### Ang's rough and ready UI ###
When the <AppendText> and <PrependText> tags were added, I updated my UI so that remove all the little labels that simply added a '%' to the end of other labels.
However, it appears that these labels are tagged as 'required' somewhere/somehow and cause the dreaded message:
Your XML files are not compatible with current EverQuest files, certain windows may not perform correctly.
Use "/loadskin Default 1" to load the EverQuest deafult skin.
As always, if it explodes, eats your puppies or makes rude faces at your neighbors, please let me know :P
- 7.0.4 - Sept 14th 2021 patch updates adding extra 1 (2?) inventory slots.
Note: May change, the perk says it adds 2 slots but the default UI only had 1 added)
- 7.0.3 - July 21st 2021 patch updates to animations and overseer files.
- 7.0.2 - June 16th 2021 patch updates Target Window for the extra buff icons.
- 7.0.1 - May 19th 2021 patch updates to item display and templates.
- 7.0.0 (Beta) - Minor patch adding the Whelp's Fannypack.
(Will update to non beta once expansion releases.)
This UI is a combination of some original work and modifications to others work to get a UI I am happy with.
- T.King's 'Spell Icons' G2.5 (Standard Edition)
- T.King's class animations 2.1 (if he ever releases the missing classes I'll add them)
- Blarz's Vendor Window
- Haliken's Sleek Item Icons
- Starrie's Bandolier
- Starrie's Combat Abilities
- Razorvine's 'The One Ring'
- Thornyv's Compact Give Window
- Fyste's 2-Tab simple Pet window
- Keiz's Buff and Song windows
- Savok's Buff, ShortDurationBuff and Inventory windows.
- LordRivenDaMari's Elemental Target Rings
I would like to thank T.King for his wonderful graphics.
I would also like to thank Keiz, Kuvasie, Blarz, Haliken, Starrie, Razorvine, Fyste, Thornyv, Savok and LordRivenDaMarifor their work which I have taken and incorporated into this UI.
I hope you all enjoy this.
Comments, feedback or suggestions here