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Category: ArchiveKatuak's UI. Tight and Pretty. (based on old UI style)
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Name: Katuak's UI. Tight and Pretty. (based on old UI st...
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Date: 07-15-2006 03:17 PM
Size: 7.82 MB
Version: 1.1


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Dimensions: 1680 x 1050
Caster setup with some bags open
 
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Melee setup
 
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Basic caster setup
 
Description
This UI is a compilation of many authors, including but not limited to: Starrie, Sparx, and Fang.

I use this UI at a resolution of 1650 x 1080 (laptop) but it should still work nicely at 1600 x 1200, though that will make some of the text hard to read.

Nearly every part of the UI is modded and the chat/inventory are resizeable.

I designed this UI so that everything would fit nice and neatly together with a minumum use of space, yet with all the features you want handy. (optimized mostly for a warrior and a necro, since those are my two primary chars). Hybrids will also find the UI nice, but may want to add a different Combat abilities bar (a vertical one) that would fit in better. There is a little flexibility as far as window positioning and still keeping everything nice and tidy.

The only drawback is that the spellbar only goes up to 20 slots (not 21 like the max). If anyone knows how to fix that piece, let me know and I'll update this UI. As a result, it will say the XML files aren't compatible, but if you don't mind that and dont have 21 spell slots, it wont hurt you.





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Old 10-18-2007, 08:03 PM  
gdavis001
A Bat
 
Server: Maelin Starpyre (Vazaelle)
Forum posts: 0
File comments: 1
Uploads: 0
Thumbs up 21 slots for buffs - possible solution

Hi, just my 2 cents after looking at the EQUI_BuffWindow.xml file:

I noticed that the buff slots start at 0 and run thru 19 totaling 20 slots in all.

I also noticed that each slot is offset by one number in value:
<Label item="BW_Buff19_Label">
<ScreenID>BW_Buff19_Label</ScreenID>
<Font>1</Font>
<EQType>519</EQType>
- <Location>
<X>0</X>
<Y>402</Y>
</Location>
- <Size>
<CX>106</CX>
<CY>12</CY>
</Size>
- <TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<AlignRight>true</AlignRight>
<NoWrap>true</NoWrap>
</Label>


<Label item="BW_Buff19_Num">
<ScreenID>BW_Buff19_Label</ScreenID>
<Font>1</Font>
<Text>20</Text>
- <Location>
<X>128</X>
<Y>402</Y>
</Location>
- <Size>
<CX>12</CX>
<CY>12</CY>
</Size>
- <TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignRight>true</AlignRight>
</Label>

So, you could add (or I could try and then upload the new xml file, a 21st buff slot. There are 2 seperate areas that refer to the label and screen id, the 1st being the area of the buff slot, and the 2nd being the text seen on the screen. Then there is the section that defines the "pieces" of the Button/Lable/Num.

Finally, the overall size of the buff window would need to be increased to show the 21st slot:
<Screen item="BuffWindow">
- <!-- <ScreenID/>
-->
<RelativePosition>false</RelativePosition>
- <Location>
<X>881</X>
<Y>117</Y>
</Location>
- <Size>
<CX>143</CX>
<CY>412</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>

I'm assuming that the <CY>412</CY> would be increased to allow for the last slot to be added and shown.

Not sure if I'm on base here, or not... and hope this helps.
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Old 07-17-2006, 03:18 PM  
tracybrummer
A Bat
 
Forum posts: 0
File comments: 1
Uploads: 0
Quote:
Originally posted by Balsalt
ah bless ye...I play on a Gateway widescreen at 1680 x 1050 Reso...I have been having such a hard time finding an interface that doesn't strain my old eyes.


Excellent, I take it that it worked for you? Is there anything about it you'd like to see changed?
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Old 07-16-2006, 02:15 PM  
Balsalt
A Gray Wolf
 
Server: Brell Serillis
Forum posts: 5
File comments: 2
Uploads: 0
ah bless ye...I play on a Gateway widescreen at 1680 x 1050 Reso...I have been having such a hard time finding an interface that doesn't strain my old eyes.
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