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Name: BlackUI   Popular!
Author:
Date: 04-30-2009 10:07 PM
Size: 696.21 Kb
Version: 3.6

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Version
Size
Author
Date
Type
1.0
691 b
04-30-2009 10:03 PM
Addon

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Inventory in detail
 
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Second tab of inventory
 
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Description
First off, this is the first time I've uploaded a whole UI. I started off with a base, by the name of Haeldar and this is still heavily based on it. However, I've not seen that one updated in years and I've made alot of significant changes over time, and am now calling it my own with the radical changes I've had to make.

Second off, I started only with the intention on making a custom UI for myself, I never intended on ever posting it. As such, some things will bother some users. This is used primarily on a paladin, I don't care about my endurance so I don't have it on display easily. I could always change the mana to endurance or even split it to two smaller guages if there is enough interest.

Not all the pieces are entirely my work. The buff bar, short term buffs, and compass are based on a UI named Nemesis, I altered a few things but its mostly his work, I'm not meaning to take credit for it.

AN IMPORTANT NOTE: The target window on this is really odd. You have to size it into whatever position you want it in, but it will not display the name of your target. That is handled by the player window. So all the target window is for is to show the con color, and the buffs on the mobs. As such, you'll see in the screen shots that I have mine just above my player window and sized down as far as I can.

If you don't like seeing the buffs, you can size it tiny and actually put it on top of the player window so all you see is the con color.

Hotbutton1 is fairly normal, Hotbutton2 has a built in bag inventory and now two clicky spots.

The whole thing is designed to take up as little space as possible while allowing me to be functional. I also have a ton of chat during raids, where I have 6 chat channels and /rs, /gu, /g to pay attention to, so I have mine displayed with my tons o chat windows. It'd be smaller with less chat stuff.

The friends that I keep up to date with my custom UI have been pushing me for a while to fully post it, so here goes. Be gentle.


Update: 3-12-09
Fixed to work with today's patch. Removed the custom raid window until I figure out what the new default can do. Also fixed the issue of the red "incompatible" text coming up when first logging in or loading this skin, its now fully compatible. Am looking to add percentages to group window next.

Combat timer label now works, rather than just the guage, and the group roles will now show in the player window if you are assigned any role.

Update: 3-20-09
Hotbuttons SHOULD be working correctly, with hotbutton 3 and 4 matching hotbutton 1. Hotbutton 2 still has the inventory attached. Also fixed and included the custom raid window I use as well. Originally the work of Myxipls, but not sure if he's still around to do it himself.

Update: 4-29-09
Redesigned the combat abilities window, it now fits the theme of the buff bar like the potion window and aura window. All part of my master plan of Getting-Stuff-Out-Of-My-Way-So-I-Can-See. Various tweaks to the textures that were bothering me in the past, and I changed the item display window alot. Its now partially see-thru at all times, and took color cues from other custom designers and seperated things out a bit more.

The two clickies included are customizable, I put notes in the actual code for the hotbutton windows. Just open it with any text editor, scroll down until you see all the numbers listed for the various slots. The default is what I use them for, my right ear and left finger. I'll upload a patch soon that does not have any clickies if people prefer that, I just wanted the windows to line up all the way across the screen.

Update 4-30-09
Pieces are no longer tethered to the group window, should now be modular. Post any problems in the discussion thread pls.

I never mind praise being posted here, but for any other discussion, requests, suggestions, ect please direct it to this thread so the mods don't get mad at me

Official Discussion Thread for the BlackUI

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Old 05-07-2009, 10:11 PM  
dannyowelch
A Ghoul
 
Interface Author - Click to view interfaces
Server: The Combine
Forum posts: 11
File comments: 11
Uploads: 1
Re: Re: Thanks for updating!

Quote:
Originally posted by Fenix8452
Welcome back! Hope you don't mind my overtaking of your project then, really happy you approve of some of the changes I've made over time. Alot of your pieces are still here, although I've had to make some major changes on some of them, and i've completely replaced others.


Mind? Heck no! Saved me a ton of work. I like the nemesis additions as well. I've used Nemesis some in the past and always liked it. Back when I put HaeldarUI together, I was playing on Combine and all the new UI features weren't necessary. The changes you've made to bring it up to date make it the perfect UI IMHO. Thanks again for keeping it alive.

P.S. All of my friends use and love BlackUI as well.
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Old 05-07-2009, 11:51 AM  
Fenix8452
A Treant
 
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Server: Tunare
Forum posts: 28
File comments: 11
Uploads: 7
Re: Thanks for updating!

Quote:
Originally posted by dannyowelch
Just reactivated EQ to play on the new 51/50 server that's coming and was planning to start working on updating HaeldarUI, but what a welcome surprise to find this! Great work!

Haeldar


Welcome back! Hope you don't mind my overtaking of your project then, really happy you approve of some of the changes I've made over time. Alot of your pieces are still here, although I've had to make some major changes on some of them, and i've completely replaced others.
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Old 05-07-2009, 07:08 AM  
dannyowelch
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Server: The Combine
Forum posts: 11
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Thanks for updating!

Just reactivated EQ to play on the new 51/50 server that's coming and was planning to start working on updating HaeldarUI, but what a welcome surprise to find this! Great work!

Haeldar

Last edited by dannyowelch : 05-07-2009 at 07:09 AM.
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Old 05-03-2009, 07:07 AM  
Haleoo
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Server: Xegony
Forum posts: 60
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Sweet!

I love the this ui. I used to use the one that someone uploaded in the past. But I went away for a bit from playing EQ. I totally happy someone kept this UI going.
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Old 04-30-2009, 01:59 PM  
Fenix8452
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Server: Tunare
Forum posts: 28
File comments: 11
Uploads: 7
Quote:
Originally posted by MVG0614
Hello, I just downloaded your recent update and noticed some new issues. I used to have parts of your ui and some miscellaneous peices that I have grown quite fond of over the years... With the latest patch, I am unable to do this. It seems as soon as I include one of the random pieces my ui crashes and i'm back to default. Is there any way you could make modular pieces? Such as a file with only the buff/aura/song/compass/spellbar/hotbuttons/potion belt? Those are all I really use and then I add my other pieces.

Sorry if that made absolutely no sense... just thought I'd ask.

Great UI overall though.. if I can't have my other pieces I'd still use yours.


Responded at this thread in the forums: Official discussion thread

Please check it out, I aim to make this UI as friendly to the user as I can.
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Old 04-29-2009, 05:42 PM  
MVG0614
A Hill Giant
 
Forum posts: 37
File comments: 5
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Hello, I just downloaded your recent update and noticed some new issues. I used to have parts of your ui and some miscellaneous peices that I have grown quite fond of over the years... With the latest patch, I am unable to do this. It seems as soon as I include one of the random pieces my ui crashes and i'm back to default. Is there any way you could make modular pieces? Such as a file with only the buff/aura/song/compass/spellbar/hotbuttons/potion belt? Those are all I really use and then I add my other pieces.

Sorry if that made absolutely no sense... just thought I'd ask.

Great UI overall though.. if I can't have my other pieces I'd still use yours.
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Old 03-21-2009, 02:32 PM  
Elinea
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Server: The Seventh Hammer
Forum posts: 1
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Quote:
Originally posted by Fenix8452
Sure, I can do that, I assume you will want them all small like the first hotkey box. The second one has an bags inventory built into it.

I will likely offer a mod without the inventory as well for those that don't care for it. I should have that up by tonight or tomorrow.

Edit 3-20-09
Hotkey bars 3 and 4 should now match hotkey bar 1.


Awesome, thank you so much! I love this UI

Last edited by Elinea : 03-21-2009 at 02:33 PM.
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Old 03-13-2009, 02:39 PM  
Fenix8452
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Server: Tunare
Forum posts: 28
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Uploads: 7
Quote:
Originally posted by Elinea
Thanks for your work on this one. I really like this UI and hope to stick with it.

Would it be possible to make the 3rd and 4th hotkey bars look like the 1st and 2nd ones do? I use all 4 hotkey bars and the 3rd and 4th are the big clunky default ones and they don't fit anywhere. If I had a shred of xml editing talent I'd try and fix it myself, but one look at the file and I get the heebee-geebee's!


Sure, I can do that, I assume you will want them all small like the first hotkey box. The second one has an bags inventory built into it.

I will likely offer a mod without the inventory as well for those that don't care for it. I should have that up by tonight or tomorrow.

Edit 3-20-09
Hotkey bars 3 and 4 should now match hotkey bar 1.

Last edited by Fenix8452 : 03-20-2009 at 03:26 PM.
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Old 03-13-2009, 07:54 AM  
Elinea
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Server: The Seventh Hammer
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Thanks for your work on this one. I really like this UI and hope to stick with it.

Would it be possible to make the 3rd and 4th hotkey bars look like the 1st and 2nd ones do? I use all 4 hotkey bars and the 3rd and 4th are the big clunky default ones and they don't fit anywhere. If I had a shred of xml editing talent I'd try and fix it myself, but one look at the file and I get the heebee-geebee's!
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Old 03-06-2009, 09:53 PM  
Fenix8452
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Server: Tunare
Forum posts: 28
File comments: 11
Uploads: 7
Quote:
Originally posted by rusaved1105
Liked this ui, however I get an incompatable message (red) when I put it to use, not sure why, but I really liked it. The target window does not bother me, but not having the % on my group, being a cleric is not workable. Any up-dates would be most helpful. Thank you.


Yea, its because I dont' have a few things of code for a few components EQ likes, specifically in the group window. I will add the percentages in for a mod to it, and I'll correct the red text messages, just means I need to track down and add a few snippets of code.

Thanks for the votes of confidence guys, I'll fix the remaining issues in the next few days.

Last edited by Fenix8452 : 03-06-2009 at 09:54 PM.
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Old 03-06-2009, 09:48 PM  
rusaved1105
A Bat
 
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Liked this ui, however I get an incompatable message (red) when I put it to use, not sure why, but I really liked it. The target window does not bother me, but not having the % on my group, being a cleric is not workable. Any up-dates would be most helpful. Thank you.
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Old 02-13-2009, 01:01 AM  
winolan
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target buff window

any plans or date on an update for the targets buff window....
and BTW a big thanks for this UI it is great ... hope to be able to stick with thius one a good long time.
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Old 12-25-2008, 11:50 AM  
thecliogeek
A Ghoul
 
Server: Povar
Forum posts: 10
File comments: 5
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AWESOME!!

First off let me thank for your work on this UI, I love it. I don't need any damn vines crawling all over my windows or a themed UI in general. I always used minimalist type UIs in the past and came across this one. But for some reason my UI is stating that my xml files are out of whack and want me to change to the default on. Any word on an update for this one coming?

Thanks again.

Last edited by thecliogeek : 12-25-2008 at 11:50 AM.
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Old 12-19-2008, 04:02 AM  
Fenix8452
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Server: Tunare
Forum posts: 28
File comments: 11
Uploads: 7
Re: No name in target window?

Quote:
Originally posted by Kyong
Question answered...


Yea, my target window is easily the most odd part to this UI, it only covers what my player window could not. I might look for a more creative window to deal with this eventually.
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Old 12-17-2008, 07:42 PM  
Kyong
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Server: Rodcet Nife
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No name in target window?

Question answered...

Last edited by Kyong : 12-17-2008 at 07:43 PM.
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