02-28-2006, 07:55 PM
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#16
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Quote:
Originally Posted by SalokinX
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Okay, and where or how did you get the skins from the game?
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02-28-2006, 09:52 PM
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#17
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A Ghoul
Join Date: Feb 2006
Posts: 11
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when u instal the game, go to the folder: ...\KAIZEN Games\Priston Tale\char\tmABCD and there are lots of bmp, tga and others..
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02-28-2006, 10:31 PM
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#18
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A Ghoul
Join Date: Feb 2006
Posts: 11
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i downloaded the paint shop pro 10.2 and it still wont work...
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02-28-2006, 10:33 PM
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#19
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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And you pulled the files straight from there?
Don't bother getting PSP, you've already got PS. The .tga's aren't valid, period.
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03-01-2006, 09:14 AM
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#20
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A Ghoul
Join Date: Feb 2006
Posts: 11
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so its impossible to edit he tga files?
dang!
ty for all!
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03-01-2006, 11:29 AM
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#21
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Well, those particular two that you posted weren't valid. Check the others. Check the .bmps in the folder. Perhaps do a file check, if the game in question has a way of doing that. But yeah, there's something wrong with those two, definitely.
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03-01-2006, 06:02 PM
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#22
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A Hill Giant
Join Date: Mar 2003
Posts: 37
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First of all, the files appear to be in TrueVision TGA (TGA version 2).
http://www.digitalpreservation.gov/...fdd000180.shtml
If you run a 'strings' tool against the tga files, you will see:
TRUEVISION-XFILE
For whatever reason, even the IrfanView viewer cannot view it:
http://www.irfanview.com/
So either IrfanView does not read TGA2 files, or the files are corrupted. I have to believe the latter.
In any case, you are starting with a BMP file you claim. Another TGA editor that I have used is DogWaffle. I have used successfully on Everquest TGA files.
http://www.thebest3d.com/dogwaffle/free/
There is a commercial and a freeware (v1.2) version.
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