
03-18-2012 09:40 PM
Addon
1920x1080 fulls
3.63 MB
03-18-2012 09:39 PM
Addon
1360x768fullscr
16.64 Kb
03-18-2012 09:37 PM
Addon
1920x1080 windo
3.63 MB
03-18-2012 09:35 PM
Addon
1.0
7.90 Kb
02-19-2012 09:35 AM
Addon
1.0
158.22 Kb
01-13-2012 10:45 PM
Addon
1.0
7.01 Kb
12-18-2011 06:36 PM
Addon
1.2
13.86 Kb
12-14-2011 06:58 PM
Addon
1360x768windowe
45.05 Kb
08-20-2011 05:37 PM
Addon
1
24.00 Kb
07-20-2011 11:57 AM
Patch
1280x1024fullsc
10.64 Kb
10-12-2010 11:03 PM
Addon
1280x1024 windo
9.71 Kb
10-12-2010 09:32 PM
Addon
1680x1050window
23.45 Kb
10-12-2010 03:10 PM
Addon
 AYA
Map Addon
5.67 Kb
07-15-2010 01:48 AM
Addon
1.0
23.23 Kb
07-14-2010 10:58 AM
Patch
1.1 Fullscreen
21.21 Kb
02-27-2010 01:48 AM
Addon

Pictures
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Size: 348.95 Kb
Dimensions: 1920 x 1040
Full AYA UI - Finamdar Layout.
 
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Size: 29.49 Kb
Dimensions: 712 x 170
HoTT window with quick swap power sources, Target window with increased visible debuffs.
 
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Size: 27.70 Kb
Dimensions: 687 x 115
Pet, Bandolier and Compass windows with stats, item/bag slots, and XP gauges.
 
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Size: 30.70 Kb
Dimensions: 843 x 182
Windows that share a height for easier layout customization.
 
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Size: 191.94 Kb
Dimensions: 810 x 922
Modified Turlo's Inventory with itemslots by Sparxx.
 
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Size: 22.44 Kb
Dimensions: 427 x 223
4 Tab Mercenary window by Winnowyl. 21 Item slots on page 1, less buttons to misclick on page 2.
 
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Size: 49.21 Kb
Dimensions: 624 x 438
Tribute Window shrinks down leaving just the Activate buttons and timers.
 
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Size: 7.20 Kb
Dimensions: 181 x 288
Click to enlarge Views: 0 Size: 7.20 Kb Dimensions: 181 x 288 Extended Target window with numbered
 
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Size: 121.31 Kb
Dimensions: 543 x 1183
Map window with dark/light background button.
 
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Size: 306.95 Kb
Dimensions: 1920 x 1017
AYA Defaultish with Winnowyl's combat window.
 
Description
Donations are never requested or implied. All we ask is that you.....

Please add this UI to your favorites Click here ---> <--Click here
to ensure it remains on the front page of the website!


Here is the full stand alone AYAUI, a tribute to カノン the original AYA designer!
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Most UI's have elements on the left, right, top and bottom
of the screen so you end up playing EQ while looking through a tube!
This UI is the solution!


Works on 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768 resolutions!

Unrivaled and extremely rapid game play as all mouse controlled commands are aligned in the middle at the bottom of the screen.
(no more having to move your mouse all over the screen to play Everquest.)

This UI is designed for 1) CASTERS, 2) MELEE and 3) HYBRID CLASSES
There are seperate versions of windows so that you can see:
1) MANA, 2) ENDURANCE or 3) both MANA and ENDURANCE!
(check out the CASTER - MELEE- HYBRID sub folders)


Everyone is welcome to join our /join serverwide.AYAUI:AYA (Case sensitive) channel to request or discuss modifications.
I am usually online and in the AYA channel but may be afk!



Please look here for future AYAUI mods!

AYA Claws of Veeshan is LIVE!!!!!


AYA Features

New with CoV updates:
  • Animations - Updated with Overseer achievement images for when/if they get added.
  • Bank Window - Added Dragon's Hoard button to Classic Bank Window for early progression servers (thank you Mogui for the update).
  • Extended Target Window - The 12th slot was using the aggro % from the 11th slot target, fixed.
  • Inventory Window/Bandolier Window - Added 11th and 12th bag slots for the upcoming Perk.
  • Loot Window - Added 2 additional slots to remove UI errors
  • Map Window - Added Names button
  • Pet Info Window - Adjusted stat labels slightly to fit max tribute numbers. Ayapetback.png was also updated for this change.
  • Target Window - All target buffs should now be visible.



Other AYA features:
  • Inventory window designed by Turlo with itemslots by Sparxx, modified by Winnowyl and Finamdar.
  • Tribute window is resizable for always visible activate buttons and timers. (Shrinkable for Personal or Personal and Guild).
  • Mercenary window designed by Winnowyl with 4 tabs: 1. 21 item slots. 2. Stances/Suspend, 3. Mercenary Barracks, 4. Extra buttons usually on main page.
  • Target window shows all 85 debuff slots on a mob. Players bufflock at the end of the first line.
  • Health of Target's Target window with power source and 3 bag slots for quick power source swapping.
  • Combat Abilities window with Favor, Haste, AC, Attack, and bags designed by Winnowyl (available in the Melee and CA Window subfolders
  • Modular window system - Many windows were adjusted to be the same vertical size for easier layout customization. These windows include: Tribute, Auras, Aggrometer, and Health of Targets' Target.
  • Additionally the Spellbar, Combat Abilities window, and Hotbars (button size 112) share a horizontal size so they can be used interchangeably.
  • Templates redesigned by Winnowyl for thinner, more angular borders and buttons.
  • Extended Target Window with numbered slots snaps to fit Vertical or Horizontal Layouts.
  • Pet, Bandolier and Compass windows form mini inventory window item slots, bags, and Gauges: XP, AA, Merc XP, Vitality, and Air.
  • Map/Atlas window is low profile and resizeable with dark/light background button (Thanks Halelen and Tinamin for all you help).
  • Bank Window with all bags open. See all the items in your bank at once.
  • Buff and Song windows with always visible labels, timers, and counters.
  • Mp3 Window becomes timer window with included mp3 file.
  • 4 spell gem themes (default, vivid, mystical, & WoW).
  • AYA Defaultish subfolder: This is a project I have been working on with Cilane. Do you have a friend that likes some AYA features but is still on the fence about using a custom UI? This version uses a more "Defaultish" Player, Group, Target, HoTT, Compass, Buff, Song, and Pet window to help ease default UI users into AYA, allowing the user to pick and choose which parts of AYA to keep and which to revert to a more familiar feel. Just replace any piece in the AYACoV folder with the one from the AYADefaultish subfolder to give it that default UI style.

Instructions:

1) Download AYAUI

2) Open the zip file and EXTRACT the contents into your main EverQuest directory. Merge the folders when asked. Make sure AYAEoK is in the uifiles folder and UI_!AYALayout_Server is in your main EQ directory.

3) If you are running fullscreen mode in a supported resolution or Windowed Mode in 1920x1080 resolution, rename UI_!AYALayout_Server to your character and server (Example: UI_Ssdar_Firiona). Supported resolutions: 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768

4) Log into the game. If you are running a fullscreen supported resolution and did not rename your aya folder it should just load. If you are running windowed mode or an unsupported resolution, from the in game options window use the copy layout button and select the closest resolution available from the UI_!AYALayout_Server Source Layout. If everything looks in the right place, but the default UI loads, open in-game options, press the "Load UI Skin" button and find the AYAUI version you just downloaded, select that UI press "Load Skin" and you are good to go.
Enjoy!


AYA FAQ's

Q- How do I open/close the AA window?
A- Press the "V" key or press the "AA Experience" button in the inventory window.

Q- How do open/close the map window?
A- Press the "M" key

Q- I don't like the tiny map. Is there a larger map window?
A- AYA uses a resizeable map system. Just grab the edge and pull to make larger!

Q- I don't like integrated UI's and like to be able to move the window pieces all over my screen. Can I do that with AYA?
A- Yes! AYA is not integrated. It just appears that way because all the windows are designed to fit together. You can move them anywhere you like. To move them right click on an empty space in the window (these can be hard to find but they are there) and deselct the "Lock" option.

Q- I am a pure melee/caster class and have no need to see endurance/mana. What can I do?
A- Use the optional melee/caster target windows instead to remove the mana or endurance bar. They come along with the download and can be found in the sub-folder called Caster/Melee/Hybrid!
Just copy the file(s) in the optional folder then paste it into the main AYA folder allowing it to overwrite the original file(s). For casters that may want to see their endurance you can choose use the tiny endurance gauge located in the multifunctional stats/pet window. You can open that window by pressing ALT+F1.

Q- My 3 way pet/mini stats window won't unlock and I cannot move it. Can you help me?
A- There is a Daybreak issue that makes pet window remain bugged in the locked position. This is not an AYA error. Here is the fix: in the main EverQuest folder
look for the UI file that has your name and server in my case it's UI_Ssdar_Firiona. open that file and using the "find" function in the edit drop down window
type the word "pet". A few lines down you will see "locked=true" change that to "locked=false"

Q- I can't get the in-game timer to work. What am I doing wrong?
A- 1) In game press Alt+K to open timer window.
2) Then press the "A" button on the timer with your mouse cursor.
3) Open your directory and find /uifiles and open the aya folder. In that folder look for the files "Timer-Mob" Load either one of the two "Timer-Mob files.

Q- I added the new pieces from the latest AYA UI to the one I have been using previously and it won't load. What am I doing wrong?
A- Older versions of AYAUI are not compatible with new changes. Please download the newest complete version and use that one.

Q- When I load my AYAUI all the windows are scattered all over the screen. Is there and easier fix than manually moving them into their correct positions?
A- Copy the correct layout from UI_!AYALayout_Server or if you are using a supported resolution, rename the file to UI_Ssdar_Firiona (your character and server)
[Be sure the file is placed in your main EverQuest folder, and NOT in the aya file folder.]

Q- Is there a way to stop the pet window from closing every time my pet dies?
A- options, general tab, un-check the 5th check box on the left side labeled "Pet Window Auto-Popup"


AYAUI Contributors and Coders:

カノンKanon - the original AYA designer!
Danille - Long term caretaker of AYA
Winnowyl - (Texture overhaul, Mercenary and Combat windows, Design inspiration and assistance)
Cilane - (AYA Defaultish project)
Turlo - (Inventory Window)
Sparxx - (Old inventory window Kronos and new Itemslot graphics)
Drakah - (powersource type 360 mod)
Firescue17 (RoF inventory mods)
Halelen (base map window, inventory/krono mods)
Beimeith
[email protected]
Darchon
Moonfish
Wildeone
Javin
Gilthanos
Xabiel
Sailea
Oakling
Geddion
Xislaben
Myxiplx
Brighid741
Danny91643
Mogui
Finamdar


Ssdar, Finamdar
Firiona Vie Server


File Statistics
User Rating:
5 out of 5 with 23 votes
Downloads: 52087
Views: 743516
Uploaded By:
 
Last Modified: 10-20-2021 06:41 PM by Finamdar    

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Author Comments Sort Comments
Old 11-09-2021, 11:00 PM  
clearbrooke
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Povar
Forum posts: 15
File comments: 49
Uploads: 1
Quote:
Originally posted by lessawoman
Thanks for the explanation, I didn't realize the bank UI was also adding to the issue. I guess I'll play around with doing something similar and putting clickies and things I don't need regularly in those bag slots. I'd hate to give up the convenience of the big bank window.


My final two bags are nothing but tradeskill stuff, in part because of that. I can get to my clickies in bag 1 and 8 (because I was pretty set in my ways before slots 9 and 10 were introduced) and rarely need access to the tradeskill stuff. Makes it easier for me. I also 'seed' my tradeskill bags. Those always have at least 1 of an item in the slots, for the stuff I see a lot and keep. Everything else falls where it may.
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Old 10-22-2021, 03:30 PM  
lessawoman
A Bat
 
Forum posts: 0
File comments: 2
Uploads: 0
Quote:
Originally posted by Finamdar
this is a known issue on EQ's end. they have a render limit on item slots so using the bags open bigbank causes this problem. I've been experimenting trying to find some fixes but even switching to a tabbed version of the bank won't help. This issue was first reported about 3-4 years ago and they haven't done anything about it. I may release a bank window with less visible slots to try and slow the issue but as the bags get bigger and with the added slots the problem is only getting worse. Personally I just stashed items that I have hotkeys for/potion stocks in those bags so when they don't display the items it's not an issue. If you open only those bags instead of all your bags at once it will still show the contents.


Thanks for the explanation, I didn't realize the bank UI was also adding to the issue. I guess I'll play around with doing something similar and putting clickies and things I don't need regularly in those bag slots. I'd hate to give up the convenience of the big bank window.
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Old 10-22-2021, 03:15 PM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 107
Uploads: 16
Quote:
Originally posted by lessawoman
There seems to be an issue with bags since the new slots were added.

The first 10 bags I open have no issues, but the 11th bag I open doesn't show all slots and the 12th bag I open is just a blank bag window with no slots.

This isn't just limited to the last two inventory slots, I can open the bags in a random order and whichever ones I open 11th and 12th have this issue.

This is what my last two bags look like when just opening all of them at once with Shift + B, the first one is a 44 slot bag and the second one is a 42 slot bag.



this is a known issue on EQ's end. they have a render limit on item slots so using the bags open bigbank causes this problem. I've been experimenting trying to find some fixes but even switching to a tabbed version of the bank won't help. This issue was first reported about 3-4 years ago and they haven't done anything about it. I may release a bank window with less visible slots to try and slow the issue but as the bags get bigger and with the added slots the problem is only getting worse. Personally I just stashed items that I have hotkeys for/potion stocks in those bags so when they don't display the items it's not an issue. If you open only those bags instead of all your bags at once it will still show the contents.

Last edited by Finamdar : 10-22-2021 at 03:16 PM.
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Old 10-22-2021, 12:16 PM  
lessawoman
A Bat
 
Forum posts: 0
File comments: 2
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There seems to be an issue with bags since the new slots were added.

The first 10 bags I open have no issues, but the 11th bag I open doesn't show all slots and the 12th bag I open is just a blank bag window with no slots.

This isn't just limited to the last two inventory slots, I can open the bags in a random order and whichever ones I open 11th and 12th have this issue.

This is what my last two bags look like when just opening all of them at once with Shift + B, the first one is a 44 slot bag and the second one is a 42 slot bag.

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Old 10-20-2021, 05:49 PM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 107
Uploads: 16
AYA CoV v4 released with Names button added on Map window.

Last edited by Finamdar : 10-20-2021 at 05:50 PM.
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Old 09-16-2021, 05:29 PM  
Finamdar
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Firiona Vie
Forum posts: 10
File comments: 107
Uploads: 16
AYA CoV v3 released with both inventory slots added.

Last edited by Finamdar : 09-22-2021 at 03:38 AM.
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Old 09-16-2021, 01:12 PM  
Finamdar
A Ghoul
 
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Server: Firiona Vie
Forum posts: 10
File comments: 107
Uploads: 16
Quote:
Originally posted by clearbrooke
Rut roh, raggy!

They're now making it 2 inventory slots, instead of just 1 for the perk.


Oops, well that makes a bit more sense why there was another slot added to the loot window on live after I had updated it on Test. Hmm may have to rethink inventory window layout a bit.
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Old 09-16-2021, 03:44 AM  
clearbrooke
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Povar
Forum posts: 15
File comments: 49
Uploads: 1
Quote:
Originally posted by Finamdar
AYA CoV v2 now available, quite a few updates/fixes that have been in the pipeline for a while. Finally released them since today's EQ patch caused ui errors.

The target window isn't 100% tested since it was only displaying 96 of the 97 target buffs my last raid night and I haven't had a chance to see a fully debuffed mob since adjusting it but it should be fixed.


Rut roh, raggy!

They're now making it 2 inventory slots, instead of just 1 for the perk.
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Old 09-15-2021, 05:31 PM  
Finamdar
A Ghoul
 
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Server: Firiona Vie
Forum posts: 10
File comments: 107
Uploads: 16
AYA CoV v2 now available, quite a few updates/fixes that have been in the pipeline for a while. Finally released them since today's EQ patch caused ui errors.

The target window isn't 100% tested since it was only displaying 96 of the 97 target buffs my last raid night and I haven't had a chance to see a fully debuffed mob since adjusting it but it should be fixed.
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Old 09-15-2021, 05:24 PM  
Finamdar
A Ghoul
 
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Server: Firiona Vie
Forum posts: 10
File comments: 107
Uploads: 16
Quote:
Originally posted by Rowenah
what is the most recent version of Aya? With the COVv1, I'm getting this weird issue with not being able to click on popups (ie. inventory window, quest window, etc) unless I move the window to the far right hand of my screen. Even then, sometimes, I cannot move the windows at all. Never had this issue before, but i'm thinking I may not be using the most current version.


I haven't heard of this issue. CoV v1 was the most recent version until today. CoV v2 is available now. my guess is maybe you have your quest overlay covering that part of the screen? I believe it's set to click through by default but if that's not selected it could be causing an issue as it's a large, mostly invisible window.
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Old 09-01-2021, 09:42 AM  
Rowenah
A Ghoul
 
Server: FV
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File comments: 28
Uploads: 0
what is the most recent version of Aya? With the COVv1, I'm getting this weird issue with not being able to click on popups (ie. inventory window, quest window, etc) unless I move the window to the far right hand of my screen. Even then, sometimes, I cannot move the windows at all. Never had this issue before, but i'm thinking I may not be using the most current version.
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Old 07-22-2021, 12:22 AM  
Finamdar
A Ghoul
 
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Server: Firiona Vie
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File comments: 107
Uploads: 16
New version will be coming next week with more debuff slots added to the target window and an updated animations file for the upcoming overseer achievement category next month. This update is ready now, I just want to see a fully debuffed raid mob to make sure all the slots are working correctly, which I won't see until Monday. I'm also removing the Caster-Melee-Hybrid subfolder as I don't really see a need in supporting the target windows without mana or endurance. If anyone horribly objects, let me know and I can bring them back.
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Old 06-09-2021, 12:32 PM  
Finamdar
A Ghoul
 
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Uploads: 16
Re: Patch Broke the UI

Quote:
Originally posted by Conelder
Finamdar,

I have used your UI for many Expan now and now I can't use it after the 5/19 patch :Sad: I would very much like to continue to use your UI and will once it is fixed.


I haven't had any issues with the 5/19 patch. You're using the most recent version? AYA runs fine on both live and test as of the June test patch. I will likely be releasing an update soon for the target window so all debuff slots will be visible, but the current version will not error out or crash.

Last edited by Finamdar : 06-09-2021 at 12:50 PM.
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Old 05-26-2021, 03:33 AM  
Conelder
Registered User
 
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Unhappy Patch Broke the UI

Finamdar,

I have used your UI for many Expan now and now I can't use it after the 5/19 patch :Sad: I would very much like to continue to use your UI and will once it is fixed.

Last edited by Conelder : 05-26-2021 at 03:35 AM.
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Old 02-18-2021, 11:48 PM  
bkmvl
A Fire Beetle
 
Server: Antonius Bayle
Forum posts: 3
File comments: 3
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I play EQ in a window on a 5k monitor so been able to get it to work in 1920*1200 windowed, somewhat but i am getting old the text is so darn small and running in full screen is ok when only going with one client, trying to box with the 5+ seconds it takes to switch back and forth is not working if you are in a fight.
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