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Old 01-21-2005, 09:18 AM   #15
psychosis
A Fire Beetle
 
Join Date: Nov 2002
Server: Povar
Posts: 2
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Comon people. back off SOE a touch here.

Im a programer <web dev>, I have friends that are game programers.

I have seen what goes into modifying something like this.

Take this for instance.

-Update 1 Character Model
-- Keep it withing 3 kilobytes of current game model, smaller if possible (Who remembers the Luclin Lag on release of new models)
-- make 60 animation models for social combat spellcasting ect... (See above Size Requirements)
-- revamp 18000 pieces of Armor, Weapons, Items to correclty display with this new model (Make sure that they will all work on new templates with all new characters also)

I know this is just numbers but here we go.......

Thats Roughly
15,120,000

Some things are simple and can be done 200 - 300 a day like weapons and armor and items.

Others are not so simple and have to wait on several things to be done.

Character Model - Wireframe - Collision Coding - Animation Modeling - Texture Skinning - Tuning of each step so that it actually work (Minimum 6 times or more)

To do one character will take 10 people at a minimum 3 weeks.

Remember they are also having to work to the "LOWEST COMMON DENOMINATOR" the least powerful PC that can handle the requirements.

Do I think they will do this. Yes

Do I think it will happen this year. Possibly

Do we need to relax and let them get work going and give us updates. Yes

We have shown them we were listening and Bralnos reponse shows hes open to the idea. I wouldnt stress about it too much.
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