Originally Posted by valaury3169
Ok, I looked more closely at your file, and I see a couple of issues, although I don't know which if any is why they don't show up.
1. You do not have a ScreenID on PIW_PetBuff0_Button. I actually suspect that this may be your issue because there is no EQType on pet buff icons, therefore it looks for a specific name. It may not be able to find the first one so it gets lost.
2. You have organized all of your pieces into seperate TileLayoutBox. This means that even if it worked, you would end up with a seperate scrollable box for Buff Icons, Buff Labels, and your 'Place' definitions. I think what you are going to need to do is create a container (screen will probably work) and put each three pieces in the screen. Then add each screen to the tilelayoutbox so that the three pieces stay fixed and the tilelayout box automatically arranges the screens.
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