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Category: Player windowNantox's Custom Windows
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Name: Nantox's Custom Windows
Author:
Date: 03-01-2007 12:43 AM
Size: 18.42 Kb
Version: 2.0


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Views: 4107
Size: 39.67 Kb
Dimensions: 306 x 600
 
Description
Sorry for the delay in updating for Burial Sea...

This is my first attempt at a custom UI, so any input would be greatly appreciated. WARNING! I use a 1920x1200 screen size, so I have no idea how these windows will look on other resolutions.

Below is a description of the windows effected and how to customize them to your liking should you want to make some adjustments (mainly applies to the Player window)

PlayerWindow:
  • Added Level Exp bar (just under the endurance bar)
  • Added AA Exp bar (just uner Level exp bar)
  • Removed OOC rest timer gauge
  • Moved the rest timer label to be inside the Combat State animation box
  • Added HP and Mana current/max information
  • Added resists: PR=Poison, DR=Disease, CR=Cold, MR=Magic, FR=Fire, CT=Corrupt
  • Added tribute timers: PT=Personal Tribute, GT=Guild Tribute
  • Added all 8 bag slots to the window
  • Added a tab box to quickly display and provide access to items in a bag in your inventory! No need to open your inventory window! (The only side effect on this is that if you move bags around, any empty bag slot will still show items that used to be in that bag slot. WARNING! They have NOT fixed the issue of being able to put items in an internal bag slot that does not exist!! So if you have an 8 slot bag "open" and you put something in slots 9 and 10, you WILL lose one of the items on zoning!!! You should be careful using this feature of the UI!!)
  • Added 12 equipment slots (The defaults are listed below but can be easily modified in the file to adjust to your liking. In the EQUI_PlayerWindow.xml file, each item is named PW_Row#Slot# to match the list below. Above the PW_Row1Slot1 definition is a list of the inventory slots and the associated Background and EQType tags for each InvSlot type. Just copy those tags and paste over the existing Row#Slot# tags to change which inventory slots are shown in the player window):
    • Row1
      • Slot1 (Primary)
      • Slot2 (Secondary)
      • Slot3 (Range)
      • Slot4 (Ammo)
    • Row2
      • Slot1 (Waist)
      • Slot2 (Back)
      • Slot3 (Face)
      • Slot4 (Neck)
    • Row3
      • Slot1 (Left Ear)
      • Slot2 (Left Ring)
      • Slot3 (Right Ring)
      • Slot4 (Right Ear)

GroupWindow:
  • Added YOU to the first slot of the Group window
  • Added F# key references
  • Moved the remaining HP% amount to the right of the player name
  • I have not tested what happens when there are rediculously long player names...but I would venture to guess the HP% will get mangled

PetInfoWindow:
  • Removed all but the Attack, Follow, and Taunt buttons
  • Moved the buffs window to show below the buttons
  • This window is not resizable!
  • Only 28 buff slots will be visible...(does a pet really need more than 28 buffs?! )

CastSpellWnd:
  • Basically all I did was make everything smaller

TargetWindow:
  • Added the HoTT (between the casting progress gauge and the Target)
  • Added the Casting progress gauge and spell name (reduced the name to actually fit in the window)

Also added numbering to the buff slots for the buff windows and made the spell bar a little smaller.

Again, this is my first try at making UI adjustments, any feedback is appreciated.

Enjoy
Nantox

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Views: 9440
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Old 09-20-2007, 12:12 AM  
beyondremorse
A Ghoul
 
Forum posts: 12
File comments: 1
Uploads: 0
...

Have a question, I love the idea you have for the bags etc, is there any way to use your play window in the place of another window? Defigned as maybe instead of my track window or something.

~ Klo
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Old 04-02-2007, 06:28 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Stole your bag idea (kinda)

Heh, just writing to say thanks for a great idea

Your bags on here made me want to put them on my UI, and taught me that tab controls aren't as bad as I thought

It was this mod that made me look for a space to put my inventory slots in my UI, and I was lucky enough to find I could fit them all on a tab in my map window. That's now easily my favourite mod so far, and I don't think I'd have thought of it if I hadn't seen this one, so many thanks for a great idea

Blatant plug:
Myxiplx's Tiny Map with Bags

Myx
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Old 03-23-2007, 11:43 AM  
myxiplx
A Weathered Clockwork
 
Interface Author - Click to view interfaces
Forum posts: 313
File comments: 38
Uploads: 20
Nice touches

Very nice, probably not going to use it myself because I've got such a custom layout and like to keep things simple, but I'm definately going to borrow some of your ideas

Love the idea of putting bags on a tabbed control. Will be adding that to my UI somewhere, probably with an extra blank tab so they don't take up space when I don't want a bag open. Really good idea though, I have having bags pop up all over the place, and hate hunting through them to find what I want.
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