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Old 09-06-2008, 07:54 PM   #5
SmileyFAAce_
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Same issue with my EQUI_ShortBuffWindow or EQUI_BuffWindow that I edited. If I wanted only to show 24 buffs instead of 25, and I deleated:
<Label item="BW_Buff24_Place">
<ScreenID>Buff24Place</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>180</X>
<Y>409</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Text>25</Text>
<TextColor>
<R>0</R>
<G>127</G>
<B>127</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
-----------

<Button item="BW_Buff24_Button">
<ScreenID>Buff24</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>400</Y>
</Location>
<Size>
<CX>170</CX>
<CY>16</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>154</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>16</CX>
<CY>16</CY>
</DecalSize>
</Button>
-----------

<Label item="BW_Buff24">
<ScreenID>Buff24Label</ScreenID>
<EQType>524</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>-10</X>
<Y>409</Y>
</Location>
<Size>
<CX>185</CX>
<CY>11</CY>
</Size>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
---------------

<Pieces>BW_Buff24_Place</Pieces>


<Pieces>BW_Buff24_Button</Pieces>


<Pieces>BW_Buff24</Pieces>

Which is the 25th buff slot.. and calculated the length of the window shorter 1 buff slot.. I would get the xlm error .. I would then go to UIErrors and see : Cannot find slot 25.

To resolve this, I simply kept all the text in.. and shortened the window that one buff slot to make 24 show with no error. You follow ?: )

So stick in these buttons etc. your getting errors for.. and try to place them outside the boarder of the window if you wish it not to show.. And then you probably will not get xlm error.

The text is there, but hidden. Thus no error. This is what I had to do with my 21 Buff 12 Short Buff Window pieces.

SmileyFAAce_
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