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was that a screenshot of in-game and then cut up and put into a collection?
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Yes, the bottom half of that image was a collection of the transparent elements taken from the game. A whole screenshot would have been too annoying.
The top half of the image was built from the original source images, showing that the dashes and other artifacts are coming from EQ's rendering engine, not from the images.
The only way you are going to get rid of those artifacts is to mess around with the alpha values in your images. I think the artifacts appear because EQ is trying to dither alpha to match the exact values in your images. If you were to make the mask binary, as in alpha=0% or 100% and never anything in between, I think you would not see any more artifacts.
I just live with the artifacts, myself.