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Old 12-18-2012, 09:56 AM  
firescue17
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The aggrometer will be included in the next upload when posted. Personally, after buying RoF strictly for that purpose, I am less than overwhelmed with it. Whatever; it will be included and functioning.
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Old 01-16-2013, 09:31 AM  
odiopopulis
A Bat
 
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Graphite

Looking forward to next update!
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Old 01-16-2013, 11:03 PM  
firescue17
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Re: Graphite

Quote:
Originally posted by odiopopulis
Looking forward to next update!


Thanks! It should be up very soon. By design, the inventory window was tight on spare room. The new Kronos currency is causing more work than I hoped for in order to make everything fit *and* look great.
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Old 01-17-2013, 03:43 AM  
firescue17
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01/16/2013 Patch

** Changed
EQUI_AltStorageWnd.xml - Rearranged the window to optimize file size.
EQUI_BigBankWnd.xml - Moved the Shared Money slot to the regular Money slot stack. Updated graphics.
EQUI_ColorPickerWnd.xml - Rearranged the window to optimize file size.
EQUI_Container.xml - Fixed. Apparently this broke somewhere along the line. Updated graphics.
EQUI_ExtendedTargetWindow.xml - Added the Aggrometer.
EQUI_GiveWnd.xml - Updated graphics.
EQUI_GroupWindow.xml - Added the Aggrometer.
EQUI_GuildBankWnd.xml - The Guild Bank Window is now slightly wider.
EQUI_InspectWnd.xml - Updated graphics.
EQUI_Inventory.xml - Added Gold subscription remaining time, Tribute balances and Tribute timers to the Stats Page. Added Kronos to the alternate currency tab. Updated graphics. Optimized code.
EQUI_LootWnd.xml - Updated graphics.
EQUI_MercenaryMerchantWnd.xml - Updated graphics.
EQUI_PotionBeltWnd.xml - The Potion Belt Window can now be closed via Right Click > Close. Updated graphics.
EQUI_TargetWindow.xml - Added the Aggrometer.
EQUI_TradeWnd.xml - Updated graphics.
EQUI_TradeskillWnd.xml - Added the ability to swap tradeskill trophies directly from the Tradeskill Window.
EQUI_TrainWindow.xml - Updated graphics.
EQUI_TributeBenefitWnd.xml - Changed the cost / balance display to match the new display in the Inventory Window.

** NOTES **
The SC icon on the last 4 bag slots is reversed with the inventory slot texture. This will be fixed.
The Aggrometer has not been added to the Player Window yet.

Please post any other errors or oversights.

Last edited by firescue17 : 01-17-2013 at 03:59 AM.
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Old 02-13-2013, 11:39 PM  
firescue17
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2013-02-13/14 Patches

The 2013-02-13 patch broke the Bazaar Search Window. I will upload the patch after the 02-14 Emergency Patch tomorrow to ensure nothing else is changes.

Last edited by firescue17 : 02-13-2013 at 11:39 PM.
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Old 02-14-2013, 11:04 AM  
Black Raptor
A Gray Wolf
 
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Really like this UI, but having a couple issues with it.

The stats on the character window are almost hidden by the graphic behind them

The Merc window isn't able to be opened up to dismiss or make other changes to your merc.
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Old 02-14-2013, 06:02 PM  
firescue17
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Quote:
Originally posted by Black Raptor
The stats on the character window are almost hidden by the graphic behind them


I've compensated for some contrast issues with a few of the class graphics. I can look at other classes if you will advise which ones need adjusted.

Quote:
Originally posted by Black Raptor
The Merc window isn't able to be opened up to dismiss or make other changes to your merc.


The Mercenary Window was deprecated by the Actions Window. My preference is for a static UI. The intent was to avoid windows which open and close themselves on their own, specifically the Mercenary Window which randomly disappears during zoning if the Merc is dead and randomly pops up when unsuspending the Merc.

All merc functions should be in one of two places: A) Auto assist is in the selector window; B) all other working merc functions should be in the actions window. The stance selector is addressed a few posts below on 10-24-2012, 02:28 AM.

What Mercenary functions are you trying to access which are not replicated in either of those windows.
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Old 02-15-2013, 02:40 PM  
Black Raptor
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The class I use this the most on is Bard (several of them on different servers), and it's mostly down at the bottom where the lute body is that I have problems being able to see the numbers amongst the resists and a little around the stats.

As for commands, the one I found myself needing the most... I did a double check and will admit to being embarrased here. I found it on the Action window, just not where I had expected it to be. I'm a dunce. lol!
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Old 02-19-2013, 02:08 AM  
firescue17
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Glad you found what you needed regarding the Mercs.

I agree the text visibility is an issue. I think I will forgo the class graphics for now until I come up with a better layout idea. I played with the text spacing some; at this point I'm unable to come up with anything which works universally across the classes. This will not affect the drag and drop auto-inventory area.

Last edited by firescue17 : 02-19-2013 at 03:33 AM.
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Old 02-19-2013, 03:15 AM  
firescue17
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02/19/2013 Update

** CHANGED:
EQUI_BazaarSearchWnd.xml - Added the ability to filter items in the Bazaar based on prestige status. Added the ability to filter augments in the Bazaar by slot type. Rearranged window to more closely match the Barter Search Window.
EQUI_SelectorWnd.xml - Removed the Help and Quest Journal buttons. These are duplicated in the EQ Button. Changed the text on the Call Assist button to it's slash command /mercassist.
EQUI_TradeskillWnd.xml - Resolved an issue with the skill level being truncated in certain tradeskill containers.

* Achievements Window is incomplete. RESOLVED.
* Player Window Aggrometer gauge has not been implemented at this time. RESOLVED.
* Barter Merchant Window is incomplete. RESOLVED.
* The SC textures of the last four Inventory slots in the Inventory Window are reversed. RESOLVED.


** ADDED:
EQUI_AchievementsWnd.xml
EQUI_BarterSearchWnd.xml
EQUI_RealEstateItemsWnd.xml
EQUI_RealEstateManageWnd.xml

** NOTE:
* EQUI_AggroMeterWnd.xml is unfinished at this time.
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Old 02-19-2013, 03:36 PM  
Belair
A Bat
 
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Different resolution

I love to look of this UI in your snapshot. Do you plan to make a 1680 x 1050 version? I would love to try it, but it will not load at my resolution.

If you do not plan on making a 1680 x 1050 version, do you have individual pieces of your set available? I would love to have the Inventory window and AA windows, if not the whole set.

Also, when I unZipped the files they were in a directory called Coy of Graphite_v2013-02-19. Is this the correct unZip directory you intended to include in ZIP file?

Last edited by Belair : 02-19-2013 at 03:39 PM.
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Old 02-19-2013, 10:43 PM  
firescue17
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Re: Different resolution

Quote:
Originally posted by Belair
Do you plan to make a 1680 x 1050 version? I would love to try it, but it will not load at my resolution.


This UI will load in any resolution. I do not understand the statement "it will not load." Please provide more information on the results your having? The only window associated with resolution is the selector window located at the bottom of the Layout screenshot. I will make a 1680px version of this window.

Quote:
Originally posted by Belair
If you do not plan on making a 1680 x 1050 version, do you have individual pieces of your set available?


The only required window is the chat window. Any other window can be extracted and used individually provided the chat window is included with it.

Quote:
Originally posted by Belair
Also, when I unZipped the files they were in a directory called Coy of Graphite_v2013-02-19. Is this the correct unZip directory you intended to include in ZIP file?


The extra folder is created during the zipping process. The user will need to manually change the file structure to . . . uifiles/<Graphite_versionX>/<files>

Last edited by firescue17 : 02-19-2013 at 10:43 PM.
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Old 02-21-2013, 03:21 PM  
firescue17
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2013-02-21 Update

** CHANGED
EQUI_SelectorWnd.xml: Critical fix for the 1920px version.

** ADDED
EQUI_SelectorWnd.xml: 1680px version.
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Old 02-21-2013, 06:23 PM  
wwarwolf
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I really like your Tribute window. Any chance of getting a stand-alone? Would love to add it to my UI.
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Old 02-22-2013, 05:59 AM  
firescue17
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Quote:
Originally posted by wwarwolf
I really like your Tribute window. Any chance of getting a stand-alone? Would love to add it to my UI.


It's as standalone as it's going to get. All the custom templates are in the chat window. Any other window can be extracted and used individually provided the chat window is included with it.
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