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Enoks UI Sleek v3
Enoks UI Sleek v3
A simple, compact UI that matches the default UI in framerate performance. Good for all classes. Works at nearly any resolution (it's cramped at resolutions below 1024x768). Enoks UI Sleek v3 Quick Table of Contents: 1) Features 2) Instructions 3) Important Note 4) Frequently Asked Questions 5) Mix'n'Match Information 6) Acknowledgements 7) Author 1) Enoks UI Sleek - Features: - Target Window w/ Con Colored Target Gauge - Compass w/ Loc Indicators (green = increasing, red = decreasing) - Informative Player Window w/ Tick Timer and Sphere Gauge - Divided Up Group Window (click on Pet: ###% to target pet) - Buff Window w/ Color Coding and Spell Names (also Song Window) - Container Window w/ Border but Moveable Only By Container Name - Netstat Selector Window w/ Simulated Netstat Animation - Compressed Hot Key Window w/ "Paranoid Anti Item Pickup" - Minor Tweaks To Gauge Colors (and other things) In Other Windows 2) Enoks UI Sleek - Instructions: - Installation Extract files to a subfolder of the EverQuest\uifiles folder I suggest naming the folder enoktkek In game type /load enoktkek (yes, don't add the 1/true) Reposition windows to your liking 3) Enoks UI Sleek - Important Note: Most windows are hard to move. You can only drag them with one pixel of the far left or right edge. This takes some minor practice. The chat window is also hard to move, read the FAQ to learn more about it. 4) Enoks UI Sleek - Frequently Asked Questions: Q: Why is the title for my chat windows so messed up looking? A: It just is, rename the chat window title to . (period) to fix Q: Why do the experience and AA experience gauges in the player window have a weird blue/pink bar below them? A: That bar represents one fifth of one fifth of the total gauge; basically, one whole blue/pink gauge represents one blue/lblue experience bubble the same way that one whole blue gauge represents one orange bubble of experience. Q: How does the player window sphere gauge color coding work? A: Green = Good, Yellow = Okay, Flashing Red = ACK! Q: How does the group, target and pet gauge color coding work? A: Green = 80-100% Orange = 60-80% Yellow = 40-60% Red = 20-40% Flashing Red = 0-20% Dark Red = In Another Zone Q: Why does the compass have black thingies on it? A: I put the black thingies there to help me center myself on cardinal directions (so I could walk in straight lines); if you figure out how to use them to line yourself up, good Q: Why can't I left-click to pick up items I have hotkey'd? A: Because "Paranoid Anti Item Pickup" doesn't let you Q: What is "Paranoid Anti Item Pickup"? A: Something so items can be hotkey'd but not accidently picked up Q: Why does your FAQ section suck so bad? A: /shrug 5) Enoks UI Sleek - Mix'n'Match Information: - List of XML files and their companion graphic file(s) EQUI_BreathWindow.xml - ekbgauge.tga EQUI_BuffWindow.xml - CS_Buttons.bmp EQUI_BuffWindow.xml - ekbuff.bmp EQUI_BugReportWnd.xml - dgauge.tga EQUI_CastingWindow.xml - ekcgauge.tga EQUI_CastSpellWnd.xml - ekspellbar.tga EQUI_CompassWindow.xml - ekcompass.tga EQUI_GroupWindow.xml - ekgroup.tga EQUI_HotButtonWnd.xml - ekhb.tga EQUI_Inventory.xml - inv_portrait.tga EQUI_Inventory.xml - ekinventory01.tga EQUI_Inventory.xml - ekinventory02.tga EQUI_Inventory.xml - ekinventory03.tga EQUI_Inventory.xml - ekinventory04.tga EQUI_Inventory.xml - ekinventory05.tga EQUI_PetInfoWindow.xml - ekpet.tga EQUI_PlayerWindow.xml - ekplayer.tga EQUI_SelectorWindow.xml - netstat.bmp EQUI_ShortDurationBuffWindow.xml - CS_Buttons.bmp EQUI_ShortDurationBuffWindow.xml - eksong.bmp EQUI_SpellBookWnd.xml - ekspellbook01.tga EQUI_SpellBookWnd.xml - ekspellbook02.tga EQUI_SpellBookWnd.xml - ekspellbook03.tga EQUI_SpellBookWnd.xml - ekspellbook04.tga EQUI_TargetWindow.xml - ektarget.tga EQUI_TargetWindow.xml - TargetBox.tga - List of graphic files and their companion XML file CS_Buttons.bmp - EQUI_BuffWindow.xml CS_Buttons.bmp - EQUI_ShortDurationBuffWindow.xml inv_portrait.tga - EQUI_Inventory.xml netstat.bmp - EQUI_SelectorWindow.xml ekbgauge.tga - EQUI_BreathWindow.xml ekbuff.bmp - EQUI_BuffWindow.xml ekcgauge.tga - EQUI_CastingWindow.xml ekcompass.tga - EQUI_CompassWindow.xml ekgroup.tga - EQUI_GroupWindow.xml ekhb.tga - EQUI_HotButtonWnd.xml ekinventory01.tga - EQUI_Inventory.xml ekinventory02.tga - EQUI_Inventory.xml ekinventory03.tga - EQUI_Inventory.xml ekinventory04.tga - EQUI_Inventory.xml ekinventory05.tga - EQUI_Inventory.xml ekpet.tga - EQUI_PetInfoWindow.xml ekplayer.tga - EQUI_PlayerWindow.xml eksong.bmp - EQUI_ShortDurationBuffWindow.xml ekspellbar.tga - EQUI_CastSpellWnd.xml ekspellbook01.tga - EQUI_SpellBookWnd.xml ekspellbook02.tga - EQUI_SpellBookWnd.xml ekspellbook03.tga - EQUI_SpellBookWnd.xml ekspellbook04.tga - EQUI_SpellBookWnd.xml ektarget.tga - EQUI_TargetWindow.xml TargetBox.tga - EQUI_TargetWindow.xml - Also note that the Vert Style Skin works with any basic UI - Simply place these files in the UI folder you wish to be skinned window_pieces01.tga window_pieces02.tga window_pieces03.tga window_pieces04.tga window_pieces06.tga window_pieces07.tga wnd_bg_dark_rock.tga wnd_bg_light_rock.tga scrollbar_gutter.tga - File Count 70 Graphic Files (68 TGA, 2 BMP) 27 Text Files (1 TXT, 26 XML) 97 Total 6) Enoks UI Sleek - Acknowledgements: - Class Animations - Talyns compressed versions of mine - Spell Book Window - Original Art: t.king - Compass Window - Original Art: t.king and Sokol - Player Window Sphere Gauge - Original XML and Art: Remelio - Precise Exp Gauges - Original Concept: Chai (IZY v0.2) - Coin Graphics - Original Art: Xymarra - Vert Style Skin - Original Art: Vertebrae 7) Enoks UI Sleek - Author: Enokhaon Starfyre Ironclad Mage Innoruuk Server |
![]() Best one yet imho |
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