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Category: CompilationsAYA ToV
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Name: AYA ToV   Popular!
Author:
Date: 12-18-2019 08:37 AM
Size: 8.67 MB
Version: AYA ToV v1

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
0.1
8.67 MB
10-31-2019 02:03 AM
Patch
0.2
8.84 MB
12-05-2018 05:15 AM
Patch
0.1
85.66 Kb
10-25-2017 04:54 PM
Patch
1.0
4.72 Kb
09-29-2017 06:36 PM
Patch
Add On 1920x120
97.59 Kb
10-31-2015 10:25 PM
Addon
1920x1200 layou
16.54 Kb
06-07-2015 10:19 AM
Addon
Advanced Loot -
36.44 Kb
02-24-2015 09:40 PM
Patch
1920x1080 FS
19.53 Kb
02-08-2015 12:45 PM
Addon
2005-DoD
1.60 MB
07-11-2014 05:46 PM
Addon
CoTF v8 TEST
21.24 Kb
04-27-2014 05:22 PM
Patch
SoFv2
29.98 Kb
04-24-2013 01:26 AM
Patch
Shadow of Fear
34.25 Kb
04-07-2013 08:34 AM
Addon
Shadow of Fear
21.32 Kb
03-31-2013 11:14 AM
Addon
1.0
18.25 Kb
02-12-2013 08:03 PM
Addon
1.0
323.47 Kb
02-02-2013 10:41 AM
Addon
1600x900 fullsc
1.63 MB
08-04-2012 11:07 AM
Addon
Full Version -
7.83 MB
05-21-2012 11:39 AM
Addon
deleted
10.61 Kb
03-22-2012 06:10 PM
Addon
1680x1050fulls
15.87 Kb
03-18-2012 09:40 PM
Addon
1920x1080 fulls
3.63 MB
03-18-2012 09:39 PM
Addon
1360x768fullscr
16.64 Kb
03-18-2012 09:37 PM
Addon
1920x1080 windo
3.63 MB
03-18-2012 09:35 PM
Addon
1.0
7.90 Kb
02-19-2012 09:35 AM
Addon
1.0
158.22 Kb
01-13-2012 10:45 PM
Addon
1.0
7.01 Kb
12-18-2011 06:36 PM
Addon
1.2
13.86 Kb
12-14-2011 06:58 PM
Addon
1360x768windowe
45.05 Kb
08-20-2011 05:37 PM
Addon
1
24.00 Kb
07-20-2011 11:57 AM
Patch
1280x1024fullsc
10.64 Kb
10-12-2010 11:03 PM
Addon
1280x1024 windo
9.71 Kb
10-12-2010 09:32 PM
Addon
1680x1050window
23.45 Kb
10-12-2010 03:10 PM
Addon
 AYA
Map Addon
5.67 Kb
07-15-2010 01:48 AM
Addon
1.0
23.23 Kb
07-14-2010 10:58 AM
Patch
1.1 Fullscreen
21.21 Kb
02-27-2010 01:48 AM
Addon

Pictures
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Size: 326.58 Kb
Dimensions: 1920 x 1080
Full AYA EoK - Finamdar Layout.
 
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Dimensions: 712 x 170
HoTT window with quick swap power sources, Target window with increased visible debuffs.
 
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Dimensions: 688 x 120
Pet, Bandolier and Compass windows with stats, item/bag slots, and XP gauges.
 
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Windows that share a height for easier layout customization.
 
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Dimensions: 1119 x 939
Modified Turlo's Inventory with itemslots by Sparxx.
 
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Size: 22.44 Kb
Dimensions: 427 x 223
4 Tab Mercenary window by Winnowyl. 21 Item slots on page 1, less buttons to misclick on page 2.
 
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Size: 49.21 Kb
Dimensions: 624 x 438
Tribute Window shrinks down leaving just the Activate buttons and timers.
 
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Size: 7.20 Kb
Dimensions: 181 x 288
Extended Target window with numbered slots.
 
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Size: 118.83 Kb
Dimensions: 473 x 1331
Map window with dark/light background button.
 
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Size: 306.95 Kb
Dimensions: 1920 x 1017
AYA Defaultish with Winnowyl's combat window
 
Description
Donations are never requested or implied. All we ask is that you.....

Please add this UI to your favorites Click here ---> <--Click here
to ensure it remains on the front page of the website!


Here is the full stand alone AYAUI, a tribute to カノン the original AYA designer!
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Most UI's have elements on the left, right, top and bottom
of the screen so you end up playing EQ while looking through a tube!
This UI is the solution!


Works on 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768 resolutions!

Unrivaled and extremely rapid game play as all mouse controlled commands are aligned in the middle at the bottom of the screen.
(no more having to move your mouse all over the screen to play Everquest.)

This UI is designed for 1) CASTERS, 2) MELEE and 3) HYBRID CLASSES
There are seperate versions of windows so that you can see:
1) MANA, 2) ENDURANCE or 3) both MANA and ENDURANCE!
(check out the CASTER - MELEE- HYBRID sub folders)


Everyone is welcome to join our /join serverwide.AYAUI:AYA (Case sensitive) channel to request or discuss modifications.
I am usually online and in the AYA channel but may be afk!



Please look here for future AYAUI mods!

AYA The Burning Lands is LIVE!!!!!


AYA Features

New with the ToV updates:
  • Target Window - Removed an invisible titlebar. It's the same size it always was, but you'll need to move the window down a bit when updating from a previous version.
  • Bandolier Window - Added scrollbar for additional bandolier slots
  • EQMain Window (EQ Button) - fix for giant Flash Sale DB button. it will now just change the color.
  • Animations/Templates - Added ToV achievement decals and some preparation for Overseer Window (if it ever gets added)



Other AYA features:
  • Inventory window designed by Turlo with itemslots by Sparxx, modified by Winnowyl and Finamdar.
  • Tribute window is resizable for always visible activate buttons and timers. (Shrinkable for Personal or Personal and Guild).
  • Mercenary window designed by Winnowyl with 4 tabs: 1. 21 item slots. 2. Stances/Suspend, 3. Mercenary Barracks, 4. Extra buttons usually on main page.
  • Target window shows all 85 debuff slots on a mob. Players bufflock at the end of the first line.
  • Health of Target's Target window with power source and 3 bag slots for quick power source swapping.
  • Combat Abilities window with Favor, Haste, AC, Attack, and bags designed by Winnowyl (available in the Melee and CA Window subfolders
  • Modular window system - Many windows were adjusted to be the same vertical size for easier layout customization. These windows include: Tribute, Auras, Aggrometer, and Health of Targets' Target.
  • Additionally the Spellbar, Combat Abilities window, and Hotbars (button size 112) share a horizontal size so they can be used interchangeably.
  • Templates redesigned by Winnowyl for thinner, more angular borders and buttons.
  • Extended Target Window with numbered slots snaps to fit Vertical or Horizontal Layouts.
  • Pet, Bandolier and Compass windows form mini inventory window item slots, bags, and Gauges: XP, AA, Merc XP, Vitality, and Air.
  • Map/Atlas window is low profile and resizeable with dark/light background button (Thanks Halelen and Tinamin for all you help).
  • Bank Window with all bags open. See all the items in your bank at once.
  • Buff and Song windows with always visible labels, timers, and counters.
  • Mp3 Window becomes timer window with included mp3 file.
  • 4 spell gem themes (default, vivid, mystical, & WoW).
  • AYA Defaultish subfolder: This is a project I have been working on with Cilane. Do you have a friend that likes some AYA features but is still on the fence about using a custom UI? This version uses a more "Defaultish" Player, Group, Target, HoTT, Compass, Buff, Song, and Pet window to help ease default UI users into AYA, allowing the user to pick and choose which parts of AYA to keep and which to revert to a more familiar feel. Just replace any piece in the AYAEoK folder with the one from the AYADefaultish subfolder to give it that default UI style.

Instructions:

1) Download AYAUI

2) Open the zip file and EXTRACT the contents into your main EverQuest directory. Merge the folders when asked. Make sure AYAEoK is in the uifiles folder and UI_!AYALayout_Server is in your main EQ directory.

3) If you are running fullscreen mode in a supported resolution or Windowed Mode in 1920x1080 resolution, rename UI_!AYALayout_Server to your character and server (Example: UI_Ssdar_Firiona). Supported resolutions: 1920x1080; 1680x1050; 1600x900; 1280x1024; or 1360x768

4) Log into the game. If you are running a fullscreen supported resolution and did not rename your aya folder it should just load. If you are running windowed mode or an unsupported resolution, from the in game options window use the copy layout button and select the closest resolution available from the UI_!AYALayout_Server Source Layout. If everything looks in the right place, but the default UI loads, open in-game options, press the "Load UI Skin" button and find the AYAUI version you just downloaded, select that UI press "Load Skin" and you are good to go.
Enjoy!


AYA FAQ's

Q- How do I open/close the AA window?
A- Press the "V" key or press the "AA Experience" button in the inventory window.

Q- How do open/close the map window?
A- Press the "M" key

Q- I don't like the tiny map. Is there a larger map window?
A- AYA uses a resizeable map system. Just grab the edge and pull to make larger!

Q- I don't like integrated UI's and like to be able to move the window pieces all over my screen. Can I do that with AYA?
A- Yes! AYA is not integrated. It just appears that way because all the windows are designed to fit together. You can move them anywhere you like. To move them right click on an empty space in the window (these can be hard to find but they are there) and deselct the "Lock" option.

Q- I am a pure melee/caster class and have no need to see endurance/mana. What can I do?
A- Use the optional melee/caster target windows instead to remove the mana or endurance bar. They come along with the download and can be found in the sub-folder called Caster/Melee/Hybrid!
Just copy the file(s) in the optional folder then paste it into the main AYA folder allowing it to overwrite the original file(s). For casters that may want to see their endurance you can choose use the tiny endurance gauge located in the multifunctional stats/pet window. You can open that window by pressing ALT+F1.

Q- My 3 way pet/mini stats window won't unlock and I cannot move it. Can you help me?
A- There is a Daybreak issue that makes pet window remain bugged in the locked position. This is not an AYA error. Here is the fix: in the main EverQuest folder
look for the UI file that has your name and server in my case it's UI_Ssdar_Firiona. open that file and using the "find" function in the edit drop down window
type the word "pet". A few lines down you will see "locked=true" change that to "locked=false"

Q- I can't get the in-game timer to work. What am I doing wrong?
A- 1) In game press Alt+K to open timer window.
2) Then press the "A" button on the timer with your mouse cursor.
3) Open your directory and find /uifiles and open the aya folder. In that folder look for the files "Timer-Mob" Load either one of the two "Timer-Mob files.

Q- I added the new pieces from the latest AYA UI to the one I have been using previously and it won't load. What am I doing wrong?
A- Older versions of AYAUI are not compatible with new changes. Please download the newest complete version and use that one.

Q- When I load my AYAUI all the windows are scattered all over the screen. Is there and easier fix than manually moving them into their correct positions?
A- Copy the correct layout from UI_!AYALayout_Server or if you are using a supported resolution, rename the file to UI_Ssdar_Firiona (your character and server)
[Be sure the file is placed in your main EverQuest folder, and NOT in the aya file folder.]

Q- Is there a way to stop the pet window from closing every time my pet dies?
A- options, general tab, un-check the 5th check box on the left side labeled "Pet Window Auto-Popup"


AYAUI Contributors and Coders:

カノンKanon - the original AYA designer!
Danille - Long term caretaker of AYA
Winnowyl - (Texture overhaul, Mercenary and Combat windows, Design inspiration and assistance)
Cilane - (AYA Defaultish project)
Turlo - (Inventory Window)
Sparxx - (Old inventory window Kronos and new Itemslot graphics)
Drakah - (powersource type 360 mod)
Firescue17 (RoF inventory mods)
Halelen (base map window, inventory/krono mods)
Beimeith
[email protected]
Darchon
Moonfish
Wildeone
Javin/Gilthanos
Xabiel
Sailea
Oakling
Geddion
Xislaben
Myxiplx
Brighid741
Danny91643
Finamdar


Ssdar, Finamdar
Firiona Vie Server


File Statistics
User Rating:
5 out of 5 with 23 votes
Downloads: 48256
Views: 664106
Uploaded By:
 
Last Modified: 04-25-2020 03:12 PM by Finamdar    

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Author Comments Sort Comments
Old 06-11-2020, 11:16 PM  
clearbrooke
A Ghoul
 
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Interface Author - Click to view interfaces
Server: Povar
Forum posts: 15
File comments: 45
Uploads: 1
Re: custom maps

Quote:
Originally posted by stormsryder
I am having trouble using custom (brewall) maps all it shows in the box is default ? do I have to do it some specefic way? can you not use custom maps with this interface ?


I haven't had a problem with it. I just made a second folder of maps. I think in order to change which set (I use both brewall and goodurden) I had to use the dropdown on the map page, rather than the atlas. Just make sure that you put them into their own custom folder inside the maps folder.

Last edited by clearbrooke : 06-11-2020 at 11:20 PM.
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Old 05-25-2020, 05:20 PM  
stormsryder
A Fire Beetle
 
Forum posts: 2
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custom maps

I am having trouble using custom (brewall) maps all it shows in the box is default ? do I have to do it some specefic way? can you not use custom maps with this interface ?
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Old 04-23-2020, 04:41 PM  
Finamdar
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Forum posts: 10
File comments: 95
Uploads: 14
Re: Trouble with Big Bank Window?

Quote:
Originally posted by nandson
Hi all, Came back to the game a few weeks ago. Set up AYAToV and have found I cant retrieve items from the bottom 8 slots in my Extraplanar Bags. Is there a 24 slot limit?, have a got the wrong version?

PS happened in Guid hall and PoK?


Hi nandson, sorry for the slow response. I haven't been checking eqinterface much since there haven't really been any changes for a while. If you're still having this issue (I assume it's with extraplanar bags in your bank?) it's your shared bank overlapping with your regular bank slots. Even if you don't have any bags in your shared bank, there's still space for the 6 shared bank bags at the bottom and since that section of the window is on top, you can't interact with those bags. Just increase the vertical size of the window a bit and you'll be able to access all the slots in your bags.
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Old 04-03-2020, 07:16 PM  
nandson
A Bat
 
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Trouble with Big Bank Window?

Hi all, Came back to the game a few weeks ago. Set up AYAToV and have found I cant retrieve items from the bottom 8 slots in my Extraplanar Bags. Is there a 24 slot limit?, have a got the wrong version?

PS happened in Guid hall and PoK?
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Old 01-02-2020, 12:46 AM  
Silentrath
Registered User
 
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File comments: 2
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I want to say Thank you everyone keeping AYA UI alive, itís such a nice Ui! I do have one request that Iíve searched and searched to see if I can find something but no luck. I want to try playing some EQ Emu servers and they use the RoF2 client(which is just the 6 month patch after RoF expansion.

Anyone happen to have the AYA UI from that client or the ability to get AYA to work on that client? It would be a dream come true if someone can help me out with this.

Or is there anyway to see old download links of the AYA UI compilation?

Thanks!

Last edited by Silentrath : 01-02-2020 at 04:21 PM.
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Old 12-31-2019, 01:45 AM  
Finamdar
A Ghoul
 
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Re: Issue with flames

Quote:
Originally posted by GilliamII
I have one minor issue with using it: it seems the flames on torches and the like....uh....float?


I haven't seen this myself either. What resolution are you running? could it be a 4k conflict? I know there have been known to be some since 4k isn't supported very well in EQ. I don't have a 4k monitor myself to test it.
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Old 12-30-2019, 03:24 PM  
clearbrooke
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Re: Issue with flames

Quote:
Originally posted by GilliamII
Just coming back to EQ after a looooong time away. AYA was my go to UI and I'm glad to see that it has survived all this time. Thanks to those that kept it alive!

I have one minor issue with using it: it seems the flames on torches and the like....uh....float? They all will raise up vertically and as I/the camera move closer, they come back down. Anyone experienced this? Confirmed it's something about the UI as going back to default, they do not exhibit this behavior.

Thanks to anyone who can help!

EDIT: This is the exact description of the problem I am having along with a screenshot (not mine):
https://forums.daybreakgames.com/eq...mid-air.225549/


I'm not sure, sweets. I haven't seen it happening, and AYA is my go-to as well. Could it be a video card thing, rather than a UI thing? Or perhaps some kind of combination of the two? Something in the UI not playing perfectly with your graphics card?

Sorry I'm not actually any help - like I said, I've used AYA for years, and I've never seen that particular bug, and the person that took that screenshot isn't using AYA.

~Winnowyl

Last edited by clearbrooke : 12-30-2019 at 03:25 PM.
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Old 12-29-2019, 01:08 PM  
GilliamII
A Gray Wolf
 
Server: Torvonnilous
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Issue with flames

Just coming back to EQ after a looooong time away. AYA was my go to UI and I'm glad to see that it has survived all this time. Thanks to those that kept it alive!

I have one minor issue with using it: it seems the flames on torches and the like....uh....float? They all will raise up vertically and as I/the camera move closer, they come back down. Anyone experienced this? Confirmed it's something about the UI as going back to default, they do not exhibit this behavior.

Thanks to anyone who can help!

EDIT: This is the exact description of the problem I am having along with a screenshot (not mine):
https://forums.daybreakgames.com/eq...mid-air.225549/

Last edited by GilliamII : 12-29-2019 at 01:10 PM.
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Old 10-31-2019, 11:21 AM  
ncskywarn
A Gray Wolf
 
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Smile Re: Re: ToV Beta UI

Quote:
Originally posted by Finamdar
AYA ToV Beta is now up!
https://www.eqinterface.com/downloa...nfo.php?id=6806


Awesome!!!! Thank you very much for all the work that you do to make and keep this as the very best UI in all of Everquest.
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Old 10-31-2019, 04:06 AM  
Finamdar
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Re: ToV Beta UI

Quote:
Originally posted by ncskywarn
Will there be a ToV Beta UI? I tried to copy over the TBL version and it wouldn't work.


AYA ToV Beta is now up!
https://www.eqinterface.com/downloa...nfo.php?id=6806
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Old 10-30-2019, 06:07 PM  
ncskywarn
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Quote:
Originally posted by clearbrooke
I took a look at the errors, and frankly, I have no idea what's triggering them, unless it's something with the new "Overseer" window. I sent Finamdar an email, including the errors. When I know something, I'll let you know. <3

Awesome thank you
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Old 10-30-2019, 06:02 PM  
clearbrooke
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I took a look at the errors, and frankly, I have no idea what's triggering them, unless it's something with the new "Overseer" window. I sent Finamdar an email, including the errors. When I know something, I'll let you know. <3

Last edited by clearbrooke : 11-03-2019 at 05:22 PM.
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Old 10-29-2019, 10:22 PM  
ncskywarn
A Gray Wolf
 
Forum posts: 5
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ToV Beta UI

Will there be a ToV Beta UI? I tried to copy over the TBL version and it wouldn't work.

Last edited by ncskywarn : 10-29-2019 at 10:23 PM.
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Old 06-19-2019, 03:52 AM  
Finamdar
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Added decimal places to HP/Mana/Endurance/XP percents with the June 2019 patch on all windows that have them in the main UI folder, Caster/Melee/Hybrid subfolder, and Defaultish subfolder. Did some minor cleanup of a few other windows.

There's currently a bug with the mana percent for classes without a mana pool. instead of displaying 0 like it previously would, it displays -nan(ind). I'm pretty sure this is an EQ bug and have reported it, but it may not be fixed before it goes live.
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Old 05-14-2019, 05:01 PM  
Finamdar
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Uploads: 14
Re: different map packs

Quote:
Originally posted by stormsryder
Is this UI (which I have always used) set up to choose different map pack providers ? for some reason I cannot get it to give me an option to select a choice between map providers... say I have over written the default with "brewall" and want to have an option to choose "goods" ? even tho I have it all set up in the correct folder in shows in the map folder correctly in game the ui only shows default on the world atlas map it never shows and option to choose "good" ??? Thanks


This UI 100% works with custom map packs, although in general the map installations can be a little finicky. First thing I'd suggest is to delete your map folder, repatch, and reinstall Brewall's and Good's each to their own folders inside the "maps" folder within the eq directory as EQ by default will overwrite some maps in the main "maps" folder.

The drop down to select the map pack you want to use is on the main map window below the "Zone Guide" button. You may need to make the window a little wider to see it depending on how big you like to keep your map window.

One other thing to note is that if you install a new map pack while the game is running, you may need to select "default" a couple times before other map packs appear in the drop down. Doing this forces the client to check the folder again for updated maps.
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