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Old 03-08-2005, 09:50 AM   #51
SolsticemoonBB
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Join Date: Jan 2004
Posts: 60
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Whew! Four pages of posts is too much for me to digest right now, so I'm risking redundant questions here. Please forgive me.

I think I understand that the main equi file can be modified to include my own (seperate and modular) modifications. That seems simple.

My current concern is that the UI I'm using customized the main Animations file, so default windows (e.g. the default bank window) display modified graphics from custom .tga files.
Code:
<Ui2DAnimation item="A_SquareBtnFlyby"> <Cycle>true</Cycle> <Frames> <Texture>solWindowPieces03.tga</Texture>


SO... If I intend to pull out the custom references like this one, and organize them in a seperate xml file, how do I assure that EQ loads mine instead of the default? How do I avoid a duplication error because of it?
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