06-19-2024, 04:44 PM
|
#1
|
A Ghoul
Join Date: Sep 2002
Posts: 14
|
Sizable Scrollable Buff window
Howdy All
With the additional 7 buff slots I thought I would make the buff window scrollable..(pic1). While doing this if I resized I noticed this...(pic2) the Buttons pop to the top and start a new column. I have tinkered around but just cant figure out how to "hide" the buttons just like the labels.. Assistance or suggestions welcome
<Button item="BW_Player_Buff_Template">
<ScreenID>Player_Buff_Template</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>32</CX>
<CY>15</CY>
</Size>
<Template>BDT_BlueBuff</Template>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
</Button>
<TileLayoutBox item="BW_Buttons">
<ScreenID>Buff_Buttons</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>true</Style_Transparent>
<Spacing>0</Spacing>
<SecondarySpacing>0</SecondarySpacing>
<HorizontalFirst>false</HorizontalFirst>
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>true</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>BW_Player_Buff_Template</Pieces>
</TileLayoutBox>
<Screen item="BuffWindow">
<Text></Text>
<RelativePosition>false</RelativePosition>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>200</CX>
<CY>1000</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_VScroll>true</Style_VScroll>
<Style_AutoVScroll>true</Style_AutoVScroll>
<Style_Titlebar>false</Style_Titlebar>
<Style_SizableBorderTop>false</Style_SizableBorderTop>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>true</Style_Sizable>
<Escapable>false</Escapable>
|
|
|
06-24-2024, 11:45 AM
|
#2
|
Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,050
|
they are doing that because you are using a tile layout box and thats how it works. If you want it to work the way you intend you will have to put the location and size in for every one.
|
|
|
06-24-2024, 04:47 PM
|
#3
|
A Snow Griffin
Join Date: Feb 2003
Posts: 56
|
It seems to me as they have added 20 more slots. I loaded your UI and it worked fine for me BUT I have the buff window longer, those extra buff slots will not be there if you pull down the buff window, the window scroll seems pointless then though.
|
|
|
Yesterday, 04:05 PM
|
#4
|
A Ghoul
Join Date: Sep 2002
Posts: 14
|
Howdy All
Halelen and Stice..
Thanks for the feedback, i thought it would be cool if it would work,,
Now I found a buffwindow that does have all the "Buttons" located just like the labels but the buttons with timers are aligned right so when I resize, it all gets hidden.. I may play with it later
And yes the scroll bar is redundant since I have to lengthen the window when full on buffs
I appreciate all of you
Balfor
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|