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Old 07-28-2002, 08:33 AM   #21
Milambus
A Gray Wolf
 
Join Date: Jul 2002
Posts: 7
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The problem is you are making assumptions about the UI without any proof. You believe all the code is in the XML documents, but then when you fail to find something you are refusing to see that it must therefore be in the EXE.

If you notice everything that you can not remove is something that the client has specific code that interacts with it. The pet health bars have a toggle to display them (right-click the player window, there is a toggle to turn off "Pet HP").

So there is specific code within the EXE that makes reference to this Child nodes of the window.

Basically there is this piece of code in the EXE that needs to hook to an object, and you are trying to take that object away. This is causing your errors.

Would it be nice if the had coded it some you could move everything? Yes. But unfortunity it seems they took short cuts on some of the programming, such that you can move buttons to new windows, and you can't remove buttons from a window.

If you can prove me wrong? Great. But so far you are just stating that you think is SHOULD be that way, when all evidence points to the contrary.
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