A Gray Wolf
Join Date: Sep 2002
Posts: 9
|
Disabling invalid bag slots
Each of the 10 slots of a bag has its own eqtype, which is great to create an expanded view of all your bags in your bank and such. But the problem is that in such a mod, a bag with only 2 slots will still have the other 8 "invalid" slots availables. Of course EQ eventually catches up and dump the extra items on the user's cursor, but this can result in a lost of items and/or crashes...
Considering that the hotbutton's already have various possibilities (inventory slot, inventory bag, action, spell icon, pressed or un-pressed, etc.), I would assume that it would be possible to add some logic for when a bag slot is disabled...
|