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Old 11-21-2002, 04:43 PM   #20
Aelthas
A Gray Wolf
 
Join Date: Aug 2002
Posts: 7
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Quote:
Originally posted by Cairenn
Okay, further question then.

I want to comment out the casting window. I don't see any way to do this, under this method.

Would it not make as much sense to just copy the default EQUI.xml file over, and add the <Include>, without going through the whole rest of the rigamarole?

I understand the principle. I just see some difficulties with it. The two main being the ones already stated: Cursors (animation file) and Casting Windows (ui file).


Make a dummy EQUI_CastingWindow with no xml in it. This way it will include the file but, the casting window won't appear since there's no xml in it.

Making dummy files of those you would rather comment out may seem like more work, but if that means most people can go in and play right after a patch instead of having to add a new line to the EQUI file (or waiting for someone else add the line for them) then I'm all for it.

And no, the unbreakable UI solution isn't perfect, but it's much better then what most people are doing right now. I hope it catches on.

EDIT: All that you should need in a dummy file is this:

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
</XML>

- Aelthas
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