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Old 11-26-2002, 05:34 AM   #28
Spiritwalker
A Snow Griffin
 
Join Date: Sep 2002
Server: Xegony
Posts: 52
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Default Way to go

This is a good suggestion. I have had some success with crash proofing on my WC3 mods because i was including most of the animations declarations into the actual files that will use them. This has worked well so far but there was no way for me to create a custom window design without using the templates files. Unfortunately for most skinners EQ has chosen to patch the two most critical files and patch them frequently. Those 2 files are the templates, and animations files. Also if you add any declarations to the main EQUI file that gets patched as well. I think Verant just wants to challenge us to see if they can use our methods of patch proofing in their own code. What better way to save DEV time and funds heheheeh. At any rate. I will most definately be trying your suggestions on my WC3 mods and see how they work out. Very nice contribution. Thanks.

Spiritwalker
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