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Category: Group WindowIeldar's Ultra Compact Interface
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Name: Ieldar's Ultra Compact Interface   Popular!
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Date: 10-07-2006 12:20 AM
Size: 9.77 Kb
Version: 1.9

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Ieldar UI v1.9
 
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Dimensions: 132 x 276
Ieldar UI v1.9 #2
 
Description
Replacing your group window, and making the Player Window and HoTT windows obsolete, this UI is dedicated to being as compact as possible, while still being useful.

Geared towards casters, it has Health and Mana gauges, along with numbers for each, Target and Target's Target, group members (names and percentages), XP, AA, Group Leader and Raid Leader XP (with the AA gauge showing how many points you have available to spend), your resists, AC, ATK, and Weight, and finally the LFG, Invite/Disband/Follow/Decline button setup.

My first submission to here, and probably needs a final few tweaks - email me at [email protected] if you have suggestions.

Home page is http://blargh.com/~ieldar/.

Version 1.3 adds spell name to cast bar, fixes out-of-date EQUI.xml, and fixes the UIErrors.

Version 1.4 fixes the UI for DoD (rather quickly, I'll probably make a 1.5 to add more polish to it later, but I figured I'd get SOMETHING out). I'll probably do a melee version at the same time, as well.

Version 1.5 never saw the light of day, for good reason.

Version 1.6 fixes a huge number of minor graphical issues:
- Gauges are bigger, sans background, and infinitely more readable.
- By (very) popular request, con color is now in the background of the target section
- Updated for PoR

Version 1.7 fixes the following issues:
- Group buttons removed from the main window, and a VERY TINY new Party Window is made, with JUST the buttons you need in there. You can stack them on top of each as shown in the screen shot to get very near to 1.5-ish.
- The attack number moved over to be able to more clearly show 4 digits.
- FINALLY, a melee version and a caster version. The melee version is nothing more than an endurance gauge replacing the mana gauge.

Version 1.9 fixes the setup for TSS, as best as possible. The rest gauge is added, but due to issues with Sony and the XML format, I had to choose between the rest gauge and the con-color background (related to the same problem with the Group window. Grrr!). Added Corruption resist, moved things around a bit, fixed F2's pet bar.

File Statistics
User Rating:
5 out of 5 with 4 votes
Downloads: 4541
Views: 48795
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Old 06-15-2005, 11:11 AM  
slinkity
A Bat
 
Server: The Rathe
Forum posts: 0
File comments: 6
Uploads: 0
Best compact group box ever... was *exactly* what I was looking for but too lazy to make. You rock. Thanks for makeing this.

Oh, one thing I'd add though, after looking at it. You have banked aa showing up, hahah took me awhile to figure that out, but how cool! Could you make the GL/RL show banked?

Last edited by slinkity : 06-15-2005 at 11:16 AM.
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Old 07-01-2005, 06:02 PM  
imlegallyinsane
A Bat
 
Forum posts: 0
File comments: 7
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Quote:
Originally posted by slinkity
Best compact group box ever... was *exactly* what I was looking for but too lazy to make. You rock. Thanks for makeing this.

my thoughts exactly !
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Old 07-02-2005, 01:14 PM  
blargh
A Bat
 
Interface Author - Click to view interfaces
Server: Mithaniel Marr
Forum posts: 0
File comments: 8
Uploads: 1
Last time I checked adding the banked GL and RL points wasn't possible due to no EQTypes for them. I'd love to add them in. I'll poke around some more and see if this is possible now.
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Old 07-09-2005, 09:01 AM  
slinkity
A Bat
 
Server: The Rathe
Forum posts: 0
File comments: 6
Uploads: 0
Any possibility of adding con color to the target box background portion of it? Spell casting name was a great addition, thanks!

Last edited by slinkity : 07-09-2005 at 09:02 AM.
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Old 07-13-2005, 08:45 PM  
masonic
A Bat
 
Forum posts: 0
File comments: 1
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i know its geared towards casters,but could you add in the endurance bar.or at least make a melee one like this.its the best one ive seen so far.just need that endurance bar to be perfect.
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Old 08-04-2005, 11:33 AM  
Rawlsed
A Gray Wolf
 
Forum posts: 8
File comments: 1
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Great Window!
Is there any way you could add the player's current level to the XP bar?
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Old 08-14-2005, 08:32 PM  
tekaine
A Fire Beetle
 
Server: Saryrn
Forum posts: 3
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agreed here

Quote:
Originally posted by masonic
i know its geared towards casters,but could you add in the endurance bar.or at least make a melee one like this.its the best one ive seen so far.just need that endurance bar to be perfect.


I would love a mod for melee, as well... if you ever have the time, blargh, there is interest. =) The lack of an endurance bar is the only thing keeping me from using this right now, and I'm half tempted to use it anyway! Great job.
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Old 08-14-2005, 09:46 PM  
Steon
Premium Member
 
Forum posts: 0
File comments: 9
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Thumbs up Re: agreed here

[QUOTEPlease do not post a comment asking for help.
Please do not post a comment asking for features.
You are welcome to use the help forum to get help. If you want the author to add a feature please find the authors thread in the released forum.
Thank you for your consideration.[/QUOTE]

I was going to do just this... But when I started to reply I saw that so I'm not. I will make the comment...

I love this UI. Some tweaking would make it perfect, but I LOVE this UI.

Steon


Edited: I don't see a thread in the Released Forum. Will send a PM.

Last edited by Steon : 08-14-2005 at 09:50 PM.
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Old 09-16-2005, 12:57 AM  
Vumchanter
A Gray Wolf
 
Forum posts: 7
File comments: 4
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I like compact, so this UI is perfect.

Sadly, it is out of date with the release of DoD. It uses a UI file that does not support the 'EQ button'. Use this, and you will not have a window selector. I will probably use it anyway, since all of my chit is hotkeyed.
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Old 09-16-2005, 12:43 PM  
blargh
A Bat
 
Interface Author - Click to view interfaces
Server: Mithaniel Marr
Forum posts: 0
File comments: 8
Uploads: 1
Quote:
Originally posted by Vumchanter
I like compact, so this UI is perfect.

Sadly, it is out of date with the release of DoD. It uses a UI file that does not support the 'EQ button'. Use this, and you will not have a window selector. I will probably use it anyway, since all of my chit is hotkeyed.


The out-of-dateness has been fixed with 1.4.
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Old 09-25-2005, 08:16 AM  
Chopkins
A Fire Beetle
 
Server: finnin ro/nameless
Forum posts: 3
File comments: 9
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Like the smallness just miss the flashing when attack on < I dont play battle music> , also would like to see atleast the outside change for con of target, saves 1 keystroke but hey I'm too lazy to do my own so it figures I'm too lazy for 1 keystroke...lol.

Either way great work here, keep it up.
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Old 10-04-2005, 12:34 AM  
unseenable
A Bat
 
Forum posts: 0
File comments: 11
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WOW

found this for my casters any chance for a melee version very nice mod
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Old 02-21-2006, 10:55 PM  
blargh
A Bat
 
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Server: Mithaniel Marr
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Fixes in progress

Expect a new version shortly (like, tonight) for PoR (and audio triggers)... and HOPEFULLY con colors and melee/hybrid/caster versions.
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Old 02-22-2006, 01:27 AM  
blargh
A Bat
 
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Server: Mithaniel Marr
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File comments: 8
Uploads: 1
There's v1.6, updated for PoR.

I added the Con color. I have to choose between Con Color (requested a LOT) and blinking auto-attack box, can't have both due to wonderful Sony, bleh.

Hybrid and Melee versions are being tinkered with as well.
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Old 02-22-2006, 05:27 AM  
BogebogyRZ
A Bat
 
Server: Rallos Zek
Forum posts: 0
File comments: 3
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Not a request for help or a feature

But for some reason The LFG/Invite/follow/decline buttons (all three) are not working in the current 1.6 ver download.

I love this UI too



<Button item = "IL_LFG_Button">
<ScreenID>LFGButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>211</Y>
</Location>
<Size>
<CX>26</CX>
<CY>20</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<TooltipReference>Open LFG Window</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_LFGBtnNormal</Normal>
<Pressed>A_LFGBtnPressed</Pressed>
<Flyby>A_LFGBtnFlyby</Flyby>
<Disabled>A_LFGBtnNormal</Disabled>
<PressedFlyby>A_LFGBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "IL_Invite_Button">
<ScreenID>InviteButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>28</X>
<Y>211</Y>
</Location>
<Size>
<CX>46</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Select a player and click to invite into the group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Invite</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Invite</Text>
</Button>

<Button item = "IL_Disband_Button">
<ScreenID>DisbandButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>78</X>
<Y>211</Y>
</Location>
<Size>
<CX>46</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click to disband your target from the group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Disband</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
</Button>

<Button item = "IL_Follow_Button">
<ScreenID>FollowButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>28</X>
<Y>211</Y>
</Location>
<Size>
<CX>46</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Accept an invitation to group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Follow</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Invite</Text>
</Button>

<Button item = "IL_Decline_Button">
<ScreenID>DeclineButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>76</X>
<Y>211</Y>
</Location>
<Size>
<CX>46</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Refuse an invtitation to group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Decline</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
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