If there's anyone willing to take a look at this, it would be a huge help. I just can't seem to get it right after checking my numbers over and over.
Code:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<Ui2DAnimation item = "Blackbox">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>243</X>
<Y>243</Y>
</Location>
<Size>
<CX>10</CX>
<CY>10</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "PW_V_bartop_image">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>28</X>
<Y>58</Y>
</Location>
<Size>
<CX>14</CX>
<CY>14</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "PW_V_barmiddle_image">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>28</X>
<Y>70</Y>
</Location>
<Size>
<CX>14</CX>
<CY>50</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "PW_V_barbottom_image">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>28</X>
<Y>117</Y>
</Location>
<Size>
<CX>14</CX>
<CY>10</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item = "PW_V_barblack">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>16</CX>
<CY>74</CY>
</Size>
<Animation>Blackbox</Animation>
</StaticAnimation>
<StaticAnimation item = "PW_V_bartop">
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>14</CX>
<CY>14</CY>
</Size>
<Animation>PW_V_bartop_image</Animation>
</StaticAnimation>
<StaticAnimation item = "PW_V_barmiddle">
<ScreenID>SBW_SpellBook1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>15</Y>
</Location>
<Size>
<CX>14</CX>
<CY>48</CY>
</Size>
<Animation>PW_V_barmiddle_image</Animation>
</StaticAnimation>
<StaticAnimation item = "PW_V_barbottom">
<ScreenID>SBW_SpellBook1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>63</Y>
</Location>
<Size>
<CX>14</CX>
<CY>10</CY>
</Size>
<Animation>PW_V_barbottom_image</Animation>
</StaticAnimation>
<Ui2DAnimation item = "Blackline">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>149</X>
<Y>24</Y>
</Location>
<Size>
<CX>103</CX>
<CY>10</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_F1HPimage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces21.tga</Texture>
<Location>
<X>189</X>
<Y>59</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_Manaimage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces21.tga</Texture>
<Location>
<X>237</X>
<Y>59</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_Fatigueimage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces21.tga</Texture>
<Location>
<X>237</X>
<Y>71</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_XPimage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces21.tga</Texture>
<Location>
<X>173</X>
<Y>59</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BRimage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces21.tga</Texture>
<Location>
<X>237</X>
<Y>34</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<TextureInfo item = "AttackIndicator.tga">
<Size>
<CX>80</CX>
<CY>16</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item = "A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X></X>
<Y></Y>
</Location>
<Size>
<CX>80</CX>
<CY>16</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item = "A_AttackIndicatorAnim">
<ScreenID>A_AttackIndicatorAnim</ScreenID>
<Animation>A_AttackIndicator</Animation>
</StaticAnimation>
<Label item ="HPNumber1">
<ScreenID>HPNumberLabel1</ScreenID>
<EQType>70</EQType>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>118</Y>
</Location>
<Size>
<CX>120</CX>
<CY>30</CY>
</Size>
<Text>----</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<StaticAnimation item = "Player_HPblack">
<RelativePosition>true</RelativePosition>
<Location>
<X>17</X>
<Y>11</Y>
</Location>
<Size>
<CX>103</CX>
<CY>10</CY>
</Size>
<Animation>Blackline</Animation>
</StaticAnimation>
<Ui2DAnimation item="PW_GaugeFill1">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>-6400</X>
<Y>20</Y>
</Location>
<Size>
<CX>32000</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="PW_GaugeFill2">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>-12800</X>
<Y>20</Y>
</Location>
<Size>
<CX>32000</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="PW_GaugeFill3">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>-19200</X>
<Y>20</Y>
</Location>
<Size>
<CX>32000</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="PW_GaugeFill4">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>-25600</X>
<Y>20</Y>
</Location>
<Size>
<CX>32000</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Label item = "Player_Name">
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<EQType>1</EQType>
<Location>
<X>21</X>
<Y>-1</Y>
</Location>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text>Playername</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
</Label>
<Label item = "Player_level">
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<EQType>2</EQType>
<Location>
<X>4</X>
<Y>-1</Y>
</Location>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text>Level</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
</Label>
<Label item = "Player_HPlowerLable">
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>5</X>
<Y>105</Y>
</Location>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text>HP</Text>
<TextColor>
<R>30</R>
<G>255</G>
<B>30</B>
</TextColor>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
</Label>
<Label item = "Player_Class">
<EQType>3</EQType>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>5</X>
<Y>155</Y>
</Location>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text>Class</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255B</B>
</TextColor>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
</Label>
<Label item = "Player_Diety">
<RelativePosition>true</RelativePosition>
<EQType>4</EQType>
<Font>2</Font>
<Location>
<X>5</X>
<Y>168</Y>
</Location>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text>Diety</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
</Label>
<Gauge item="PW_Guage_BlackBgd">
<ScreenID>TargetHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>320</CX>
<CY>26</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetX>8000</TextOffsetX>
<TextOffsetY>-1</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>255</R>
<G>153</G>
<B>204</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "PW_HP_Gauge0">
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>320</CX>
<CY>26</CY>
</Size>
<GaugeOffsetX>0</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "PW_HP_Gauge1A">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>25600</CX>
<CY>26</CY>
</Size>
<GaugeOffsetX>-6400</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>102</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Fill>PW_GaugeFill1</Fill>
</GaugeDrawTemplate>
</Gauge>
<Screen item="PW_HP_Gauge1A_X">
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>64</CX>
<CY>26</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<Pieces>PW_HP_Gauge1A</Pieces>
</Screen>
<Gauge item = "PW_HP_Gauge1B">
<RelativePosition>true</RelativePosition>
<Location>
<X>74</X>
<Y>10</Y>
</Location>
<Size>
<CX>256</CX>
<CY>26</CY>
</Size>
<GaugeOffsetX>-64</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>102</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "PW_HP_Gauge2A">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>19200</CX>
<CY>26</CY>
</Size>
<GaugeOffsetX>-12800</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Fill>PW_GaugeFill2</Fill>
</GaugeDrawTemplate>
</Gauge>
<Screen item="PW_HP_Gauge2A_X">
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>128</CX>
<CY>26</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<Pieces>PW_HP_Gauge2A</Pieces>
</Screen>
<Gauge item = "PW_HP_Gauge2B">
<RelativePosition>true</RelativePosition>
<Location>
<X>138</X>
<Y>10</Y>
</Location>
<Size>
<CX>192</CX>
<CY>26</CY>
</Size>
<GaugeOffsetX>-128</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "PW_HP_Gauge3A">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>12800</CX>
<CY>26</CY>
</Size>
<GaugeOffsetX>-19200</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>173</R>
<G>255</G>
<B>47</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Fill>PW_GaugeFill3</Fill>
</GaugeDrawTemplate>
</Gauge>
<Screen item="PW_HP_Gauge3A_X">
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>192</CX>
<CY>26</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<Pieces>PW_HP_Gauge3A</Pieces>
</Screen>
<Gauge item = "PW_HP_Gauge3B">
<RelativePosition>true</RelativePosition>
<Location>
<X>202</X>
<Y>10</Y>
</Location>
<Size>
<CX>128</CX>
<CY>26</CY>
</Size>
<GaugeOffsetX>-192</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>173</R>
<G>255</G>
<B>47</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "PW_HP_Gauge4A">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>6400</CX>
<CY>26</CY>
</Size>
<GaugeOffsetX>-25600</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Fill>PW_GaugeFill4</Fill>
</GaugeDrawTemplate>
</Gauge>
<Screen item="PW_HP_Gauge4A_X">
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>256</CX>
<CY>26</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<Pieces>PW_HP_Gauge4A</Pieces>
</Screen>
<Gauge item = "PW_HP_Gauge4B">
<RelativePosition>true</RelativePosition>
<Location>
<X>266</X>
<Y>10</Y>
</Location>
<Size>
<CX>64</CX>
<CY>26</CY>
</Size>
<GaugeOffsetX>-256</GaugeOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Text></Text>
<TextOffsetY>8000</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "Player_HP">
<ScreenID>PlayerHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>-4</Y>
</Location>
<Size>
<CX>320</CX>
<CY>26</CY>
</Size>
<TextOffsetX>-500</TextOffsetX>
<TextOffsetY>-500</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_F1HPimage</EndCapLeft>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "Pet_HP">
<ScreenID>PetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>18</X>
<Y>19</Y>
</Location>
<Size>
<CX>100</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>20</G>
<B>147</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>>
</Gauge>
<StaticAnimation item = "Player_Manablack">
<RelativePosition>true</RelativePosition>
<Location>
<X>17</X>
<Y>24</Y>
</Location>
<Size>
<CX>103</CX>
<CY>10</CY>
</Size>
<Animation>Blackline</Animation>
</StaticAnimation>
<Gauge item="Player_ManaHolder">
<ScreenID>Player_ManaHolder</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>25</Y>
</Location>
<Size>
<CX>115</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>169</R>
<G>169</G>
<B>169</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_Manaimage</EndCapLeft>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "Player_Mana">
<ScreenID>PlayerMana</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>25</Y>
</Location>
<Size>
<CX>115</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>153</G>
<B>255</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_Manaimage</EndCapLeft>
</GaugeDrawTemplate>
</Gauge>
<StaticAnimation item = "Player_FatigueGaugeblack">
<RelativePosition>true</RelativePosition>
<Location>
<X>17</X>
<Y>37</Y>
</Location>
<Size>
<CX>103</CX>
<CY>10</CY>
</Size>
<Animation>Blackline</Animation>
</StaticAnimation>
<Gauge item ="Player_Fatigue">
<ScreenID>PlayerFatigue</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>38</Y>
</Location>
<Size>
<CX>115</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>246</R>
<G>221</G>
<B>103</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>3</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_Fatigueimage</EndCapLeft>
</GaugeDrawTemplate>
</Gauge>
<StaticAnimation item = "Player_ExpGaugeblack">
<RelativePosition>true</RelativePosition>
<Location>
<X>17</X>
<Y>50</Y>
</Location>
<Size>
<CX>103</CX>
<CY>10</CY>
</Size>
<Animation>Blackline</Animation>
</StaticAnimation>
<Gauge item = "Player_ExpGauge">
<ScreenID>PlayerExp</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>51</Y>
</Location>
<Size>
<CX>115</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>150</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>52</R>
<G>159</G>
<B>250</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>4</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_XPimage</EndCapLeft>
</GaugeDrawTemplate>
</Gauge>
<StaticAnimation item = "Player_Breathblack">
<RelativePosition>true</RelativePosition>
<Location>
<X>17</X>
<Y>63</Y>
</Location>
<Size>
<CX>103</CX>
<CY>10</CY>
</Size>
<Animation>Blackline</Animation>
</StaticAnimation>
<Label item ="Player_HPLabel">
<ScreenID>HPLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>10</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>19</EQType>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
<Style_Tooltip>false</Style_Tooltip>
</Label>
<Label item ="Player_HPPercLabel">
<ScreenID>HPPerLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>10</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
<Style_Tooltip>false</Style_Tooltip>
</Label>
<Label item ="Player_ManaLabel">
<ScreenID>ManaLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>23</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>20</EQType>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="Player_ManaPercLabel">
<ScreenID>ManPercLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>23</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
<Style_Tooltip>false</Style_Tooltip>
</Label>
<Label item ="Player_FatigueLabel">
<ScreenID>FatigueLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>36</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>21</EQType>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
<Style_Tooltip>false</Style_Tooltip>
</Label>
<Label item ="Player_FatiguePercLabel">
<ScreenID>FatiguePercLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>36</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
<Style_Tooltip>false</Style_Tooltip>
</Label>
<Label item ="XP_Percent">
<ScreenID>XPPercentLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>102</X>
<Y>49</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>26</EQType>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item ="XP_Fig">
<ScreenID>XP_FigLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>49</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Ui2DAnimation item="A_Resistbox">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>109</X>
<Y>146</Y>
</Location>
<Size>
<CX>147</CX>
<CY>37</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Statbox">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>158</X>
<Y>240</Y>
</Location>
<Size>
<CX>41</CX>
<CY>13</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_LongerStatbox">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>181</X>
<Y>222</Y>
</Location>
<Size>
<CX>58</CX>
<CY>13</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- RESISTS -->
<Ui2DAnimation item="PW_BackImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces21.tga</Texture>
<Location>
<X>227</X>
<Y>84</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PoisonImage">
<Cycle>true</Cycle>
<Frames>
<Texture>gemicons01.tga</Texture>
<Location>
<X>24</X>
<Y>48</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MagicImage">
<Cycle>true</Cycle>
<Frames>
<Texture>gemicons01.tga</Texture>
<Location>
<X>216</X>
<Y>24</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_DiseaseImage">
<Cycle>true</Cycle>
<Frames>
<Texture>gemicons01.tga</Texture>
<Location>
<X>24</X>
<Y>0</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FireImage">
<Cycle>true</Cycle>
<Frames>
<Texture>gemicons01.tga</Texture>
<Location>
<X>24</X>
<Y>120</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ColdImage">
<Cycle>true</Cycle>
<Frames>
<Texture>gemicons01.tga</Texture>
<Location>
<X>144</X>
<Y>0</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="PW_PoisonBack">
<ScreenID>PW_PoisonBack</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>63</Y>
</Location>
<Location>
<X>25</X>
<Y>106</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Animation>PW_BackImage</Animation>
</StaticAnimation>
<StaticAnimation item="PW_PoisonImage">
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>64</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Animation>A_PoisonImage</Animation>
</StaticAnimation>
<StaticAnimation item="PW_MagicBack">
<ScreenID>PW_MagicBack</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>32</X>
<Y>63</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Animation>PW_BackImage</Animation>
</StaticAnimation>
<StaticAnimation item="PW_MagicImage">
<RelativePosition>true</RelativePosition>
<Location>
<X>33</X>
<Y>64</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Animation>A_MagicImage</Animation>
</StaticAnimation>
<StaticAnimation item="PW_DiseaseBack">
<ScreenID>PW_DiseaseBack</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>61</X>
<Y>63</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Animation>PW_BackImage</Animation>
</StaticAnimation>
<StaticAnimation item="PW_DiseaseImage">
<RelativePosition>true</RelativePosition>
<Location>
<X>62</X>
<Y>64</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Animation>A_DiseaseImage</Animation>
</StaticAnimation>
<StaticAnimation item="PW_FireBack">
<ScreenID>PW_FireBack</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>63</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Animation>PW_BackImage</Animation>
</StaticAnimation>
<StaticAnimation item="PW_FireImage">
<RelativePosition>true</RelativePosition>
<Location>
<X>91</X>
<Y>64</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Animation>A_FireImage</Animation>
</StaticAnimation>
<StaticAnimation item="PW_ColdBack">
<ScreenID>PW_ColdBack</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>119</X>
<Y>63</Y>
</Location>
<Size>
<CX>24</CX>
<CY>24</CY>
</Size>
<Animation>PW_BackImage</Animation>
</StaticAnimation>
<StaticAnimation item="PW_ColdImage">
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>64</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Animation>A_ColdImage</Animation>
</StaticAnimation>
<Ui2DAnimation item="A_ResistNumbox">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>178</X>
<Y>240</Y>
</Location>
<Size>
<CX>21</CX>
<CY>13</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="PW_PoisonBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>90</Y>
</Location>
<Size>
<CX>24</CX>
<CY>13</CY>
</Size>
<Animation>A_ResistNumbox</Animation>
</StaticAnimation>
<Label item="PR_Numb">
<ScreenID>PR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>91</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>12</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<StaticAnimation item="PW_MagicBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>32</X>
<Y>90</Y>
</Location>
<Size>
<CX>24</CX>
<CY>13</CY>
</Size>
<Animation>A_ResistNumbox</Animation>
</StaticAnimation>
<Label item="MR_Numb">
<ScreenID>MR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>33</X>
<Y>91</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>16</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<StaticAnimation item="PW_DiseaseBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>61</X>
<Y>90</Y>
</Location>
<Size>
<CX>24</CX>
<CY>13</CY>
</Size>
<Animation>A_ResistNumbox</Animation>
</StaticAnimation>
<Label item="DR_Numb">
<ScreenID>DR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>62</X>
<Y>91</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>13</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<StaticAnimation item="PW_FireBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>90</Y>
</Location>
<Size>
<CX>24</CX>
<CY>13</CY>
</Size>
<Animation>A_ResistNumbox</Animation>
</StaticAnimation>
<Label item="FR_Numb">
<ScreenID>FR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>91</X>
<Y>91</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>14</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<StaticAnimation item="PW_ColdBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>119</X>
<Y>90</Y>
</Location>
<Size>
<CX>24</CX>
<CY>13</CY>
</Size>
<Animation>A_ResistNumbox</Animation>
</StaticAnimation>
<Label item="CR_Numb">
<ScreenID>CR_Numb</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>91</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>15</EQType>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<!-- END RESISTS -->
<Ui2DAnimation item="A_Player_STRImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>9</X>
<Y>240</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Player_STAImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>27</X>
<Y>240</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Player_AGIImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>45</X>
<Y>240</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Player_DEXImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>61</X>
<Y>240</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Player_WISImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>80</X>
<Y>240</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Player_INTImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>97</X>
<Y>240</Y>
</Location>
<Size>
<CX>14</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Player_CHAImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>112</X>
<Y>240</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Player_WGTImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>44</X>
<Y>248</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Player_ManaImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces21.tga</Texture>
<Location>
<X>237</X>
<Y>59</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Player_EndImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces21.tga</Texture>
<Location>
<X>237</X>
<Y>71</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Player_ACImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>9</X>
<Y>248</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Player_ATKImage">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces22.tga</Texture>
<Location>
<X>26</X>
<Y>248</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Label item="STRNumb">
<ScreenID>STRNumbLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>18</X>
<Y>121</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>5</EQType>
<TextColor>
<R>30</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<StaticAnimation item="Player_STRIcon">
<ScreenID>Player_STRIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>123</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_STRImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_STRBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>120</Y>
</Location>
<Size>
<CX>41</CX>
<CY>13</CY>
</Size>
<Animation>A_Statbox</Animation>
</StaticAnimation>
<Label item="STANumb">
<ScreenID>STANumbLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>18</X>
<Y>133</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>6</EQType>
<TextColor>
<R>30</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<StaticAnimation item="Player_STAIcon">
<ScreenID>Player_STAIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>135</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_STAImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_STABox">
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>132</Y>
</Location>
<Size>
<CX>41</CX>
<CY>13</CY>
</Size>
<Animation>A_Statbox</Animation>
</StaticAnimation>
<Label item="AGINumb">
<ScreenID>AGINumbLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>18</X>
<Y>145</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>8</EQType>
<TextColor>
<R>30</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<StaticAnimation item="Player_AGIIcon">
<ScreenID>Player_STAIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>147</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_AGIImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_AGIBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>144</Y>
</Location>
<Size>
<CX>41</CX>
<CY>13</CY>
</Size>
<Animation>A_Statbox</Animation>
</StaticAnimation>
<Label item="DEXNumb">
<ScreenID>DEXNumbLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>18</X>
<Y>157</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>7</EQType>
<TextColor>
<R>30</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<StaticAnimation item="Player_DEXIcon">
<ScreenID>Player_STAIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>159</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_DEXImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_DEXBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>156</Y>
</Location>
<Size>
<CX>41</CX>
<CY>13</CY>
</Size>
<Animation>A_Statbox</Animation>
</StaticAnimation>
<StaticAnimation item="Player_ManaIcon">
<ScreenID>Player_ManaIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>87</X>
<Y>108</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_ManaImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_ManaBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>105</Y>
</Location>
<Size>
<CX>58</CX>
<CY>13</CY>
</Size>
<Animation>A_LongerStatbox</Animation>
</StaticAnimation>
<Label item="EndNumb">
<ScreenID>EndNumbLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>157</Y>
</Location>
<Size>
<CX>37</CX>
<CY>15</CY>
</Size>
<EQType>126</EQType>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<StaticAnimation item="Player_EndIcon">
<ScreenID>Player_EndIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>87</X>
<Y>159</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_EndImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_EndBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>155</Y>
</Location>
<Size>
<CX>58</CX>
<CY>13</CY>
</Size>
<Animation>A_LongerStatbox</Animation>
</StaticAnimation>
<Label item="ACNumb">
<ScreenID>ACNumbLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>106</Y>
</Location>
<Size>
<CX>37</CX>
<CY>15</CY>
</Size>
<EQType>22</EQType>
<TextColor>
<R>30</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<StaticAnimation item="Player_ACIcon">
<ScreenID>Player_ACIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>87</X>
<Y>108</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_ACImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_ACBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>105</Y>
</Location>
<Size>
<CX>58</CX>
<CY>13</CY>
</Size>
<Animation>A_LongerStatbox</Animation>
</StaticAnimation>
<Label item="ATKNumber">
<ScreenID>ATKNumberLabel</ScreenID>
<EQType>23</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>23</X>
<Y>106</Y>
</Location>
<Size>
<CX>37</CX>
<CY>15</CY>
</Size>
<TextColor>
<R>150</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<StaticAnimation item="Player_ATKIcon">
<ScreenID>Player_ATKIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>108</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_ATKImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_ATKBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>105</Y>
</Location>
<Size>
<CX>58</CX>
<CY>13</CY>
</Size>
<Animation>A_LongerStatbox</Animation>
</StaticAnimation>
<Label item="WISNumb">
<ScreenID>WISNumbLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>121</X>
<Y>121</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>9</EQType>
<TextColor>
<R>30</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<StaticAnimation item="Player_WISIcon">
<ScreenID>Player_WISIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>106</X>
<Y>123</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_WISImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_WISBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>104</X>
<Y>120</Y>
</Location>
<Size>
<CX>41</CX>
<CY>13</CY>
</Size>
<Animation>A_Statbox</Animation>
</StaticAnimation>
<Label item="INTNumb">
<ScreenID>INTNumbLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>121</X>
<Y>133</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>10</EQType>
<TextColor>
<R>30</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<StaticAnimation item="Player_INTIcon">
<ScreenID>Player_INTIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>106</X>
<Y>135</Y>
</Location>
<Size>
<CX>14</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_INTImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_INTBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>104</X>
<Y>132</Y>
</Location>
<Size>
<CX>41</CX>
<CY>13</CY>
</Size>
<Animation>A_Statbox</Animation>
</StaticAnimation>
<Label item="CHANumb">
<ScreenID>CHANumbLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>121</X>
<Y>145</Y>
</Location>
<Size>
<CX>22</CX>
<CY>15</CY>
</Size>
<EQType>11</EQType>
<TextColor>
<R>30</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<StaticAnimation item="Player_CHAIcon">
<ScreenID>Player_CHAIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>106</X>
<Y>147</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_CHAImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_CHABox">
<RelativePosition>true</RelativePosition>
<Location>
<X>104</X>
<Y>144</Y>
</Location>
<Size>
<CX>41</CX>
<CY>13</CY>
</Size>
<Animation>A_Statbox</Animation>
</StaticAnimation>
<Label item="WGTNumber">
<ScreenID>WGTNumberLabel</ScreenID>
<EQType>24</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>170</Y>
</Location>
<Size>
<CX>37</CX>
<CY>15</CY>
</Size>
<TextColor>
<R>150</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="Player_WTDiv">
<ScreenID>WTdiv</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>170</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
<Style_Tooltip>false</Style_Tooltip>
</Label>
<Label item="WGTNumberTot">
<ScreenID>WGTNumberLabel1</ScreenID>
<EQType>25</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>170</Y>
</Location>
<Size>
<CX>37</CX>
<CY>15</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<StaticAnimation item="Player_WGTIcon">
<ScreenID>Player_WGTIcon</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>87</X>
<Y>172</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Animation>A_Player_WGTImage</Animation>
</StaticAnimation>
<StaticAnimation item="Player_WGTBox">
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>169</Y>
</Location>
<Size>
<CX>58</CX>
<CY>13</CY>
</Size>
<Animation>A_LongerStatbox</Animation>
</StaticAnimation>
<Label item ="HPNumBig">
<ScreenID>HPNumBigLabel</ScreenID>
<EQType>17</EQType>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>65</Y>
</Location>
<Size>
<CX>77</CX>
<CY>30</CY>
</Size>
<Text>----</Text>
<TextColor>
<R>30</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item ="HPMaxBig">
<ScreenID>HPMaxBigLabel</ScreenID>
<EQType>18</EQType>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>85</Y>
</Location>
<Size>
<CX>77</CX>
<CY>30</CY>
</Size>
<Text>----</Text>
<TextColor>
<R>30</R>
<G>255</G>
<B>30</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="ManaNumBig">
<ScreenID>ManaNumBigLabel</ScreenID>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>65</Y>
</Location>
<Size>
<CX>77</CX>
<CY>30</CY>
</Size>
<EQType>124</EQType>
<TextColor>
<R>0</R>
<G>207</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="ManaMaxBig">
<ScreenID>ManaMaxLabel</ScreenID>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>85</Y>
</Location>
<Size>
<CX>77</CX>
<CY>30</CY>
</Size>
<EQType>125</EQType>
<TextColor>
<R>0</R>
<G>207</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Screen item = "PlayerWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>3</X>
<Y>0</Y>
</Location>
<Size>
<CX>350</CX>
<CY>185</CY>
</Size>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<!--<Pieces>HPNumber1</Pieces>-->
<Pieces>Player_HPblack</Pieces>
<Pieces>PW_Guage_BlackBgd</Pieces>
<Pieces>PW_HP_Gauge0</Pieces>
<Pieces>PW_HP_Gauge1A_X</Pieces>
<Pieces>PW_HP_Gauge1B</Pieces>
<Pieces>PW_HP_Gauge2A_X</Pieces>
<Pieces>PW_HP_Gauge2B</Pieces>
<Pieces>PW_HP_Gauge3A_X</Pieces>
<Pieces>PW_HP_Gauge3B</Pieces>
<Pieces>PW_HP_Gauge4A_X</Pieces>
<Pieces>PW_HP_Gauge4B</Pieces>
<!--<Pieces>Player_HP</Pieces>
<Pieces>Player_Manablack</Pieces>
<Pieces>Player_ManaHolder</Pieces>
<Pieces>Player_Mana</Pieces>
<Pieces>Player_Fatigue</Pieces>
<Pieces>Player_FatigueGaugeblack</Pieces>
<Pieces>Player_ExpGaugeblack</Pieces>
<Pieces>Player_ExpGauge</Pieces>-->
<!--<Pieces>Player_FatigueLabel</Pieces>
<Pieces>Player_FatiguePercLabel</Pieces>-->
<!--<Pieces>Player_HPLabel</Pieces>
<Pieces>Player_HPPercLabel</Pieces>
<Pieces>Player_WTDiv</Pieces>
<Pieces>Player_ManaLabel</Pieces>
<Pieces>Player_ManaPercLabel</Pieces>
<Pieces>XP_Percent</Pieces>
<Pieces>XP_Fig</Pieces>
<Pieces>HPNumBig</Pieces>
<Pieces>HPMaxBig</Pieces>
<Pieces>ManaNumBig</Pieces>
<Pieces>ManaMaxBig</Pieces>-->
<!--<Pieces>A_AttackIndicatorAnim</Pieces>-->
</Screen>
</XML>