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Category: Functionalqwene's ui
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Name: qwene's ui
Author:
Date: 02-29-2008 10:15 AM
Size: 4.05 MB
Version: 1b

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1b
4.10 Kb
02-29-2008 02:32 PM
Addon

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this is the player window i would like to get made
 
Description
This is a attempt to recreate the functionality of soran's ui but giving it a face lift so it doesn't break every time there is a new patch

soran's ui had custom graphics for every window that there was pretty much. I took her color scheme along with a few pieces from Angeliqe's Cleric UI and a group bar provided by Kattnip's Sars 4 Horizontal Group Window v2.0 for Solaria UI

I have tried to keep this ui as close to defaut as possible but have the functionality of what soran had imagined.

In my opinion this could be possibly the best cleric ui that is out there now but i opened it up so that other classes could easily use it and still gain the most functionality out of it.

I intend to get the player window fixed but at the moment that hasn't happened yet, however in my opinion that will be what will most easily be broken so when i do get them made there will be a second file that you can just unload into the main file to add it on.

I hope you enjoy it.

feedback is welcome and if you want to contact me ingame i am Damann on maelin starpyre server

File Statistics
User Rating:
5 out of 5 with 2 votes
Downloads: 430
Views: 10180
Uploaded By:
 
Last Modified: 02-29-2008 10:20 AM by jake95632    

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Old 02-29-2008, 08:35 AM  
Mindrix
A Gray Wolf
 
Interface Author - Click to view interfaces
Forum posts: 8
File comments: 2
Uploads: 1
Player Window Fix code:

Code:
<?xml version="1.0"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/> <TextureInfo item="AttackIndicator.tga"> <Size> <CX>128</CX> <CY>32</CY> </Size> </TextureInfo> <Ui2DAnimation item="A_AttackIndicator"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>6</X> <Y>0</Y> </Location> <Size> <CX>155</CX> <CY>2</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item="A_AttackIndicatorAnim"> <ScreenID>A_AttackIndicatorAnim</ScreenID> <Animation>A_AttackIndicator</Animation> </StaticAnimation> <Ui2DAnimation item = "SoranSquatGaugeFill"> <Frames> <Texture>SoranUI_pieces.png</Texture> <Location> <X>110</X> <Y>219</Y> </Location> <Size> <CX>122</CX> <CY>24</CY> </Size> </Frames> </Ui2DAnimation> <Label item="Player_HPLabel"> <ScreenID>PlayerHPLabel</ScreenID> <Font>3</Font> <RelativePosition>true</RelativePosition> <Location> <X>2</X> <Y>12</Y> </Location> <Size> <CX>100</CX> <CY>20</CY> </Size> <Text>Hit points:</Text> <TextColor> <R>0</R> <G>255</G> <B>0</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="Player_ManaLabel"> <ScreenID>PlayerManaLabel</ScreenID> <Font>3</Font> <RelativePosition>true</RelativePosition> <Location> <X>163</X> <Y>12</Y> </Location> <Size> <CX>100</CX> <CY>20</CY> </Size> <Text>Mana:</Text> <TextColor> <R>0</R> <G>225</G> <B>0</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="Player_Health"> <ScreenID>PlayerHP</ScreenID> <Font>5</Font> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>2</Y> </Location> <Size> <CX>60</CX> <CY>20</CY> </Size> <Text></Text> <TextColor> <R>4</R> <G>197</G> <B>220</B> </TextColor> <EQType>17</EQType> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_Mind"> <ScreenID>PlayerMind</ScreenID> <Font>5</Font> <RelativePosition>true</RelativePosition> <Location> <X>8</X> <Y>28</Y> </Location> <Size> <CX>60</CX> <CY>20</CY> </Size> <Text></Text> <TextColor> <R>4</R> <G>197</G> <B>220</B> </TextColor> <EQType>124</EQType> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_HpPerc"> <ScreenID>PlayerMindPercentsign</ScreenID> <Font>4</Font> <RelativePosition>true</RelativePosition> <Location> <X>60</X> <Y>2</Y> </Location> <Size> <CX>52</CX> <CY>20</CY> </Size> <EQType>19</EQType> <Text></Text> <TextColor> <R>4</R> <G>197</G> <B>220</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Label item="Player_MindPerc"> <ScreenID>PlayerMindMax</ScreenID> <Font>4</Font> <RelativePosition>true</RelativePosition> <Location> <X>60</X> <Y>28</Y> </Location> <Size> <CX>52</CX> <CY>20</CY> </Size> <Text>1000/1000</Text> <TextColor> <R>4</R> <G>197</G> <B>220</B> </TextColor> <EQType>20</EQType> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label> <Gauge item="Player_HPGauge"> <ScreenID>PlayerHP</ScreenID> <!--<Font>3</Font>--> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>122</CX> <CY>24</CY> </Size> <TextOffsetY>-50</TextOffsetY> <GaugeOffsetY>-2</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>180</R> <G>0</G> <B>20</B> </FillTint> <LinesFillTint> <R>51</R> <G>192</G> <B>51</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Background>SoranSquatGaugeFill</Background> <Fill>SoranSquatGaugeFill</Fill> <!--<Lines>A_GaugeLines</Lines>--> <!--<LinesFill>A_GaugeLinesFill</LinesFill>--> <!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>--> <!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>--> </GaugeDrawTemplate> </Gauge> <Gauge item="Pet_HP"> <ScreenID>PetHP</ScreenID> <!--<Font>3</Font>--> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>58</X> <Y>29</Y> </Location> <Size> <CX>95</CX> <CY>1</CY> </Size> <TextOffsetY>-50</TextOffsetY> <GaugeOffsetY>-2</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>0</R> <G>200</G> <B>0</B> </FillTint> <LinesFillTint> <R>51</R> <G>192</G> <B>51</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>16</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <!--<Lines>A_GaugeLines</Lines>--> <!--<LinesFill>A_GaugeLinesFill</LinesFill>--> <!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>--> <!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>--> </GaugeDrawTemplate> </Gauge> <Gauge item="Player_MindGauge"> <ScreenID>PlayerHP</ScreenID> <!--<Font>3</Font>--> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>26</Y> </Location> <Size> <CX>122</CX> <CY>24</CY> </Size> <TextOffsetY>-50</TextOffsetY> <GaugeOffsetY>-2</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>51</R> <G>0</G> <B>150</B> </FillTint> <LinesFillTint> <R>51</R> <G>192</G> <B>51</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>2</EQType> <GaugeDrawTemplate> <Background>SoranSquatGaugeFill</Background> <Fill>SoranSquatGaugeFill</Fill> <!--<Lines>A_GaugeLines</Lines>--> <!--<LinesFill>A_GaugeLinesFill</LinesFill>--> <!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>--> <!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>--> </GaugeDrawTemplate> </Gauge> <Screen item="PlayerWindow"> <!--<ScreenID/>--> <RelativePosition>false</RelativePosition> <Location> <X>130</X> <Y>100</Y> </Location> <Size> <CX>130</CX> <CY>55</CY> </Size> <Text>Player</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <TooltipReference>The Breath Meter</TooltipReference> <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>Player_HPGauge</Pieces> <Pieces>Player_MindGauge</Pieces> <!-- <Pieces>Player_HPLabel</Pieces> --> <!-- <Pieces>Player_ManaLabel</Pieces> --> <Pieces>Player_Health</Pieces> <Pieces>Player_Mind</Pieces> <Pieces>Player_MindPerc</Pieces> <Pieces>Player_HpPerc</Pieces> <Pieces>A_AttackIndicatorAnim</Pieces> <Pieces>Pet_HP</Pieces> </Screen> </XML>
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