Test Patched for F2P Lots of UI Changes
Just a heads up Test has been patched ready for F2P and there is a HUGE number of changes. Listed below is the part of the Patch Notes regarding UI.
*** UI *** - There were many changes made to the User Interface. If you are unable to log in to a character using a custom UI, contact your UI maker for an update or rename your custom UI's folder (in \EverQuest\uifiles\) to force the character to load the default UI again. - Fixed a bug where all two-handed weapons, shields, and augments would have a green name when the equipping player was below the required level, while one-handers and armor had red names. They now all have red names when they are not usable. - Added the ability to buy additional character slots from character select. - Merchants will now "Show Only Items That I Can Use" by default. Also spells that the character already has scribed and lower rank spells of the same spell group are now filtered out with "Show Only Items...". - Added more loading screens for zoning between zones. - Added a "Toggle Bank Bags" keyboard map option. - Altered the EQ main window (the cascading popup window that opens when you click the EQ button) so that shortcut key combinations appear next to the item commands in the window. - Updated the "Create Character" button on the Character Creation screen to read "Enter World" instead. The functionality of this button remains the same. - Converted all of the buttons that were individually declaring the exact "A_BtnNormal" style to use the common "BDT_Normal" template. - Converted all of the buttons that were individually declaring the exact "A_SmallBtnNormal" style to use the common "BDT_SmallNormal" template. - Converted all of the buttons that were individually declaring the exact "A_SquareBtnNormal" style to use the common "BDT_Square" template. - Converted all of the buttons that were individually declaring the exact "A_BigBtnNormal" style to use the common "BDT_BigNormal" template. - Converted all of the arrow buttons to use the common template. - Converted all checkboxes where appropriate. - Added a new template type for buttons that display a color in them such as the tint window, and converted all references to use this style. - Added new template types for buttons that display coin with a recessed button around them such as the inventory display of money, and converted all references to use this style. - Added a new template type for buttons that display items in them such as the container window, and converted all references to use this style. - Added - EQUI_AlertStackWnd.xml EQUI_AlertWnd.xml EQUI_HelpWnd.xml EQUI_ZoneGuideWnd.xml EQUI_ZonePathWnd.xml - Changed - EQUI.xml EQUI_AAWindow.xml EQUI_ActionsWindow.xml EQUI_AdvancedDisplayOptionsWnd.xml EQUI_AdventureLeaderboardWnd.xml EQUI_AdventureRequestWnd.xml EQUI_AdventureStatsWnd.xml EQUI_AlarmWnd.xml EQUI_AltStorageWnd.xml EQUI_Animations.xml EQUI_AudioTriggersWindow.xml EQUI_BandolierWnd.xml EQUI_BankWnd.xml EQUI_BarterMerchantWnd.xml EQUI_BarterSearchWnd.xml EQUI_BarterWnd.xml EQUI_BazaarSearchWnd.xml EQUI_BazaarWnd.xml EQUI_BigBankWnd.xml EQUI_BlockedBuffWnd.xml EQUI_BlockedPetBuffWnd.xml EQUI_BodyTintWnd.xml EQUI_BookWindow.xml EQUI_BuffWindow.xml EQUI_BugReportWnd.xml EQUI_CharacterCreate.xml EQUI_CharacterListWnd.xml EQUI_CharacterSelect.xml EQUI_ChooseZoneWnd.xml EQUI_ClaimWnd.xml EQUI_ColorPickerWnd.xml EQUI_CombatAbilityWnd.xml EQUI_CombatSkillsSelectWindow.xml EQUI_ConfirmationDialog.xml EQUI_Container.xml EQUI_DynamicZoneWnd.xml EQUI_EditLabelWnd.xml EQUI_EQMainWnd.xml EQUI_FeedbackWnd.xml EQUI_FellowshipWnd.xml EQUI_FileSelectionWnd.xml EQUI_FindLocationWnd.xml EQUI_FriendsWnd.xml EQUI_GemsGameWnd.xml EQUI_GiveWnd.xml EQUI_GroupMentorWnd.xml EQUI_GroupSearchWnd.xml EQUI_GroupWindow.xml EQUI_GuildBankWnd.xml EQUI_GuildCreationWnd.xml EQUI_HelpWnd.xml EQUI_HeritageSelectionWnd.xml EQUI_HtmlWnd.xml EQUI_IconSelectionWnd.xml EQUI_InspectWnd.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml EQUI_ItemExpTransferWnd.xml EQUI_JournalCatWnd.xml EQUI_JournalNPCWnd.xml EQUI_LargeDialogWnd.xml EQUI_LeadershipWnd.xml EQUI_LFGuildWnd.xml EQUI_LoadskinWnd.xml EQUI_LootWnd.xml EQUI_MailAddressBookWindow.xml EQUI_MailCompositionWindow.xml EQUI_MailIgnoreListWindow.xml EQUI_MailWindow.xml EQUI_MapToolbarWnd.xml EQUI_MapViewWnd.xml EQUI_MarketplaceWnd.xml EQUI_MeleeBuffWindow.xml EQUI_MercenaryMerchantWnd.xml EQUI_MerchantWnd.xml EQUI_MIZoneSelectWnd.xml EQUI_MusicPlayerWnd.xml EQUI_NameChangeMercWnd.xml EQUI_NameChangePetWnd.xml EQUI_NameChangeWnd.xml EQUI_NewPointMerchantWnd.xml EQUI_NewUserWalkthroughWnd.xml EQUI_NoteWindow.xml EQUI_OptionsWindow.xml EQUI_PetInfoWindow.xml EQUI_PlayerCustomizationWnd.xml EQUI_PlayerWindow.xml EQUI_PointMerchantWnd.xml EQUI_ProgressionSelectionWnd.xml EQUI_PvPLeaderboardWnd.xml EQUI_PvPStatsWnd.xml EQUI_QuantityWnd.xml EQUI_RaceChangeWnd.xml EQUI_RaidOptionsWindow.xml EQUI_RaidWindow.xml EQUI_RealEstateItemsWnd.xml EQUI_RealEstateLayoutDetailsWnd.xml EQUI_RealEstateNeighborhoodWnd.xml EQUI_RealEstatePlotSearchWnd.xml EQUI_RespawnWnd.xml EQUI_RewardSelectionWnd.xml EQUI_Screens.xml EQUI_SendMoneyWnd.xml EQUI_ServerListWnd.xml EQUI_ShortDurationBuffWindow.xml EQUI_SkillsWindow.xml EQUI_SocialEditWnd.xml EQUI_SpellBookWnd.xml EQUI_SpellDisplay.xml EQUI_StoryWnd.xml EQUI_TaskSelectWnd.xml EQUI_TaskTemplateSelectWnd.xml EQUI_TaskWnd.xml EQUI_TCGStartupWnd.xml EQUI_Templates.xml EQUI_TemplateSelectWnd.xml EQUI_TextEntryWnd.xml EQUI_TipWnd.xml EQUI_TitleWnd.xml EQUI_TrackingWnd.xml EQUI_TradeskillWnd.xml EQUI_TradeWnd.xml EQUI_TrainWindow.xml EQUI_TributeBenefitWnd.xml EQUI_TributeMasterWnd.xml EQUI_VideoModesWnd.xml EQUI_VoiceActionBarWnd.xml EQUI_VoiceMacroWnd.xml EQUI_VoiceNoticeWnd.xml EQUI_VoteWnd.xml EQUI_ZoneGuideWnd.xml After doing a quick comparison of EQUI_Animations.xml which caused my UI to break it has been totally rejigged, making a nice easy comparison 1000% harder. Regards |
Thanks for the update, uploaded my working Test UI now.
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what exactly does this, EQUI_PlayerCustomizationWnd.xml, do?
Is it a way to customize the default player window? Minalcar |
Oh boy, that's going to be ugly when it hits live. Thank you for making everyone aware of just how much is going to be changing, so people can hop onto the test realm and start trying to fix their UIs now.
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equi_chatwindow is not listed but I can say for certain that the one I had broke the UI.
It was from 2003 and this is the first time it broke an update. Minalcar |
it wasnt that bad really i converted all my uis last night, and went smooth and easy...and they work on live now
Hal |
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