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Category: ContainersSmallerBags
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Name: SmallerBags   Popular!
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Date: 03-12-2007 12:01 AM
Size: 1.56 Kb
Version: 1.0


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Views: 760
Size: 23.86 Kb
Dimensions: 462 x 258
 
Description
OK, containers simply suck to mod.

These bags are 35x35 rather than the default 40x40, so the slot is only slightly smaller than the default. The result from trimming the fat though makes them have a much smaller footprint. Bag slots 2 and 3 have been swapped to make the aug sealer work.

I am an avid tradeskiller so I like to be able to have all my inventory and bank bags open at once, this is possible on my 19"monitor, but not the 17" one that my tinkerer uses on the second comp. So I made these bags for use on smaller screens and so I would be able to follow chat while going through my inventory. I am probably one of the few tradeskillers that don't like bags that are hard to move. I never seem to have a problem moving them accidentaly, maybe cause I use a Lefty trackball. So these bags have borders and are easy to grab in the top label area.

A few comments on bags so I wont get any requests for the impossible. The right border is hard coded to have a small space next to the rightmost fixed object. The bottom border is hard coded to have a large space bellow the bottom most fixed object. The hight of the augment sealer is based on the verticle position of bag slot #2. The width of the Aug sealer is based on the horizontal position of bag slot #2. Bags are the only UI piece that is hard coded to Autosize.


So...
The "done" button has to go on the bottom to fill that large space or the bottom has wasted space.(Its not a fixed object in this mod). I refuse to put the "Combine" button on the top(I can see myself clicking Done after hand placing 10 items in a container trying to learn a new recipe). The space between the "combine" button and the bottom bag slot is hard coded, the only way to remove it is to glue it to bottom like the "Done" button, which would then have to be moved to the top. I could place the done and combine buttons side by side, but it would look goofy when you have no combine button and the combine button would be too small for tradeskilling.

A side note, when I was scalling the inner window on the aug distiller, I tried to move the bottom of it down to the bottum of the window and encountered another "Empty" aug slot in about the 6th aug slot position. I presume its for invisible augs(Type51?) like on the epic 2.0's or maybe its part of the TBS coding the new armor.

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Last Modified: 03-12-2007 10:01 AM by fenrian1    

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