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Category: MinimalistNew World for TSS
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Name: New World for TSS   Popular!
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Date: 09-21-2006 12:47 PM
Size: 48.63 Kb
Version: 1.1


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The new player window
 
Description
Wups, I wound up with 2 versions of this interface on the site - please use New World (TBS Edition) instead

The aim of New World is to keep the look as close to new default as possible, retaining only the custom pieces and
functionality I prefer. As a result, all of the pieces here can be used independently or ignored if not wanted - and there are very few custom graphics and animations.

For TSS, the look has been cleaned up a little - windows on the whole a little larger - corrections made to some field widths - as well as bringing all the necessary fields up to date.

New World contains the following changes:

a detailed player window with tabs to switch between showing experience gauges and stats. New for TSS - out of combat status and timer. Player pet health gauge. Status of personal tribute (no, sadly, you can't switch it off or on here). Corruption resist.

all 4 hotbars horizontal.

cleaner group, actions and container windows.

Mini potion belt (now 4 slot again) and bandolier (now a bit deeper to show 5 bandoliers in list at once). .

Small map (now with player locations toggle) .

Smaller, wide format inventory (makes the other tabs easier to manage). (with corruption resist) (uses DoN crystals graphics files).

The combat ability window with no combat abilities in it! (My melee chars now use 2 pages of hotbar 4 for these). (This is now a bit narrower as endurance is fully covered in player window - but the "click-off" icon has been boosted to make it easier to click when required).

Horizontal, numbered buff bars. (Main window now goes up to 23 by default - but all the code for going to 25 is in the file already, instructions are in the comments).
(these use buffbg and sbuffbg graphic files)

Target window with integrated HoTT gauge.
(this uses targetbox graphic file).

The Raid options window now includes "entire raid" option.

A small, resizeable aura window is included.

My favourite target indicators, inherited from Infiniti, are also included.

Take what you want to use, discard the rest!

File Statistics
User Rating:
5 out of 5 with 1 votes
Downloads: 2788
Views: 28586
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Last Modified: 09-10-2007 02:06 AM by Desideratus    

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Old 02-14-2007, 05:38 AM  
Desideratus
A Shissar Disciple
 
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Server: Venril Sathir
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I just uploaded New World for TBS, should be available in a few hours. Very few changes.
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Old 02-08-2007, 10:29 AM  
Tazzas
A Bat
 
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New World

I've been using the last 2 versions of this and all I gotta say is...damn its the best I ve seen. Its very flexible not a memory pig and I love the hotkey bar set up. I certainly hope there'll be a NewWorld 2007
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Old 09-25-2006, 05:16 PM  
Satascal
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Been using custom UI's for how long now and I can't believe I used an old custom folder rather than make a new one from default. I'll be wearing my uber Dummy hat now.

Thanks for the help, it fixed all issues I had even the issue with the skill window and the grey crash screen. Works perfectly, yay!
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Old 09-25-2006, 12:44 PM  
Desideratus
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To those of you getting the grey screen crash - have you added my files to a complete UI folder? Or copied in a full copy of default at some time into your custom UI folder to get rid of all those annoying warning messages in UIErrors.txt?

I recommend ONLY having the changed files in a custom UI folder. Looks to me (scanning EQLive forums) like these issues are down to the character select screen.

Here's what happens -

You log into EQ - you are in default UI - you reach char select screen. All OK.

You log into a toon - you are in (or change to) a custom UI. All OK.

You camp out - you are in a custom UI - it hasn't been fixed for the character selection changes (this is the first time in years the character select UI has changed) - you crash.

This would probably be down to compatibility issues in one of the following files

EQUI.xml (the definition of everything file).
EQUI_Animations.xml (the definition of basic graphics file).
EQUI_CharacterSelect.xml (guess).
EQUI_CharacterCreate.xml (guess again!).

Now, New World doesn't have ANY of those files (it lets you go look at default). So if your custom UI folder has these files

(1) You didn't get them from New World

(2) I'd bet they are the cause of your problems.

Let me know if that's it.

(Of course, if you are using other custom pieces they might well have their own EQUI and EQUI_Animations files ... so deleting those might cause problems for your other pieces).

Last edited by Desideratus : 09-25-2006 at 12:46 PM.
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Old 09-24-2006, 11:59 AM  
Desideratus
A Shissar Disciple
 
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Quote:
Originally posted by Satascal
Love this UI, but noticed that the skill windows doesn't show all characters now that it shows your cap skill. Seems to only allow for a 6 characters, but needs to allow for 7 (e.g., 286/300). Not critical, but just something I've noticed.

Also, I've been getting the grey crash screen when I camp as someone mentioned earlier. Again, not a big deal for me since I'm camping anyway.


I don't have a Skills window. That's the default, unless you got another one from somewhere else.

You can drag the column widths at the top of the columns, I've found.


Grey crash screen, I don't get that, got no clue what's causing it but these windows really are only minor variations on default, shouldn't be down to this UI ... course if it turns out I'm wrong, I'll have to eat my big floppy pointy hat - the one Sony won't let me have ...

Last edited by Desideratus : 09-24-2006 at 12:03 PM.
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Old 09-24-2006, 10:08 AM  
Satascal
A Bat
 
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Love this UI, but noticed that the skill windows doesn't show all characters now that it shows your cap skill. Seems to only allow for a 6 characters, but needs to allow for 7 (e.g., 286/300). Not critical, but just something I've noticed.

Also, I've been getting the grey crash screen when I camp as someone mentioned earlier. Again, not a big deal for me since I'm camping anyway.
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Old 09-23-2006, 08:09 PM  
Kiru
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Awesome job on the TSS update!
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Old 09-23-2006, 06:37 PM  
Jalrix
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Thanks

Thanks. Guess I just need to be told my attack is on.
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Old 09-23-2006, 03:50 AM  
Desideratus
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Re: Flashing attack indicator on player window

Quote:
Originally posted by Jalrix
Where is the flashing attack indicator on player window?


I took it away - on purpose - with the crossed swords for "in combat" I didn't really see the point to it myself. All it shows is whether you have attack on and don't know it while NOT fighting ...

However. The code is in the player window still, the item is just sized to 0. If you really want it back, edit my EQUI_PlayerWindow.xml file in Notepad (or another text editor) as follows:

Find

Code:
<Ui2DAnimation item = "A_AttackIndicator"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>0</CX> <CY>0</CY> </Size> </Frames> </Ui2DAnimation>


and replace it with

Code:
<Ui2DAnimation item="A_AttackIndicator"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>114</CX> <CY>32</CY> </Size> </Frames> </Ui2DAnimation>


I won't restore this feature myself, or support it as such, but will continue to leave the object in the file at size 0 so you can fix it yourself if you like (in fact the only 2 lines that need changing are those within the <Size> </Size> tags).

Note: Because I have moved the "Name" field (to show full name across the top of the box) the indicator won't surround your name any more, it will just flash away in the top left corner as before.

Last edited by Desideratus : 09-23-2006 at 03:56 AM.
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Old 09-22-2006, 10:58 PM  
Jalrix
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Flashing attack indicator on player window

Where is the flashing attack indicator on player window?
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Old 09-21-2006, 10:42 PM  
Nepharite
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Player window works great now. Thanks.
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Old 09-21-2006, 01:36 PM  
Obliv
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client crash & misc

Edit, must've clicked wrong button or something ><

Last edited by Obliv : 09-21-2006 at 01:37 PM.
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Old 09-21-2006, 01:36 PM  
Desideratus
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Re: camp/crash

Quote:
Originally posted by Obliv
I see you've done some more tweaking on it so will try DL'n again. For some reason every time I camp a toon using this UI I get a blank grey stone-looking screen then client crash. Also, for some reason it seems the hotkey bars have a bloated sorta look now, they seem larger and I can no longer fit 2 across the screen without having some overlap. Any chance you could upload an optional set that's a bit smaller again? Overall awesome job and thank you so much for keeping this UI up to date. I absolutely love it


dunno about the crash - and the hotkey bars are actually no wider as far as I can recall - the buttons are bigger and the bars are a touch deeper vertically.

Anyway, the old version is still available - so if you prefer, pull the hotkey bars from that, they are functionally identical

Last edited by Desideratus : 09-21-2006 at 01:38 PM.
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Old 09-21-2006, 01:34 PM  
Obliv
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camp/crash

Quote:
Originally posted by Desideratus
oops, target indicator file was the wrong one - corrected now - apologies to early adopters

- and the player window was wrong, at some point AFTER I'd tested my functionality, they changed the combat state icon from a static animation to a button ... to allow a hover tooltip, I guess.

So that's 2 fixes applied - no doubt there needs to be at least one more - let me know


I see you've done some more tweaking on it so will try DL'n again. For some reason every time I camp a toon using this UI I get a blank grey stone-looking screen then client crash. Also, for some reason it seems the hotkey bars have a bloated sorta look now, they seem larger and I can no longer fit 2 across the screen without having some overlap. Any chance you could upload an optional set that's a bit smaller again? Overall awesome job and thank you so much for keeping this UI up to date. I absolutely love it
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Old 09-21-2006, 12:51 PM  
Desideratus
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Third time's the charm then, I hope. I have just uploaded the files again, after checking that they're the same (working) ones I'm now using in live - so once they have been passed by the upload system (a couple hours after this message) it REALLY should be working.

Serves me right for trying to beat the curve for once and have something ready for live - many, many apologies for the inconvenience -
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