Thread: KaoUI v3.0
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Old 09-30-2002, 09:18 PM   #12
Kaori
A Hill Giant
 
Join Date: Jul 2002
Posts: 32
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Quote:
Originally posted by rlinebarger
Having a problem with the cursor (Love the UI by the way)
Wanted to try and get back the original cursor so 1) I didnt' put naturedef (or whatever it was called in the folder (Im assuming this is what the long sword curser is called) : ok..this didnt' work. there was a cursor present but only could see it when it hit the edge of a border
then 2) i looked in another folder and pulled out a .tga file called mouse ( i thought this was the one needed for the cursor and put it into the folder: same effect as last time. 3) put the natursdef in and it worked ..just with the long sword instead of what I was hoping for.
So asking anyone who might explain what Im doing wrong and help me get cursor back to default
Thanks for making this by the way...(Ive been through wayyyyyy too many mods...think Ive finally found one that I can settle down with for ALL of my characters, has everything I was looking for )


Copy over your mouse.tga file from your default folder. Go into EQUI_Kaori.xml and change these lines:

Quote:
<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>mouse.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>4</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


Then add these lines:

Quote:
<TextureInfo item="mouse.tga">
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
</TextureInfo>


Let me know if this doesn't work
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