ya, I have been doing it for 2 days. that is the best I can get it. I had to align right properly as well. Again, thanks for the help.
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Howdy All
Here is what I was able to get.. As you can see when resized I lose the buff timers and charges. I have also lost the ability to drag the window with the X Seems the new template forces you to define button size vs using offsets allowing resizability Hopefully those in here smarter then I can figure it out |
Thank you so much for posting this. Is there a way to increase the font size, though? I tried just changing the <font>2</font> to 4, but that made the text clipped in half.
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Yes i have double size ones. However I am working on a fix. Seems buffs cannot be clicked off currently with my windows. If anyone see's where I missed it let me know. |
Alright, so... here's how I fixed mine, and should solve many of peoples remaining issues. Unfortunately staggered buffs aren't possible, UI's using custom art for staggered buffs will need to update their art to a non-staggered form.
So first, the actual new buff template (not much change from the original): Code:
Then, to add number placeholders (1, 2, 3, 4, etc): (only listed 2 here, you can see my pending uploads for the full version). Code:
Then, to add labels in proper places with proper spacing: Code:
And to put it all together at the end: Code:
I've tested and all functionality works, adjusting properly, being able to click, etc, etc. I hope this helps some of you figure yours out. |
Clicking off works fine for me with the code you posted
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Make sure nothing is layered on top of the 'button' elements. |
BalforUI Fixed
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Howdy All
Here is how I fixed my buff/song windows, they are sizable and movable (grab the top) |
Is there a way to make these buff windows scrollable so they don't hog all the real-estate on my ui? Playing on a 15" laptop (.
Prior to March 9th, the ones i were using for songs, buffs and auras were scrollable and resizable. |
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Just tried them and it loads the default UI from errors. |
same as above, there was some fixed target files from various creator and i just loaded balfors but it just bugs out to the default . Also the fixed target is no longer working as well.
did they sneak in a change in the last 24 hours? |
I did get mine working, pretty much the same as before the patch. Just like above, it has the icon (I use old ones but you can use whatever), then the name of the buff, then the time left.
If you look at the screenshot here, even though it is an old one, it still looks the same: https://www.eqinterface.com/downloa...nfo.php?id=5945 Just tried it tonight (March 11, 2022) and nothing seems to have changed since the patch. |
Still Stuck
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My buff window is set up differently from the way most people in this thread so far have done. I've run into an odd problem and hope one of you can help me. I've got the label showing up, but I only get a label for the first buff. Here's the code I'm using for my labels:
<Label item="BW_Player_Label_Template"> <ScreenID>Player_Label_Template</ScreenID> <EQType>500</EQType> <Font>0</Font> <RelativePosition>true</RelativePosition> <Style_Tooltip>false</Style_Tooltip> <Location> <X>16</X> <Y>2</Y> </Location> <Size> <CX>40</CX> <CY>50</CY> </Size> <Template>BDT_BuffLabel</Template> <Text /> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>false</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <TileLayoutBox item="BW_Labels"> <ScreenID>Buff_Labels</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <BottomAnchorToTop>false</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>true</Style_Transparent> <TopAnchorOffset>50</TopAnchorOffset> <Spacing>24</Spacing> <SecondarySpacing>0</SecondarySpacing> <HorizontalFirst>false</HorizontalFirst> <AnchorToTop>true</AnchorToTop> <AnchorToLeft>false</AnchorToLeft> <FirstPieceTemplate>true</FirstPieceTemplate> <Pieces>BW_Player_Label_Template</Pieces> </TileLayoutBox> and <Pieces>TileLayoutBox:BW_Labels</Pieces> down at the bottom. Any help would be appreciated. Thanks. |
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I don't know how others are doing it, but I have separate code for each label, 0 through 41 |
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I tried adding a second, numbered label & template to see if it gave me a second label, before going all in, and I got nothing. :( |
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