Hmm, I already had that line in there and the correct name. Well, heck, I'll just attach the img and post what I had added to the EQIU_Animations.xml file and perhaps in time someone can tell me what I'm doing wrong. Again, any help is appreciated.
<TextureInfo item = "ssrasword.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<!-- Cursors -->
<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>ssrasword.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>1</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
(ps- yes I'm aware there's already a ssra sword cursor, however it was much too small since I run at highest resolution possible and it was too small to improve upon, so I screenshot a ssra sword, shrunk it down, touched it up to something larger and more detailed.)