9 Sept 03 UI Changes (LDoN)
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.
Files changed with this patch: EQUI.xml EQUI_Animations.xml EQUI_OptionsWindow.xml EQUI_Templates.xml SIDL.xml dragitem26.tga and dragitem27.tga window_pieces01.tga (Click on the File Name link to go to the post detailing the changes to that specific file.) Files added with this patch: EQUI_AdventureRequestWnd.xml EQUI_AdventureMerchantWnd.xml EQUI_AdventureLeaderboardWnd.xml EQUI_AdventureStatsWnd.xml |
IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Include>EQUI_AdventureMerchantWnd.xml</Include> ADD: <Include>EQUI_AdventureStatsWnd.xml</Include> <Include>EQUI_AdventureLeaderboardWnd.xml</Include> |
IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <Ui2DAnimation item = "A_MinimizeBtnNormal"> Immediately before that line, ADD: <Ui2DAnimation item = "A_QMarkBtnNormal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>171</X> <Y>236</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_QMarkBtnPressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>195</X> <Y>236</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_QMarkBtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>183</X> <Y>236</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_QMarkBtnDisabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>171</X> <Y>236</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item = "A_QMarkBtnPressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces01.tga</Texture> <Location> <X>195</X> <Y>236</Y> </Location> <Size> <CX>12</CX> <CY>12</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> |
IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <!-- AA No Confirm --> <Button item = "OGP_AANoConfirmCheckbox"> <ScreenID>OGP_AANoConfirmCheckbox</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>115</Y> </Location> <Size> <CX>150</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>true</Style_Checkbox> <Text>Fast AA Purchase</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> Immediately BEFORE: <ButtonDrawTemplate> ADD: <TooltipReference>Toggle whether you want to spend AA points without a confirmation window.</TooltipReference> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <!-- Adventure Merchant No Confirm --> <Button item = "OGP_AdvMerchantNoConfirmCheckbox"> <ScreenID>OGP_AdvMerchantNoConfirmCheckbox</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>135</Y> </Location> <Size> <CX>150</CX> <CY>20</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>true</Style_Checkbox> <Text>Fast Adv Purchase</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <TooltipReference>Toggle whether you want to spend Adventure Points without a confirmation window.</TooltipReference> Find: <!-- Player trade options --> <Label item ="OGP_PlayerTradeLabel"> <ScreenID>OGP_PlayerTradeLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>190</Y> </Location> CHANGE: <Y>190</Y> TO: <Y>210</Y> Find: <Combobox item = "OGP_PlayerTradeCombobox"> <ScreenID>OGP_PlayerTradeCombobox</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <Location> <X>10</X> <Y>210</Y> </Location> CHANGE: <Y>210</Y> TO: <Y>230</Y> Find: <!-- Load a new UI skin --> <Button item = "OGP_LoadSkinButton"> <ScreenID>OGP_LoadSkinButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>240</Y> </Location> CHANGE: <Y>240</Y> TO: <Y>260</Y> Find: <Button item = "OGP_SystemInfoButton"> <ScreenID>OGP_SystemInfoButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>262</Y> </Location> <Size> <CX>165</CX> <CY>20</CY> </Size> CHANGE: <Y>262</Y> TO: <Y>280</Y> CHANGE: <CX>165</CX> TO: <CX>150</CX> Find: <Button item = "OGP_PetWindowPopupCheckbox"> <ScreenID>OGP_PetWindowPopupCheckbox</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>135</Y> </Location> CHANGE: <Y>135</Y> TO: <Y>155</Y> Find: <Button item = "OGP_AllowContextMenusCheckbox"> <ScreenID>OGP_AllowContextMenusCheckbox</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>155</Y> </Location> CHANGE: <Y>155</Y> TO: <Y>175</Y> Find: <Pieces>OGP_AANoConfirmCheckbox</Pieces> ADD: <Pieces>OGP_AdvMerchantNoConfirmCheckbox</Pieces> |
IF you have a custom EQUI_Templates.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <MinimizeBox> Immediately before that line, ADD: <QMarkBox> <Normal>A_QMarkBtnNormal</Normal> <Pressed>A_QMarkBtnPressed</Pressed> <Flyby>A_QMarkBtnFlyby</Flyby> <Disabled>A_QMarkBtnDisabled</Disabled> <PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby> </QMarkBox> Find: <MinimizeBox> Immediately before that line, ADD: <QMarkBox> <Normal>A_QMarkBtnNormal</Normal> <Pressed>A_QMarkBtnPressed</Pressed> <Flyby>A_QMarkBtnFlyby</Flyby> <Disabled>A_QMarkBtnDisabled</Disabled> <PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby> </QMarkBox> Find: <MinimizeBox> Immediately before that line, ADD: <QMarkBox> <Normal>A_QMarkBtnNormal</Normal> <Pressed>A_QMarkBtnPressed</Pressed> <Flyby>A_QMarkBtnFlyby</Flyby> <Disabled>A_QMarkBtnDisabled</Disabled> <PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby> </QMarkBox> Find: <MinimizeBox> Immediately before that line, ADD: <QMarkBox> <Normal>A_QMarkBtnNormal</Normal> <Pressed>A_QMarkBtnPressed</Pressed> <Flyby>A_QMarkBtnFlyby</Flyby> <Disabled>A_QMarkBtnDisabled</Disabled> <PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby> </QMarkBox> Find: <MinimizeBox> Immediately before that line, ADD: <QMarkBox> <Normal>A_QMarkBtnNormal</Normal> <Pressed>A_QMarkBtnPressed</Pressed> <Flyby>A_QMarkBtnFlyby</Flyby> <Disabled>A_QMarkBtnDisabled</Disabled> <PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby> </QMarkBox> (Yes, that appears to be repeated five times, but that is because there are actually five sections.) |
IF you have a custom SIDL.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find: <ElementType name="WindowDrawTemplate"> <superType type="Class" /> <element name="Background" type="TextureInfo:item" /> <element name="VSBTemplate" type="ScrollbarDrawTemplate" /> <element name="HSBTemplate" type="ScrollbarDrawTemplate" /> <element name="CloseBox" type="ButtonDrawTemplate" /> ADD: <element name="QMarkBox" type="ButtonDrawTemplate" /> Find: <ElementType name="Screen"> <superType type="Control" /> <element name="Style_Titlebar" type="boolean" /> <element name="Style_Closebox" type="boolean" /> ADD: <element name="Style_Qmarkbox" type="boolean" /> |
1 Attachment(s)
dragitem26.tga (top row) and dragitem27.tga (bottom row)
Old on Left, New on Right: |
windowpieces01.tga
|
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