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-   -   EQTYPE Full Listing (http://www.eqinterface.com/forums/showthread.php?t=18784)

Angahran 06-13-2011 10:22 PM

Anyone know if there are eqtypes for pet buffs 31 to 89 ?

Drakah 10-28-2011 05:49 PM

Added to the list:

147 = Vitality Gauge
148 = AA Vitality Gauge

Drakah 10-28-2011 06:34 PM

Also added more Labels:

670 = Pet Blocked Buff 20
671 = Pet Blocked Buff 21
672 = Pet Blocked Buff 22
673 = Pet Blocked Buff 23
674 = Pet Blocked Buff 24
675 = Pet Blocked Buff 25
676 = Pet Blocked Buff 26
677 = Pet Blocked Buff 27
678 = Pet Blocked Buff 28
679 = Pet Blocked Buff 29
211 = Haste
212 = Hp Regen
213 = Mana Regen
214 = End Regen
215 = Spell Shield
216 = Combat Eff
217 = Shielding
218 = Dmg Shielding
219 = Dot Shielding
220 = Dmg Shield Mit
221 = Avoidance
222 = Accuracy
223 = Stun Resist
224 = Strike Through
225 = Heal Amount
226 = Spell Damage
227 = Clairvoyance
228 = Skill Dam Bash
229 = Skill Dam Backstab
230 = Skill Dam Dragonpunch
231 = Skill Dam Eaglestrike
232 = Skill Dam Flyingkick
233 = Skill Dam Kick
234 = Skill Dam Roundkick
235 = Skill Dam Tigerclaw
236 = Skill Dam Frenzy
237 = Wgt Maxwgt
238 = Base Str
239 = Base Sta
240 = Base Dex
241 = Base Agi
242 = Base Wis
243 = Base Int
244 = Base Cha
245 = Base Svp
246 = Base Svd
247 = Base Svf
248 = Base Svc
249 = Base Svm
250 = Base Svco
251 = Heroic Str
252 = Heroic Sta
253 = Heroic Dex
254 = Heroic Agi
255 = Heroic Wis
256 = Heroic Int
257 = Heroic Cha
258 = Heroic Svp
259 = Heroic Svd
260 = Heroic Svf
261 = Heroic Svc
262 = Heroic Svm
263 = Heroic Svco
264 = Cap Str
265 = Cap Sta
266 = Cap Dex
267 = Cap Agi
268 = Cap Wis
269 = Cap Int
270 = Cap Cha
271 = Cap Svp
272 = Cap Svd
273 = Cap Svf
274 = Cap Svc
275 = Cap Svm
276 = Cap Svco
277 = Cap Spell Shield
278 = Cap Combat Eff
279 = Cap Shielding
280 = Cap Dmg Shielding
281 = Cap Dot Shielding
282 = Cap Dmg Shield Mit
283 = Cap Avoidance
284 = Cap Accuracy
285 = Cap Stun Resist
286 = Cap Strike Through
287 = Cap Skill Dam Bash
288 = Cap Skill Dam Backstab
289 = Cap Skill Dam Dragonpunch
290 = Cap Skill Dam Eaglestrike
291 = Cap Skill Dam Flyingkick
292 = Cap Skill Dam Kick
293 = Cap Skill Dam Roundkick
294 = Cap Skill Dam Tigerclaw
295 = Cap Skill Dam Frenzy
296 = Loyalty Token Count
297 = Tribute Trophy Timer
298 = Tribute Trophy Cost

goldbishop 11-07-2011 08:39 PM

What is the best way to get AA information?

I am thinking of having a format 11/222% over the guage, obviously centered on the guage.

11 = number of AA to spend
222% = the current guage % value

Here is what i have so far:

Code:
<Gauge item="Player_AltAdvGauge"> <ScreenID>PlayerAltAdvGauge</ScreenID> <RelativePosition>true</RelativePosition> <GaugeOffsetY>0</GaugeOffsetY> <FillTint> <R>220</R> <G>150</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>40</G> <B>150</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>5</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>72</TopAnchorOffset> <BottomAnchorOffset>82</BottomAnchorOffset> <LeftAnchorOffset>2</LeftAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Gauge> <Label item="Player_AACurrCount"> <ScreenID>CurrentCount</ScreenID> <EQType>71</EQType> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <Font>1</Font> <AutoStretch>true</AutoStretch> <TopAnchorOffset>72</TopAnchorOffset> <BottomAnchorOffset>82</BottomAnchorOffset> <LeftAnchorOffset>2</LeftAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Tooltip>false</Style_Tooltip> </Label>

Darkmatil 11-09-2011 08:42 PM

Anyone have the EQtypes for buff labels 30 through 41 in VoA? I assume EQtypes 530-542?

Savok 11-09-2011 10:14 PM

Correct, 500 - 541. Also pet target hp percent type is 301.

Drakah 11-10-2011 07:55 PM

Added:

299 = Guild Tribute Trophy Timer
300 = Guild Tribute Trophy Cost
301 = Target of Pet HP

Drakah 11-10-2011 08:02 PM

Added:

530 = Buff 30
531 = Buff 31
532 = Buff 32
533 = Buff 33
534 = Buff 34
535 = Buff 35
536 = Buff 36
537 = Buff 37
538 = Buff 38
539 = Buff 39
540 = Buff 40
541 = Buff 41

Drakah 11-17-2011 06:41 AM

Forgot to add this:
(updated listing)


Button EQType

hotbutton/Bar [0-9]/[0-11]
(example: "hotbutton/Bar 1/11" displays the second hot bar's 12th hot button slot)


sorry bout that :)

goldbishop 03-03-2012 10:45 AM

[QUOTE=Drakah]
hotbutton/Bar [0-9]/[0-11]
(example: "hotbutton/Bar 1/11" displays the second hot bar's 12th hot button slot)
[QUOTE]

Maybe im missing something but how am i supposed to use this type of syntax in the XML?

Dimencia 03-03-2012 03:38 PM

Quote:
Originally Posted by Drakah
Forgot to add this:
(updated listing)


Button EQType

hotbutton/Bar [0-9]/[0-11]
(example: "hotbutton/Bar 1/11" displays the second hot bar's 12th hot button slot)


sorry bout that :)


Hmm so we could effectively have 120 buttons per bar displayed w/o the need to change pages.... or am i misunderstanding the ability of this?

goldbishop 03-03-2012 05:49 PM

Quote:
Originally Posted by Dimencia
Hmm so we could effectively have 120 buttons per bar displayed w/o the need to change pages.... or am i misunderstanding the ability of this?


Yes but what is the syntax for using the description....maybe im taking it too literal and just want to make sure before i start typing away.

Dimencia 03-03-2012 09:45 PM

Quote:
Originally Posted by goldbishop
Yes but what is the syntax for using the description....maybe im taking it too literal and just want to make sure before i start typing away.


Taking a logical guess here but

<HotButton item="hotbutton/bar 1/11">

then fill in using normal button details

Drakah 03-03-2012 10:55 PM

It is actually an EQType

<EQType>hotbutton/Bar 0/0</EQType>

goldbishop 03-26-2012 04:22 AM

SpellGem info
 
I am trying to consolidate several windows into one, mostly for casters.

In doing so i am trying to take the "EQUI_CastSpellWnd.xml" file and place its contents into another window i have already verified.

Any advise on how to place the TileLayout Window from the default into another window?

Tried doing a copy/paste of the existing window and doing the appropriate add of the component to the window i am talking about but its not showing up correctly.


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